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* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-215-11/+18
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * Fix for #499: linked primsets don't rotate properly when using a door ↵Teravus Ovares2008-03-212-1/+3
| | | | | | | | script that works OK on SL * Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey2008-03-205-50/+86
| | | | | | | | | | | | non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
* Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the ↵MW2008-03-201-1/+1
| | | | packetpool, which somewhere through time got lost/reverted
* Another poxy patch which consists mainly of logging changes (some already ↵Justin Clarke Casey2008-03-202-3/+3
| | | | commented out) to find out what CAPS is doing
* Fix server crash when setting prims physical under basic physics.Jeff Ames2008-03-191-2/+6
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* * Adding log debugging messages and making others more explicitJustin Clarke Casey2008-03-192-9/+36
| | | | | | | * This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue * For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
* * Fix for if 782: Locked prims may still be moved by click+drag.Teravus Ovares2008-03-192-1/+35
| | | | | * Remember, your admin user and estate managers can move locked objects that are not owned by them. That functionality differs from the Linden way of thinking and it's by design! It is not a bug! Create a non-god user and use that as your normal account.
* * Patch to add llSetLinkPrimitiveParams stubJustin Clarke Casey2008-03-193-0/+12
| | | | | | * Thanks krtaylor
* Thanks Ahzzmandius for fix for overflow in user profile About box or First ↵Jeff Ames2008-03-191-2/+2
| | | | Life About box when using non-ASCII encodings (bug #769).
* * Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey2008-03-191-23/+43
| | | | | | | | | | already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
* * Documentation patch from krtaylor. Thanks!Justin Clarke Casey2008-03-192-0/+8
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* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-194-14/+10
| | | | | Thanks to DrSchofld for pointing this out.
* * Add a large amount of extra locking to m_parts in SceneObjectGroup Justin Clarke Casey2008-03-181-125/+235
| | | | | | | * Should help stop any InvalidOperationExceptions caused by concurrent read/write * The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
* * Stop (which currently removes) all scripts in an object when that object ↵Justin Clarke Casey2008-03-182-0/+14
| | | | is deleted from the region
* * Stop grid inventory network failures crashing the client sessionJustin Clarke Casey2008-03-181-13/+46
| | | | | | * Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
* Formatting cleanup.Jeff Ames2008-03-189-311/+320
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* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-186-158/+109
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* * Applied Grumly57 patch for #781; Thanks, Grumly!lbsa712008-03-183-21/+21
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* * Remove unused (and somewhat nonsensical) method in PhysicsActorJustin Clarke Casey2008-03-181-7/+0
| | | | | | * Thanks for DrScofld for drawing attention to this
* Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey2008-03-181-2/+2
| | | | | | | | structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
* * Added the ability to type the partial name of a region in the start ↵Teravus Ovares2008-03-183-0/+61
| | | | | | | location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very. * Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
* Formatting cleanup.Jeff Ames2008-03-18272-7508/+7236
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* Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames2008-03-185-18/+143
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* Formatting cleanup.Jeff Ames2008-03-182-48/+6
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* Building on Joha's update...Teravus Ovares2008-03-181-2/+16
| | | | | * Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
* * Move missing texture request forward so that we don't actually ask the ↵Justin Clarke Casey2008-03-171-21/+26
| | | | AssetCache for it if we know it's missing.
* * Inserting code to prepare to fix trash emptying and the edit texture ↵Justin Clarke Casey2008-03-171-58/+60
| | | | | | | | inventory (again) * Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
* * More almost completely unproductive log message fiddlingJustin Clarke Casey2008-03-171-2/+2
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* * Make it more obvious if local user services are being usedJustin Clarke Casey2008-03-172-5/+5
| | | | | | * Tell the log whether the sim is started in standalone or grid mode
* * DEV: Remove client's CAPS handlers object when they log outJustin Clarke Casey2008-03-171-1/+6
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* Fix a few mono compiler warnings. Minor cleanup.Jeff Ames2008-03-173-5/+5
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* * Reduce the annoyingness of clients that continually request unfound ↵Justin Clarke Casey2008-03-171-6/+34
| | | | | | | | | textures (probably for some good reason) by dropping all subsequent requests after the first reply. * Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it
* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-173-4/+4
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* Replaced some Console.WriteLine calls with writes to log.Jeff Ames2008-03-172-20/+20
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* * Remove uninformative exception traces from remoting errorsJustin Clarke Casey2008-03-171-79/+77
| | | | | | * Indulge in my fetish for console message conformity
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-03-175-92/+372
| | | | | | | | | | | | | | | | | | | | | | | | | Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.
* * Fixed prim creation in basic physics mode. ( BasicPhysics returns null ↵Teravus Ovares2008-03-161-3/+7
| | | | probably a lot more then it should? )
* added some os helper functions for the texture drawing module. see ↵MW2008-03-153-0/+140
| | | | http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
* Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵MW2008-03-151-0/+1
| | | | | | | now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
* * Fix for Justincc's bug report #768 - Terrain looks rather phallic.Adam Frisby2008-03-141-3/+6
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* * Remove stupid bug I just introduced where delinking would only delink one ↵Justin Clarke Casey2008-03-141-12/+1
| | | | | | | | prim at a time. * Teaches me not to say stuff like 'this is now working'
* * Minor - error message should be a warning. SpellingJustin Clarke Casey2008-03-142-2/+2
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* * The rest of the fix necessary for mantis #766 - terse updates brokenJustin Clarke Casey2008-03-143-16/+43
| | | | | | | * Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more
* Fix Mantis 636Sean Dague2008-03-141-1/+1
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* * As yet incomplete fix for mantis #766 - terse updates brokenJustin Clarke Casey2008-03-143-3/+27
| | | | | | | * Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here
* * You can leave godmode if you want now.Teravus Ovares2008-03-144-6/+18
| | | | | * Fixed a compile error.
* * Added null root part guardlbsa712008-03-144-22/+18
| | | | | | * Normalized some UUID handling * Compacted a few Contains/Add into Set
* Attempt to fix mantis #741, could not replicate it myself. But the error ↵MW2008-03-141-130/+137
| | | | was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
* attempt to try to fix mantis issue # 613, which seems to be a threading ↵MW2008-03-141-8/+8
| | | | issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.