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* I believe this turns throttling back on. I had expectedSean Dague2007-11-281-8/+8
| | | | | | | that the Queue would come in by reference, but it didn't appear to be.
* merged ClientView into a non partial class. WillSean Dague2007-11-285-3246/+3090
| | | | | | | make it easier to start breaking this up into more discreet functional classes
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-285-36/+30
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Disambiguation in the 'sim is restarting message' that tells you 'which' ↵Teravus Ovares2007-11-281-2/+2
| | | | sim is restarting in the area.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-2810-43/+147
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* build ThrottleCheck function to clear up bits of the throttleSean Dague2007-11-271-71/+27
| | | | | | | | code. Fix typo on throttling Task packets incorrectly
* moved out nested class to it's own fileSean Dague2007-11-272-15/+44
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* some variable renames to help me read the throttle codeSean Dague2007-11-273-68/+68
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* Fixed bug, where the clients in a region weren't told to kill a user's ↵MW2007-11-272-0/+12
| | | | avatar when that user teleported to a different region.
* Remove unused function, one less warningSean Dague2007-11-271-7/+0
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* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-276-70/+284
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* MainMap workaround. Map still does not fill in automatically, but one click ↵Brian McBee2007-11-261-1/+9
| | | | on map should return a decent portion of it.
* * Disabled primitive count updates on Parcels for the moment, until we can ↵Adam Frisby2007-11-261-0/+4
| | | | move parcels into a module.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-268-25/+211
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* Added Region name to the terrain texture description that gets sent to the ↵Brian McBee2007-11-251-0/+2
| | | | asset server
* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-251-1/+2
| | | | to if their logon region is down. Known good region, sort of.
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
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* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-258-5/+287
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
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* fixed order of map block requests to grid server. flipped map texture, as it ↵Brian McBee2007-11-252-2/+17
| | | | was upside down.
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-242-2/+2
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* * Added some bounds checks to the sendLandUpdate packet to deal with agents ↵Adam Frisby2007-11-241-4/+4
| | | | | | | coming in from foreign regions. * Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
* * Changed reference to NullReferenceException to ↵Teravus Ovares2007-11-241-1/+1
| | | | System.NullReferenceException for Linux
* Test storing terrain texture to grid assetserver on startup. Needed for main ↵Brian McBee2007-11-241-1/+14
| | | | map functionality.
* * Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2007-11-246-21/+97
| | | | | | | sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
* Make remoting errors because of missing adjacent regions a little more user ↵Brian McBee2007-11-241-20/+36
| | | | and console friendly
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares2007-11-245-18/+59
| | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
* *Shared Modules have feelings too! -- Shared Region Modules that are found ↵mingchen2007-11-242-2/+10
| | | | in DLLs are now correctly loaded automagically.
* * Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares2007-11-245-3/+60
| | | | owner issues 'shutdown' on the console.
* *Fixed bug causing parcel prim counts to stop updating.mingchen2007-11-231-0/+13
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* *Fixed bug that resulted in most land settings being sent to the client. ↵mingchen2007-11-231-1/+1
| | | | Media settings/parcel name are now correctly sent.
* * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵lbsa712007-11-231-5/+4
| | | | CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
* * added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares2007-11-236-0/+224
| | | | | | | so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
* Fixed Terrain rescale commandBrian McBee2007-11-231-1/+1
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* * Added more commentsTeravus Ovares2007-11-222-7/+10
| | | | | * Tweaked the esoteric throttler parameters again.
* * Added another code path to skip the packet throttle queues when there's no ↵Teravus Ovares2007-11-221-7/+73
| | | | need to queue the packet up.
* * Quelled a Log format exception in the logging routines.Teravus Ovares2007-11-222-5/+10
| | | | | | * Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
* Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares2007-11-223-21/+434
| | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-224-13/+113
| | | | | * Added a support function to InnerScene to calculate the distance between two vectors.
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
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* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-2111-11/+321
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
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* patch for llDie from Kurt Taylor (IBM)Sean Dague2007-11-201-1/+1
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* per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee2007-11-201-0/+18
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* New improved POS! With slippery avatars and extra calculations.Brian McBee2007-11-201-0/+10
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* fixed potential reference invalidation and array out of bounds exception in ↵Jeff Ames2007-11-201-2/+4
| | | | basicphysics
* fixed array range out of bounds exception and reference invalidation under ↵Jeff Ames2007-11-201-21/+26
| | | | load in POS
* Reverting my POS changes. I need to think this through a bit more.Brian McBee2007-11-201-14/+14
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* *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares2007-11-2011-352/+425
| | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
* POS physics. tweaking stair-climbing which broke with my last changeBrian McBee2007-11-201-12/+14
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