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* * Handlerized ViewerEffectlbsa712007-09-187-58/+53
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-187-64/+68
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-184-12/+5
* * Made ClientViewBase abstractlbsa712007-09-182-19/+4
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller2007-09-182-1/+8
* fixing me some line endingsSean Dague2007-09-1772-7569/+7569
* * Moved some commands from Scene into SceneManager so they could be used with...lbsa712007-09-173-217/+163
* *doh*lbsa712007-09-171-1/+1
* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-173-144/+316
* Fixed missing Axiom references.Brian McBee2007-09-161-0/+1
* Implemented: llSetText, llResetScript Tedd Hansen2007-09-167-188/+330
* Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBas...Tedd Hansen2007-09-151-7/+57
* Bugfixed: llListRandomizeTedd Hansen2007-09-151-7/+69
* llList2Key, llList2Rot, llList2ListTedd Hansen2007-09-151-3/+9
* Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFin...Tedd Hansen2007-09-151-13/+118
* Will display error in main chat if unsupported llFunction is used.Tedd Hansen2007-09-151-814/+787
* Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain a...Tedd Hansen2007-09-152-7/+11
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-149-64/+74
* * fixed script compilationlbsa712007-09-142-113/+125
* more fun with LSL implementationsSean Dague2007-09-141-16/+11
* added ability to update group positionSean Dague2007-09-141-0/+7
* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
* Added CLI "debug packet 0..255" to enable the in/out packet dumps with variou...Dalien Talbot2007-09-135-10/+92
* llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague2007-09-131-4/+39
* If first 4 characters in script is "//C#" script will be treated as pure C# i...Tedd Hansen2007-09-131-2/+9
* add some locks around DataSet manipulation to ensure we are doing this Sean Dague2007-09-131-117/+93
* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
* implement llGetScale and llSetScaleSean Dague2007-09-132-5/+19
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-1329-7407/+7407
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed m...Tedd Hansen2007-09-1310-136/+136
* Backup is now optional on classeslbsa712007-09-133-71/+81
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
* Fixing namespace problems MW2007-09-112-4/+6
* * minor refactoringslbsa712007-09-112-32/+36
* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW2007-09-114-23/+162
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
* remove autogenerated filesSean Dague2007-09-111-66/+0
* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW2007-09-111-90/+485
* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
* * Took a stab at #388lbsa712007-09-101-1/+4
* mass update of urls in source code to new websiteSean Dague2007-09-1095-95/+95
* A couple of fixes to make sure db4o gets set as the default asset database. A...MW2007-09-101-2/+2
* Added "asset_database =" option to opensim.ini, so the asset database can be ...MW2007-09-101-2/+13
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-1012-33/+82
* added avatar updates for physics movement -- fixes gravity & avatar collision...dan miller2007-09-092-4/+16
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-093-0/+60
* ODE: added support for Phantom flag. Presently you need to add 1024 to Objec...dan miller2007-09-092-14/+18
* ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller2007-09-091-0/+4
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-083-14/+26