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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-04-18
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
3
-3
/
+20
2011-04-18
Fix bug where objects were being coalesced in the wrong positions.
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-04-18
Provide a configuration setting to control whether multiple taken objects are...
Justin Clark-Casey (justincc)
2
-15
/
+47
2011-04-15
Remove the call to remove tokens from the parent. Under heavy load
Mic Bowman
2
-5
/
+14
2011-04-15
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...
Diva Canto
2
-25
/
+12
2011-04-15
refactor: separate out code that adds permissions
Justin Clark-Casey (justincc)
1
-42
/
+59
2011-04-15
minor: remove a small amount of code duplication
Justin Clark-Casey (justincc)
1
-4
/
+3
2011-04-15
refactor: split out some rez code into a separate CreateItemForObject() method
Justin Clark-Casey (justincc)
1
-143
/
+159
2011-04-14
Add ColladaMesh switch
BlueWall
2
-3
/
+21
2011-04-15
get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
7
-15
/
+15
2011-04-15
remove mock asset service for tests in favour of always using the real one
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-04-15
extend TestLoadCoalesecedItem() to check loaded object ids and positions
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-04-15
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
5
-32
/
+90
2011-04-14
implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
Justin Clark-Casey (justincc)
2
-4
/
+48
2011-04-14
simplify InventoryArchiveTestCase setup
Justin Clark-Casey (justincc)
1
-18
/
+2
2011-04-14
simplify TestSaveItemToIarV0_1()
Justin Clark-Casey (justincc)
1
-18
/
+2
2011-04-14
simplify TestRezObject()
Justin Clark-Casey (justincc)
1
-17
/
+1
2011-04-14
Make scene object parts created by the test utils unit sized.
Justin Clark-Casey (justincc)
1
-3
/
+1
2011-04-14
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2
-41
/
+20
2011-04-13
Comment out the warning if the prioritizer runs without a fully
Mic Bowman
1
-1
/
+5
2011-04-13
remove packet monitoring debugging code
Mic Bowman
1
-116
/
+2
2011-04-13
Fixed the update of items in the priority queue to enable both
Mic Bowman
2
-7
/
+16
2011-04-13
fixed a couple bugs with the property queues
Mic Bowman
1
-1
/
+37
2011-04-13
First pass at moving object property requests into a queue similar
Mic Bowman
7
-177
/
+235
2011-04-13
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
4
-145
/
+259
2011-04-13
Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
1
-54
/
+13
2011-04-13
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
3
-5
/
+24
2011-04-13
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
3
-16
/
+39
2011-04-13
Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2
-7
/
+11
2011-04-13
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
7
-9
/
+374
2011-04-13
Add ColladaMesh switch
BlueWall
2
-3
/
+21
2011-04-13
factor out some test code into the SetUp()
Justin Clark-Casey (justincc)
1
-14
/
+15
2011-04-13
Add a regression test for rezzing a single object into a scene from user inve...
Justin Clark-Casey (justincc)
3
-1
/
+145
2011-04-12
force mesh proxy for simple box prims with path cut
dahlia
2
-0
/
+6
2011-04-12
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...
Diva Canto
11
-12
/
+2
2011-04-12
Implemented terrain save-tile command. Does the opposite of load-tile. For no...
Diva Canto
7
-0
/
+132
2011-04-12
Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
1
-1
/
+1
2011-04-12
remove packet monitoring debugging code
Mic Bowman
1
-116
/
+2
2011-04-12
Fixed the update of items in the priority queue to enable both
Mic Bowman
2
-7
/
+16
2011-04-12
fixed a couple bugs with the property queues
Mic Bowman
1
-1
/
+37
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
7
-177
/
+235
2011-04-12
New tokenbucket algorithm. This one provides fair sharing of the queues
Mic Bowman
4
-145
/
+259
2011-04-12
remove packet monitoring debugging code
Mic Bowman
1
-116
/
+2
2011-04-12
Fixed the update of items in the priority queue to enable both
Mic Bowman
2
-7
/
+16
2011-04-12
fixed a couple bugs with the property queues
Mic Bowman
1
-1
/
+37
2011-04-12
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2
-26
/
+2
2011-04-12
If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-12
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
1
-7
/
+13
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
7
-177
/
+235
2011-04-12
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2
-5
/
+58
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