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* Mantis#2043. Thank you kindly, Ralphos for a patch that addresses:Charles Krinke2008-08-241-0/+174
| | | | | | | | | | | The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs has not been kept in sync with the additional functionality made recently to the llSetLinkPrimitiveParams implementation in LSL_Api.cs which includes support for setting glow, full bright and other privative parameters. A patch to LSL_BuiltIn_Commands.cs is provided the incorperates this functionality (duplicated).
* Completing the item sale series, this one implements sell contents.Melanie Thielker2008-08-242-0/+18
| | | | | | All item sale modes are now complete.
* Mantis #2028Melanie Thielker2008-08-241-2/+104
| | | | | | | Thank you, salahzar, for a patch that implements llGetNumberOfSides() for the DotNetEngine.
* Selling a copy of a prim (prim vendor) now works.Melanie Thielker2008-08-241-7/+58
| | | | | | Sack of bolts to go with the nuts?
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-243-0/+47
| | | | | | now ply their trade. Is that nuts?
* Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2008-08-242-1/+9
| | | | | | | | animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
* more progress on new meshing routinesDahlia Trimble2008-08-241-26/+189
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* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-246-4/+118
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Change to no longer check funds on temp texture uploads.Melanie Thielker2008-08-231-2/+3
| | | | | | This fixes the "no funds" message on rebake.
* Thank you, salahzar, for a patch that adds llGetNumberOfSides and willMelanie Thielker2008-08-231-2/+105
| | | | | | | | | also enable LSLconformance on some texture functions as well. Applied the part of the patch in Shared/. The part for Common/ needs to be reworked to remove the reference into Shared/
* more work on new meshing routines...Dahlia Trimble2008-08-231-5/+77
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* some initial work on new prim meshing routines (incomplete)Dahlia Trimble2008-08-231-0/+176
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* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-2310-4/+16
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-233-6/+53
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-225-182/+704
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* * Allow an exception generated in ProcessOutPacket to travel up the stackJustin Clarke Casey2008-08-221-27/+16
| | | | | | * It is dealt with correctly further up, at which point the user is also notified and the failure recorded as a statistic
* bug fixes:Dr Scofield2008-08-221-1/+2
| | | | | | | | - GridInfoServices was not paying attention to location of ini file - typo in RemoteAdminPlugin
* Cleaned up some warningsDahlia Trimble2008-08-221-2/+2
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* Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble2008-08-223-56/+56
| | | | references to save memory as it was unused
* Mantis#904. Thank you kindly, Jonc for a patch that solves:Charles Krinke2008-08-211-3/+9
| | | | | | LocalLoginService does not send the last position coords in the login response. This patch fixes the issue.
* Mantis#1990. Thank you kindly, Nlin and M.Igarashi for a patch that:Charles Krinke2008-08-211-0/+6
| | | | | | | This patch improves LSL conformance by inserting a 0.2 second delay into llSetPos/llSetRot, as the function specification states. Thanks to M. Igarashi for the patch.
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-207-8/+157
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-193-4/+4
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* Fixes the previous commit of llMakeLink for Shared/Melanie Thielker2008-08-191-2/+2
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* Mantis #2001Melanie Thielker2008-08-192-2/+62
| | | | | | | | Thank you, nlin, for a patch that implements part of llCreateLink - DotNetEngine implementation by nlin. - Shared/ port by me.
* Mantis #1999Melanie Thielker2008-08-191-0/+3
| | | | | | Allow the sim owner to add estate managers to any estate on the sim
* Packet type exclusion (Mantis #2004)Melanie Thielker2008-08-191-2/+4
| | | | | | Exclude SimStats packets from ack appending.
* Attachment persistence (Mantis #1711)Melanie Thielker2008-08-191-10/+19
| | | | | | | | | Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
* Moves one file to it's proper locationMelanie Thielker2008-08-191-0/+43
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-194-7/+50
| | | | | | the same simulator
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-194-9/+8
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-192-11/+45
| | | | | | Attachments now persist across logouts. Mostly untested.
* * This reverts a change where m_regions[RegionHandle] was replaced instead ↵Teravus Ovares2008-08-191-2/+7
| | | | of removed in LocalBackEndServices It used to be like the change above a long long time ago but we found that it caused intermittent neighbor connectivity issues. I added comments above it so that it's looked at more closely next time.
* Sync OpenSim/Region/ScriptEngine/{Common,Shared}/LSL_Types.cs.Mike Mazur2008-08-192-91/+106
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* Apply Godfrey's patch (originally in r5872) to Shared/LSL_Types.cs as well.Mike Mazur2008-08-191-2/+94
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* Update svn properties, formatting cleanup.Jeff Ames2008-08-194-59/+31
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* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-194-21/+50
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* * It appears that sometimes some IClientAPI reference is not being released, ↵Justin Clarke Casey2008-08-182-5/+56
| | | | | | | | | resulting in continual execution of the CheckConnectivity timer method * For now, just turn off this timer when we close the connection * Also some minor help refactoring creeps in to this revision.
* Change LowpriorityTask to be ThrottleType.Task | ThrottleType.LowPriority to ↵Melanie Thielker2008-08-182-8/+8
| | | | make the flag nature of this value more clear.
* * maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares2008-08-181-4/+7
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* * Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares2008-08-181-10/+177
| | | | projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
* * Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares2008-08-181-20/+65
| | | | | | | using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
* * Text/comment cleanup in MapImageModuleTeravus Ovares2008-08-181-30/+6
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* Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames2008-08-182-78/+79
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* Formatting cleanup.Jeff Ames2008-08-18100-2028/+1983
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-174-48/+48
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* Change the deselect processing to prevent gratuituous full updateMelanie Thielker2008-08-171-14/+42
| | | | | | when an attachment is deselected.
* Mantis#1974. Thank you BlueWall for a patch that:Charles Krinke2008-08-171-0/+42
| | | | | | adds handling for PRIM_PHYSICS, PRIM_PHANTOM in llSetPrimitiveParams()
* Add some locking on m_undo in SceneObjectPartMelanie Thielker2008-08-171-15/+25
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* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-172-100/+478
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.