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2013-06-30Revert "One more debug mantis #6625"Diva Canto1-1/+0
This reverts commit 8fa5d12fcb73ffcc7144009e0147febcfa3ce704. Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30Same fix to LocalInventoryServiceConnector.csDiva Canto1-1/+2
2013-06-29More on mantis #6625Diva Canto1-1/+2
2013-06-29Fixed previous debug messageDiva Canto1-1/+1
2013-06-29One more debug mantis #6625Diva Canto1-0/+1
2013-06-29More debug for mantis #6625. It looks like the home friends list is being ↵Diva Canto1-20/+21
fetched on HG TPs.
2013-06-28Add materials store null check into UuidGatherer code.Justin Clark-Casey (justincc)1-0/+4
2013-06-28add some locking to materials storage dictionarydahlia1-30/+42
2013-06-28Reinsert code for gathering uuids reference by materials back directly into ↵Justin Clark-Casey (justincc)3-97/+168
UuidGatherer for now. This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes. There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-27and yet another check for null returned from DynAttrs.GetStore()dahlia1-0/+4
2013-06-27test for null return from DynAttrs.GetStore()dahlia1-0/+3
2013-06-27refactor: Move code for gathering textures referenced by materials into ↵Justin Clark-Casey (justincc)3-69/+103
MaterialsDemoModule from UuidGatherer This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27Make the concept of namespaces explicit in dynamic attributesJustin Clark-Casey (justincc)6-43/+72
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc. All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace. This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors. This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release. However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-25Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to ↵Justin Clark-Casey (justincc)1-1/+1
see if Diva's recent HG updates (post 6c7e33f) fix this issue. This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID. This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25Improve situation where editing just the root prim of an attachment causes ↵Justin Clark-Casey (justincc)1-1/+10
other prims to be set to very far off positions on reattach. Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334 However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ↵Justin Clark-Casey (justincc)1-10/+4
structs
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-22Change IsLocalRegion from using region handle to using regionID. This was ↵Diva Canto1-5/+5
affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
2013-06-22HG: avoid call on localhost between sim and UAS for standalone.Diva Canto1-1/+20
2013-06-21Finally moved HG agent transfers to use agent fatpacks.Diva Canto1-1/+1
2013-06-21BulletSim: move new linear deflection code to own routine.Robert Adams1-29/+35
Remove VehicleForwardVelocity changed storage since the value will be modified as movement is processed.
2013-06-20BulletSim: Implementation of Linear Deflection, it is a partial help for the ↵Vegaslon1-5/+33
vehicle tuning diffrence between Opensim and Second life. Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2-5/+42
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long (default 4) which is about as high as in SL. TODO: jumping should only depend on standing (collision with feet) rather than collision anywhere on the avatar.
2013-06-19Mantis 6608: Math error in parcel dimensions/borders seen with land show commandTalun1-10/+10
This patch changes the land show console command to return numbers in the range 4 to 256 for the "to" coordinates instead of 0 to 252 Also trailing spaces removed from some lines.
2013-06-18Prevent an exception if no offline messages were retrieved.Kevin Cozens1-0/+3
2013-06-18Fix other places when saving scripts or notecards in prim inventories where ↵Justin Clark-Casey (justincc)1-5/+5
messages should be transient without an OK button
2013-06-18Allow coalesced objects to be rezzed even if they extend past the sim boundsMelanie1-2/+6
2013-06-17minor: remove mono compiler warnings in WebFetchInvDescModuleJustin Clark-Casey (justincc)1-3/+2
2013-06-17Fix test failure in BasicCircuitTests from previous commit 0d2fd0d9Justin Clark-Casey (justincc)1-2/+2
2013-06-17Make general server stats available on the robust console as well as the ↵Justin Clark-Casey (justincc)4-344/+5
simulator console This means the "show stats" command is now active on the robust console.
2013-06-14correct method doc for llRot2Axis()dahlia1-1/+1
2013-06-15Lock m_classifiedCache and m_classifiedInterest dictionary reads in ↵Justin Clark-Casey (justincc)1-14/+13
UserProfileModule since in the presence of writes these are not thread-safe operations. Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
2013-06-15Correct build break in previous commit 9c530d7Justin Clark-Casey (justincc)1-10/+7
2013-06-15refactor: In UserProfileModule, change classifiedCache and ↵Justin Clark-Casey (justincc)1-19/+23
classifiedInterest to m_classifiedCache and m_classifiedInterest This is the coding standard name style for private fields.
2013-06-15Add the standard OpenSimulator copyright notice to the top of InventoryCache.csJustin Clark-Casey (justincc)1-1/+28
2013-06-15Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache ↵Justin Clark-Casey (justincc)1-14/+23
isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
2013-06-15minor: remove mono compiler warnings from LSL_Api, properly format method ↵Justin Clark-Casey (justincc)1-7/+5
doc for llRot2Axis()
2013-06-15Mantis 6280: llSetContentType(). An implementation.Talun4-0/+84
An implimentation of llSetContentType including all of the new constants added since the mantis was raised.
2013-06-15Mantis 6108: ossetprimitiveparams temporary/phantom problemTalun1-2/+2
Corrected to ensure that the target prim is updated by osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM instead of the prim that the script is in.
2013-06-14Don't try to abort worker threads in WebFetchInvDescModule if module was not ↵Justin Clark-Casey (justincc)1-6/+4
enabled. This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-13Forward the reason to the scriptMelanie1-1/+1
2013-06-13Add a result param to te money module interfaceMelanie2-3/+6
2013-06-13* This fixes having to select and deselect prim to get keyframemotion to ↵Melanie1-0/+5
start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs
2013-06-12DataSnapshot: changed those annoying messages to Debug instead of Info.Diva Canto2-8/+8
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to ↵teravus1-0/+5
start running when pulled from data storage.
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams2-14/+30
and region with the offending object's name in the error message.
2013-06-11Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams3-3/+9
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
2013-06-11Uncomment Mic's code and split to create new regression ↵Justin Clark-Casey (justincc)1-23/+41
TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
2013-06-11Removed the lock entirelyDiva Canto1-56/+52