Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Fix test failure in CSCodeGeneratorTest.TestJumps() | Justin Clarke Casey | 2008-11-06 | 1 | -1/+1 |
| | | | | | | | * Need new NoOp(); generated part * Not Homer's fault - this test ain't running under Windows! (needs fixing!) | ||||
* | * eliminate unnecessary ScheduleFullUpdate() | Justin Clarke Casey | 2008-11-06 | 1 | -2/+0 |
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* | Mantis #2571 | Melanie Thielker | 2008-11-06 | 2 | -2/+9 |
| | | | | | | Thank you, idb, for a patch that fixes the jump function in LSL. | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-06 | 2 | -2/+2 |
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* | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 2008-11-06 | 9 | -85/+84 |
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* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2008-11-06 | 3 | -2/+4 |
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* | Add missing TeleportStart packets to llTeleportAgentHome and osTeleportAgent. | Homer Horwitz | 2008-11-06 | 2 | -0/+4 |
| | | | | | | | As those aren't viewer-initiated TPs, the viewer has to be informed. This should fix Mantis #2351 and #2397. | ||||
* | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 2008-11-06 | 4 | -8/+26 |
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* | a little bit more refactoring of startup | MW | 2008-11-06 | 2 | -6/+10 |
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* | * refactor: Split BeginRecieve() into BeginReceive() and BeginRobustReceive() | Justin Clarke Casey | 2008-11-06 | 2 | -11/+19 |
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* | * Stop passing along epSender explicitly where we are really using the ↵ | Justin Clarke Casey | 2008-11-06 | 1 | -5/+5 |
| | | | | constantly reused ep sender field | ||||
* | * test: Add assert checking that the circuit which trigger the socket ↵ | Justin Clarke Casey | 2008-11-06 | 2 | -1/+4 |
| | | | | exception has been closed | ||||
* | * Test to ensure that the udp server stays active after receiving a ↵ | Justin Clarke Casey | 2008-11-06 | 3 | -16/+50 |
| | | | | SocketException on BeginReceive | ||||
* | Thank you kindly, Diva for a patch that: | Charles Krinke | 2008-11-06 | 1 | -5/+10 |
| | | | | | Makies OpenSimBase even more friendly to subclassing | ||||
* | Mantis#2423. Thank you kindly, Godfrey for a patch that: | Charles Krinke | 2008-11-06 | 1 | -2/+2 |
| | | | | | | | | Included patch fixes error: Z and W terms in the quaternion were swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>). There is an issue with older prims: it seems their default sit target was not always set to ZERO_ROTATION; | ||||
* | Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that: | Charles Krinke | 2008-11-06 | 1 | -1/+1 |
| | | | | | | Improves ScenePresence.cs for attachments when crossing boundaries between regions. | ||||
* | * refactor: factor out test packet send method in client stack unit tests | Justin Clarke Casey | 2008-11-06 | 2 | -10/+66 |
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* | Disable distance sorting for child agents. It makes no sense there, as the | Melanie Thielker | 2008-11-06 | 1 | -4/+7 |
| | | | | | | base point for the sort is 128,128,128, causing funny visuals | ||||
* | Change threat level of osMakeNotecard to High because of it's griefing | Melanie Thielker | 2008-11-06 | 1 | -50/+53 |
| | | | | | | | | | potential (asset bloat, asset server DOS due to no enforced delay) Formatting cleanup. Change default permissions on the notecard to not include "anyone can copy" and "anyone can move", as they are meaningless on non-prim items. | ||||
* | - fixes comparison of struct against null (no no no) | Dr Scofield | 2008-11-06 | 5 | -40/+40 |
| | | | | | | | | | | - fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout | ||||
* | From: Christopher Yeoh <cyeoh@au1.ibm.com> | Dr Scofield | 2008-11-06 | 3 | -1/+60 |
| | | | | | | The following patch implements osMakeNotecard as specified on the OpenSim website | ||||
* | - create entries in avatarattachments table when first attaching an object; ↵ | Mike Mazur | 2008-11-06 | 2 | -2/+46 |
| | | | | | | | | | fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches | ||||
* | Thanks Diva for a patch that makes WorldMapModule friendly to subclassing. | Jeff Ames | 2008-11-06 | 1 | -43/+32 |
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* | Update svn properties. | Jeff Ames | 2008-11-06 | 1 | -196/+196 |
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* | * Fix capitalization typoes in packet throttle that happened to be the name ↵ | Justin Clarke Casey | 2008-11-05 | 1 | -2/+2 |
| | | | | | | | | | of existing fields * This should (hopefully) allow TestClient and stuff built on top of it to work again * Will probably come back later and change variable names to stop this happening again | ||||
