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* in-world run-time error-message no-w con-tains function-name.Tedd Hansen2007-08-263-12/+16
* Run-time script errors are now shown in-world. No line number though, might r...Tedd Hansen2007-08-264-42/+108
* Bugfix for last commit, { instead of (Tedd Hansen2007-08-261-1/+1
* Fixed bug that occurs sometimes on script unload where queued script event wa...Tedd Hansen2007-08-262-41/+57
* Fixed error on shutdown caused by ThreadAbortException sending message throug...Tedd Hansen2007-08-252-3/+3
* Forgot mutex lock on List<> for timersTedd Hansen2007-08-251-11/+15
* Script compiler should now show error on correct line number in original LSL-...Tedd Hansen2007-08-254-13/+16
* Applied dalien's "show users" patchMW2007-08-251-1/+1
* oops , shouldn't have committed my local testing changesMW2007-08-251-1/+0
* Removal of script that was unable to compile no longer crashes server.Tedd Hansen2007-08-253-14/+45
* Test to see if this change improves or makes worse the texture sending bugMW2007-08-251-0/+2
* testing Tedds temporary CIA-standinTedd Hansen2007-08-251-1/+0
* testing Tedds temporary CIA-standinTedd Hansen2007-08-251-0/+1
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-259-77/+259
* Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi...Tedd Hansen2007-08-257-60/+190
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-253-6/+9
* updated to include saving of object flags.Sean Dague2007-08-252-9/+17
* Set some default values for "create user" in case anyone just pressing return...MW2007-08-241-4/+4
* Now also enabled Inventory persistence in standalone mode when account Authen...MW2007-08-241-0/+4
* add some better verbose statements to get a better feel for what is goingSean Dague2007-08-241-6/+14
* Hopefully fixed the issue of inventory not working for the master account. (N...MW2007-08-242-22/+30
* Small bit of refactoring to the startup command script code (moved it into a ...MW2007-08-242-19/+29
* Fixed a problem where some prims didn't show up when you crossed or teleporte...MW2007-08-241-0/+3
* Added temporary fix for the sqlite datastore exception in windows .Net, Added...MW2007-08-241-2/+11
* Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW2007-08-241-1/+0
* Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW2007-08-242-3/+24
* attempted fix for .NET issue with the databaseSean Dague2007-08-241-6/+6
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-243-9/+34
* Updated sqlite3.dll to version 3.4.2MW2007-08-242-0/+9
* Add region to dbSean Dague2007-08-231-48/+50
* I think this fixes blob save/load issues (though I'm still not convinced this Sean Dague2007-08-231-20/+26
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-234-11/+2
* Added RemovePrim method to the physics plugins interface.MW2007-08-237-13/+54
* grouping of functions to make the overall logic easier to grasp for people,Sean Dague2007-08-231-349/+394
* fix typoSean Dague2007-08-231-5/+1
* Implemented Resize Method in OdePrim.MW2007-08-233-8/+31
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-233-11/+23
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-234-2/+50
* More lsl functions (thanks to ldviopeng and wjordan!)Brian McBee2007-08-231-9/+40
* setup test tables function which lets us make sure that everythingSean Dague2007-08-221-111/+28
* Bit of refactoring of the sqlite storage code to build the Sean Dague2007-08-221-50/+187
* Debug shows how many bytes (total) a script (assembly) uses after compile and...Tedd Hansen2007-08-221-4/+4
* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-224-12/+17
* Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of em...Tedd Hansen2007-08-223-2/+8
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-228-2/+70
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-228-141/+161
* Added Scene.GetSceneObjectPart(uint localID)MW2007-08-221-0/+17
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-225-20/+32
* A little bit of cleaning up.MW2007-08-223-6/+4
* A case of 'while I was working someone set me up the bomb'.lbsa712007-08-221-1/+2