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2009-10-14Allow the LLUDP server to run in either synchronous or asynchronous mode with...John Hurliman2-6/+29
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman3-97/+155
2009-10-14* Switched to a plain lock for the ClientManager collections and protected th...John Hurliman2-2/+4
2009-10-14* Added the "show connections" command to print out all of the currently trac...John Hurliman1-1/+23
2009-10-14* Read scene_throttle_bps from the config file and use itJohn Hurliman2-10/+5
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman7-67/+141
2009-10-14Setting changeY in border crossing.Diva Canto1-0/+1
2009-10-14Enable LSL dialogs to display group names properlyMelanie1-0/+10
2009-10-13* Split Task category into Task and StateJohn Hurliman2-30/+45
2009-10-13Optimized heartbeat by calling Update() only on updated objects.Dan Lake3-73/+52
2009-10-13* Fixes some prim crossings on megaregions with regions beyond the 512m markTeravus Ovares (Dan Olivares)2-25/+99
2009-10-13* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman5-80/+103
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman6-71/+14
2009-10-13* Fixed a bug where clients were being added to ClientManager twiceJohn Hurliman3-48/+41
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman14-293/+151
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and disconn...John Hurliman6-259/+249
2009-10-13Avoid checking m_clients collection twice when a UseCircuitCode packet is rec...John Hurliman2-28/+30
2009-10-13* Broke the circular reference between LLClientView and LLUDPClient. This sho...John Hurliman2-59/+77
2009-10-13* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()John Hurliman2-6/+9
2009-10-13Better handling of missing assets.Diva Canto1-9/+16
2009-10-12Better handling of missing assets.Diva Canto1-9/+23
2009-10-12Stop the recurring texture requests for textures that truly don't exist.Diva Canto1-2/+2
2009-10-12Added this one file for the previous commit to work.Diva Canto1-0/+37
2009-10-12* Fixes http://opensimulator.org/mantis/view.php?id=4225Diva Canto10-62/+161
2009-10-120004246: [Patch] FlotsamAssetCache deep scan & cacheMelanie1-37/+270
2009-10-12Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e...unknown1-1/+1
2009-10-11Fixed tree crossing. This will alleviateDiva Canto1-56/+54
2009-10-11* Changed logic of enabling LLProxyLoginModule to follow the new style -- tru...Diva Canto1-2/+4
2009-10-11sync PrimMesher with r46dahlia2-19/+782
2009-10-11disambiguate System.Path (preparation for new PrimMesher)dahlia1-1/+1
2009-10-10Fix selling objectsMelanie1-4/+3
2009-10-10* comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)2-2/+7
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)3-3/+15
2009-10-10Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...dahlia1-1/+1
2009-10-10* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...Teravus Ovares (Dan Olivares)1-1/+1
2009-10-10* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...Teravus Ovares (Dan Olivares)1-3/+8
2009-10-09Slight variation on the locking scheme: now locking always, except the ForEac...Diva Canto1-9/+9
2009-10-09* Changed the "Packet exceeded buffer size" log line to debug and include the...John Hurliman2-8/+5
2009-10-09This is to *try* to avoid the exception we are seeing repeatedly:Diva Canto1-0/+4
2009-10-09Putting this to exactly what it was yesterday around this time, so we can do ...Diva Canto2-182/+411
2009-10-09Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)1-1/+1
2009-10-09* Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)1-7/+13
2009-10-09Slow down the packet receiving code again after new reports of thread storms.Melanie1-4/+8
2009-10-09Change the backup thread to run on a BackgroundWorker instead of a Thread. I ...John Hurliman1-4/+4
2009-10-09Forgot to initialize m_writeLockJohn Hurliman1-1/+1
2009-10-09Added more debugging output to the "unrecognized source" warningJohn Hurliman1-1/+2
2009-10-09Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contai...John Hurliman2-2/+3
2009-10-09* Added a lock object for the write functions in LLUDPClientCollection (immut...John Hurliman3-210/+169
2009-10-08Simplified LLUDPClientCollection from three collections down to one. This wil...John Hurliman3-95/+29
2009-10-08Fear the lockless LLUDP implementation!John Hurliman1-192/+60