* | * Properly use the default value if the LindenUDP.ClientStack section exists ↵ | Justin Clarke Casey | 2008-11-05 | 2 | -6/+5 |
| | | | | | | | | | by the client throttle setting does not * Old behaviour was to throw an exception on startup * Print out client stack setting temporarly for debug purposes | ||||
* | moved the initial loading/setting of the config settings to its own class, ↵ | MW | 2008-11-05 | 3 | -175/+207 |
| | | | | ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin. | ||||
* | * Zap the letters that accidentally crept in to the license in ↵ | Justin Clarke Casey | 2008-11-05 | 1 | -1/+1 |
| | | | | | | | | EventQueueThreadClass * (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter) | ||||
* | fixed/refactored the Get/Set Config console commands. | MW | 2008-11-05 | 1 | -10/+15 |
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* | * Set default client throttle multiplier to 2 (old value was effectively 8). ↵ | Justin Clarke Casey | 2008-11-05 | 3 | -6/+8 |
| | | | | | | | | | | | See OpenSim.ini.example for details as to what this means * Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now | ||||
* | Moved a couple of more configuration fields to ConfigSettings | MW | 2008-11-05 | 2 | -10/+13 |
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* | more startup/initialisation refactoring | MW | 2008-11-05 | 3 | -43/+60 |
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* | Moved most of the configuration fields from Opensimbase to their own ↵ | MW | 2008-11-05 | 3 | -68/+57 |
| | | | | Class... Framework/ConfigSettings. | ||||
* | * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561 | Justin Clarke Casey | 2008-11-05 | 2 | -5/+9 |
| | | | | | | | * Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride! | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-05 | 1 | -20/+14 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2561 | Justin Clarke Casey | 2008-11-05 | 1 | -1/+14 |
| | | | | | | | | * This is a partial implementation of llGetAnimation that returns the name of the animation as stored in data/avataranimations.xml but not its state name (since we don't yet have these). * Thanks StrawberryFride | ||||
* | Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵ | Dahlia Trimble | 2008-11-05 | 1 | -49/+123 |
| | | | | project. | ||||
* | * Stop an exception in the Content Management module main loop from crashing ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -34/+44 |
| | | | | the whole sim | ||||
* | * Prevent texture sender thread termination from immediately crashing the sim | Justin Clarke Casey | 2008-11-04 | 2 | -20/+28 |
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* | * Stop an exception in getting assets for the archiver from crashing the sim | Justin Clarke Casey | 2008-11-04 | 1 | -7/+16 |
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* | From: Rob Smart <SMARTROB@uk.ibm.com> | Sean Dague | 2008-11-04 | 3 | -1/+46 |
| | | | | | | | | | | This patch allows an object to directly message another object given its key using the method osMessageObject(key objectUUID,string message). to communicate with an object it must implement the dataserver listener method. The dataserver method is passed the key of the calling object and a string message. | ||||
* | * Stop a non WebException in an XMLRPC request from bringing down the whole sim | Justin Clarke Casey | 2008-11-04 | 1 | -1/+1 |
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* | * Stop a problem in the DotNetEngine event queue thread from immediately ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -0/+8 |
| | | | | bringing down the whole sim, though the sim will need a reboot | ||||
* | * Practise some defensive programming - gracefully terminate the thread if ↵ | Justin Clarke Casey | 2008-11-04 | 2 | -22/+30 |
| | | | | there is a problm in the world map module rather than bringing down the whole server. | ||||
* | * Improve the previous fix by pushing the exception catching down into OGS1 ↵ | Justin Clarke Casey | 2008-11-04 | 2 | -18/+9 |
| | | | | grid services | ||||
* | * Temporary fix to stop a problem in getting neighbour info in the world map ↵ | Justin Clarke Casey | 2008-11-04 | 1 | -1/+11 |
| | | | | module from crashing the entire server | ||||
* | * minor: doc and log message tweaking for wearables | Justin Clarke Casey | 2008-11-04 | 1 | -4/+15 |
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* | * Stop sending wearables back to the client on set appearance | Justin Clarke Casey | 2008-11-04 | 1 | -6/+1 |
| | | | | | | * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already) | ||||
* | * minor: appearance related doc and log message tweaking | Justin Clarke Casey | 2008-11-04 | 1 | -5/+11 |
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* | Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵ | MW | 2008-11-04 | 2 | -2/+66 |
| | | | | | | | | | the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work |