Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts | ||||
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+18 |
| | | | | box to no longer be matching the client's view of where it should be. | ||||
* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 4 | -23/+45 |
| | | | | never stops. | ||||
* | *Added the TimeDilation property to Scene | mingchen | 2007-11-16 | 1 | -0/+5 |
| | |||||
* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 2 | -17/+41 |
| | | | | you see a difference. | ||||
* | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2007-11-16 | 7 | -17/+28 |
| | | | | IGridServices.DeregisterRegion() method needs implementing for grid mode. | ||||
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 2 | -4/+4 |
| | |||||
* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 |
| | |||||
* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 3 | -56/+176 |
| | | | | go ) | ||||
* | * Fixed object edit movements causing full object updates instead of terse ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+7 |
| | | | | object updates since unlinking. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 7 | -29/+30 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | make Stopped a bit sloppier which should help address any float round off issues | Sean Dague | 2007-11-15 | 1 | -6/+7 |
| | |||||
* | * ODE - Started the refactoring process to allow breaking up the scene into ↵ | Teravus Ovares | 2007-11-15 | 1 | -97/+146 |
| | | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation.. | ||||
* | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 2007-11-15 | 2 | -8/+15 |
| | | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings | ||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 7 | -5/+112 |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | ||||
* | added first attempt at storing stopped physical objects | Sean Dague | 2007-11-14 | 1 | -1/+17 |
| | |||||
* | Added "show regions" console command that displays the list of regions in ↵ | MW | 2007-11-14 | 1 | -3/+10 |
| | | | | that instance and their X , Y locations. (as requested/suggested by ckrinke) | ||||
* | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 2007-11-14 | 1 | -21/+19 |
| | | | | | | sure this remains working for you. | ||||
* | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 2007-11-14 | 1 | -0/+5 |
| | | | | | | this means .net is fixed. | ||||
* | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 2007-11-14 | 1 | -0/+1 |
| | |||||
* | random shot in the dark | Sean Dague | 2007-11-14 | 1 | -3/+4 |
| | |||||
* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 |
| | |||||
* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 |
| | |||||
* | remove limit stanza, see if this helps. | Sean Dague | 2007-11-14 | 1 | -1/+1 |
| | |||||
* | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 2007-11-14 | 1 | -5/+5 |
| | |||||
* | further adventures in .NET workarounds | Sean Dague | 2007-11-14 | 1 | -1/+4 |
| | |||||
* | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 2007-11-14 | 1 | -2/+2 |
| | | | | | | | | works mono still | ||||
* | more attempted voodoo around .NET | Sean Dague | 2007-11-14 | 1 | -3/+2 |
| | |||||
* | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 2007-11-14 | 1 | -21/+24 |
| | |||||
* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 5 | -13/+48 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | ||||
* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 |
| | | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | ||||
* | * Possibly resolved the excess sim lag. | Teravus Ovares | 2007-11-14 | 1 | -1/+2 |
| | | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem. | ||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 8 | -8/+83 |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 7 | -14/+191 |
| | |||||
* | Added "remove-region <region name>" console command that "should" remove the ↵ | MW | 2007-11-13 | 2 | -5/+16 |
| | | | | named region/scene. | ||||
* | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 2007-11-13 | 1 | -7/+16 |
| | |||||
* | some changes to reduce memory significantly by not keeping all | Sean Dague | 2007-11-13 | 1 | -24/+36 |
| | | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | ||||
* | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 2007-11-13 | 1 | -0/+12 |
| | | | | and sitting back down animation | ||||
* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 6 | -30/+86 |
| | |||||
* | Some work on being able to set/send a users Buddylist info. (added handling ↵ | MW | 2007-11-13 | 1 | -0/+4 |
| | | | | | | | code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up) | ||||
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 2 | -7/+71 |
| | | | | | * Tweaked a few things | ||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 2 | -24/+59 |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | ||||
* | added IDs for all built-in animations | Jeff Ames | 2007-11-13 | 1 | -1/+1 |
| | |||||
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 9 | -5/+78 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 6 | -28/+294 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | ||||
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 |
| | |||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 3 | -60/+91 |
| | |||||
* | added verbose output of unhandled packets from the viewer | Jeff Ames | 2007-11-12 | 1 | -6/+8 |
| | |||||
* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 2 | -4/+21 |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | ||||
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -74/+74 |
| |