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* Hopefully made it so ChatModule and InstantMessageModule are now running in ↵MW2007-10-221-4/+13
| | | | Shared module mode.
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-224-4/+120
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* Bug fix, so that local loginserver (in standalone mode) can set a start ↵MW2007-10-222-7/+9
| | | | position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).
* update so that distances aren't required in the config fileSean Dague2007-10-221-4/+7
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* pull the IRC portions into their own class. There is stillSean Dague2007-10-221-165/+206
| | | | | | | | something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.
* * Disabled TCP Remoting Channel Security for InterRegion communication, as ↵Adam Frisby2007-10-212-327/+328
| | | | | | | it appears we are not implementing this correctly. (need to set up certificates first) * Documented ACL class
* fix line ending mixing. Probably should put someSean Dague2007-10-212-125/+125
| | | | | | | wiki descriptions up on line endings so we don't keep ending up in this place.
* Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax2007-10-212-2/+5
| | | | | | | Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
* * Committing new PolicyManager based on an ACL system.Adam Frisby2007-10-201-1/+1
| | | | | * Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
* * Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby2007-10-202-8/+28
| | | | | | | the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
* * IRC ChatModule extension should now be more stable.Adam Frisby2007-10-191-5/+16
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* * Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby2007-10-191-4/+12
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* * Cross-border region chat should now work as long as both regions are part ↵Adam Frisby2007-10-191-59/+59
| | | | of the same simulator.
* * ChatModule is now shared between all scenes. (May be buggy.)Adam Frisby2007-10-191-18/+24
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* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-197-27/+108
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* enable IRC bridge via runtime configurationSean Dague2007-10-191-36/+49
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* get rid of all the ^M line endingsSean Dague2007-10-194-885/+885
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* changes to pass nini config object to the modules that getSean Dague2007-10-1919-1723/+1745
| | | | | | loaded so that they may read out any bits they are interested in
* * Test thy commits! (oops, sorry!)Adam Frisby2007-10-191-3/+5
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* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-193-39/+41
| | | | | * You can now send instant messages to any user on the simulator, regardless of what region they are in.
* *Added -useexecutepath to use the path of the .exe as the path to find ↵mingchen2007-10-192-0/+9
| | | | configuration and libraries and not the current working directory.
* * normalized line endings...lbsa712007-10-191-15/+15
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* * Total refactoring of Asset Server for massive winlbsa712007-10-192-4/+6
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* r 2113 introduced a leak, this should fix the leakTleiades Hax2007-10-191-2/+12
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* small bit of refactoringMW2007-10-182-476/+484
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* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-1810-42/+78
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* * Removed some commentslbsa712007-10-181-6/+0
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* Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke2007-10-181-0/+7
| | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
* Add "force-update", "command-script" & "show modules" to console help.Charles Krinke2007-10-181-0/+3
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* this might help with ODE errors. Or maybe not. YMMVdan miller2007-10-171-1/+1
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* couple of small event changesMW2007-10-162-4/+4
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* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW2007-10-162-4/+6
| | | | effect anything).
* Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW2007-10-153-4/+132
| | | | with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-151-5/+3
| | | | consolidated port number defaults. Thankx Chillken!
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-156-2/+172
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-1583-92/+2354
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* * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa712007-10-151-1/+1
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* OpenSimMain now respects the asset_plugin paramter, and storing of assets ↵Tleiades Hax2007-10-131-2/+3
| | | | will *not* throw an exception
* Added capbility to use MySQL as the database backend in stand alone mode for ↵Tleiades Hax2007-10-131-3/+1
| | | | | | | assets and inventory. Added asset_plugin key to "StandAlone" section of OpenSim.ini
* (no commit message)Tleiades Hax2007-10-131-1/+3
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-132-2/+1
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-122-5/+15
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* Just trying out some thing with events, there changes/additions are likely ↵MW2007-10-122-0/+27
| | | | to be temporary.
* Change warning from "not a valid assembly" to "not a module assembly"Charles Krinke2007-10-111-1/+1
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* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-115-267/+355
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-111-4/+49
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* * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to ↵lbsa712007-10-101-1/+1
| | | | | | | Warning. * This commit brought to you by http://icanhascheezburger.com/
* * Now loading modules from ScriptEngines directory as well.lbsa712007-10-103-46/+11
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* * Gave ModuleLoader some good lovin'lbsa712007-10-1019-1285/+1336
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* some refactoringMW2007-10-102-0/+40
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