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* * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - mere...Justin Clarke Casey2008-05-093-4/+5
* m_logs always need to be private static readonly otherwise weSean Dague2008-05-094-4/+4
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-094-21/+19
* * Removing console notifications of missing texture request sending (which ir...Justin Clarke Casey2008-05-091-4/+4
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-05-091-0/+12
* * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trime...Adam Frisby2008-05-091-20/+29
* Update svn properties.Jeff Ames2008-05-094-710/+710
* * Fix opensim region server shutdown.Justin Clarke Casey2008-05-092-43/+7
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-095-68/+209
* Thank you, Melanie for a patch that helps conversionCharles Krinke2008-05-091-0/+15
* Thank you, Melanie for a patch that:Charles Krinke2008-05-093-129/+129
* * Minor tweak to TerrainChannelAdam Frisby2008-05-092-7/+8
* * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow or...Teravus Ovares2008-05-091-3/+21
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-092-1/+251
* * remove 2 warnings.Teravus Ovares2008-05-081-1/+1
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-0811-207/+658
* * Committing an extra bit of permissions for attaching to ensure that the per...Teravus Ovares2008-05-081-31/+38
* * Removed ODELock message since it wasn't telling us anything important and p...Teravus Ovares2008-05-081-1/+1
* * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby2008-05-081-0/+1
* * Applying patch #1156 - More implementation work on llGetPrimitiveParams (Th...Adam Frisby2008-05-083-5/+179
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-084-292/+351
* * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision...Adam Frisby2008-05-081-3/+172
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-05-081-0/+1
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-05-081-2/+2
* * You can haz more spring cleaning.Adam Frisby2008-05-085-27/+8
* * Spring cleaning, round 3029Adam Frisby2008-05-0835-3460/+5
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-12/+1
* * Reduced sleep durations in a number of files.Adam Frisby2008-05-082-4/+2
* * Some refactorings.Adam Frisby2008-05-085-3/+107
* * For no good reason (since there are a hundred million other things to fix),...Justin Clarke Casey2008-05-073-37/+51
* * Change LSL -> C# translated script console output to use the logger (at DEB...Justin Clarke Casey2008-05-071-4/+7
* * Increasing ScenePresences locking to prevent race conditions such as those ...Justin Clarke Casey2008-05-073-83/+125
* * Temporary fix for Mantis 1177.Adam Frisby2008-05-071-1/+2
* *Fixed bug causing Object Duplication to not correctly follow permissionsmingchen2008-05-071-1/+4
* * Doh! scripts that get controls should get controls even when you're sittin...Teravus Ovares2008-05-071-9/+9
* * Fix minor local inventory service log typoJustin Clarke Casey2008-05-071-1/+1
* * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMER...Adam Frisby2008-05-076-34/+140
* enable velocity on our full update, as I think I know why Sean Dague2008-05-071-2/+2
* seriously hope this gives us rotation and rotational velocitySean Dague2008-05-071-1/+1
* * Other then the prim update experiments that are going on now, llTakeControl...Teravus Ovares2008-05-075-4/+44
* check in a new approach to thisSean Dague2008-05-071-1/+7
* ok, reverting the bad packet fill in, going to try this againSean Dague2008-05-071-86/+4
* make prims reliable to see how that effects this update pathSean Dague2008-05-071-0/+1
* this change probably causes an earthshattering kaboom, andSean Dague2008-05-071-4/+85
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-073-17/+22
* * Theoretically, everything is in place for scripted take controls... Theo...Teravus Ovares2008-05-075-8/+143
* while I'm not convinced this is causing my current run awaySean Dague2008-05-071-18/+21
* *Fixed Missing SceneExternalChecks.csmingchen2008-05-071-0/+104
* if we are aborting the client loop we should tell someoneSean Dague2008-05-071-0/+1
* *Added CanRunScript to SceneExternalChecksmingchen2008-05-071-0/+2