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2009-06-05* Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa715-0/+0
directory standards. (pt 1 - thank you, svn. not.)
2009-06-05Committing mcortez's FlotsamAssetCache after several positive reviews.Melanie Thielker1-0/+438
Thank you, mcortez!
2009-06-04Changed a comment to reflect changes in config.diva1-1/+1
2009-06-04Comment out unused variables / private fields to avoid compiler warnings.Jeff Ames3-6/+4
2009-06-04Comment out unused private functions to avoid compiler warnings.Jeff Ames1-7/+8
2009-06-04Fix comparison of UUID with null.Jeff Ames1-1/+1
2009-06-04Add copyright headers.Jeff Ames1-9/+27
2009-06-04Update svn properties.Jeff Ames1-382/+382
2009-06-03* Making sure we fail a bit earlier if we have no AssetServicelbsa711-0/+7
2009-06-03From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield5-0/+113
This patch adds oar file date and time (UTC) meta data to an oar file when it is created. It also adds a unique ID, though this id does not in anyway identify the machine that the oar file was created on. When an oar file with this meta data is loaded this extra information is saved with the region settings and available via LSL through: - osLoadedCreationDate() - osLoadedCreationTime() - osLoadedCreationID() If there is no meta data these fields will be blank. Subsequent oar file loads will erase the information for the previous oar file load. Persistence has only been implemented for MySQL, the other backends need updating. Overall this allows us to much more easily identify the specific version of software that clients are using. Its very straightforward to edit the oar file to change the ID string to be something more human friendly. Included in the patch is a new file OpenSim/Data/MySQL/Resources/030_RegionStore.sql required for the MySQL DB migration. btw I had a chat with justincc about this a few weeks ago since he wrote the oar file import/export and he sounded happy to accept something that included date/time information but didn't want anything that would silently leak private information like machine names.
2009-06-03From: Chris Yeoh <yeohc@au1.ibm.com>Dr Scofield1-7/+13
- fixes wild swings in memory usage related to usage of GetDrawStringSize() We've been seeing wild swings in memory usage and a large chunk of memory leak. From analysing this it's pretty clear that the mono garbage collector is rather buggy! When exercised heavily it looks like it frees more than its meant to resulting in crashes. GetDrawStringSize() measures the size in pixels of text. To do this memory for an image is allocated and used to call the GDI text measure functions. Although no reference to the temporary memory for the measuring is kept, it takes quite a while for the mono garbage collector to clean up - so if lots calls to GetDrawStringSize() are made at once there can be a spike in memory usage. If the garbage collector is not fast enough then the GDI layer runs out of memory. It also looks like the garbage collector is not always reclaiming all of the memory. I've attached an OpenSim patch which works around the garbage collector issues. Instead of dynamically allocating memory for measuring text sizes, it serialises (on a per region basis) access to a single block of memory. The effect of this is to be nicer to the garbage collector as it has a lot less work to do, at the cost of some theoretical loss in performance (nothing noticeable with our tests which hit it pretty hard). OpenSim still does leak memory slowly, but it is a lot more stable with this patch. I suspect that either the garbage collector misses bits of freed memory or the GDI/cairo layer leaks a bit each time a texture is created. Thats going to be a lot harder to hunt down, but for reference if someone has OpenSim running on Windows it would be interesting to see if it has the same problem as it would tell us if its a mono/GDI problem or an OpenSim problem.
2009-06-03From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+5
Modify dynamic texture handling so that an explicitly targetted face is not scheduled for immediate expiration. The requirement for precaching explicitly requires these assets to persist. They do however remain temporary. This approach leaves the legacy mode of operation (ALL_SIDES) unchanged in this respect.
2009-06-03Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2-0/+383
(Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
2009-06-03Thanks aduffy70 for Mantis #3762: A patch to fix llGround, llGroundNormal, ↵Dahlia Trimble1-42/+80
and llGroundSlope
2009-06-03revert r9765 due to too many errors on some compilers. Affects Mantis #3759Dahlia Trimble2-382/+0
2009-06-02Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2-0/+382
(Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
2009-06-02Thank you kindly, MattSetzer, for a patch that solves a Mantis:Charles Krinke1-2/+16
This appears to be due to the fact that no asset cache has been configured, possibly as a result of the configuration changes that have been made recently. I've attached a patch to display a message to that effect rather than throwing an error.
2009-06-02* Pried apart the ODE tests. This fixes mantis #3212lbsa711-0/+0
2009-06-02* Add simple original xml serialization testJustin Clarke Casey2-11/+75
2009-06-02Explicitly set the changed status of the prim groups affected in a delinkMelanie Thielker1-0/+1
Mantis #2484
2009-06-01* Allow for lowercase searching in standalone mode, when case sensitiveArthur Valadares1-1/+15
search fails. This allows compability to libOMV bots, that always lowercase region names. * Uncertain if this should/could propagate to grids
2009-06-01Only save crashes to disk if save_crashes in OpenSim.ini is true (false by ↵Jeff Ames1-17/+20
default).
2009-06-01* Add simple original sog xml serialization testJustin Clarke Casey3-21/+22
2009-06-01* minor: change the name of one serialization method to match its counterpartJustin Clarke Casey4-7/+131
2009-06-01* Fix race condition in save oarJustin Clarke Casey4-28/+50
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames408-408/+408
LICENSE.txt.
2009-05-31reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble1-2/+2
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames11-89/+305
2009-05-31Update svn properties.Jeff Ames6-1848/+1848
2009-05-31* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and ↵Adam Frisby2-0/+22
World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
2009-05-31Fix IRCd init check for config sectionMike Mazur1-3/+3
The IRCStackModule used Nini.Config.ConfigCollection.Contains() to determine whether the "IRCd" section was present in the config. This ConfigCollection, however, stores an ArrayList of IConfig objects, not strings, so calling Contains("IRCd") always returns false since "IRCd" is a string, not an IConfig object.
2009-05-30Forgot to add this to my last commit 2 days ago. Async in the HGBroker too.diva1-1/+1
2009-05-30* Tweaks to /WHO listings.Adam Frisby1-9/+23
2009-05-30* You are likely to be eaten by a grue.Adam Frisby2-61/+162
* Enable with [IRCd] Enabled=true (will listen on port 6666).
2009-05-30* More TweaksAdam Frisby3-9/+44
2009-05-30* More IRCClientView fiddling. Now implements IClientAPI & IClientCore.Adam Frisby3-182/+245
2009-05-30* May partially implement a C# IRCd & IRCClientStack.Adam Frisby3-0/+1487
2009-05-29* Adds World.Audio.* to MRMAdam Frisby3-1/+48
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
2009-05-29* Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby1-1/+1
committing.
2009-05-29* Implements Sound on Objects for IObject in MRMAdam Frisby3-1/+29
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares1-117/+117
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29* refactor: little tweaks to trigger another buildJustin Clarke Casey1-4/+15
2009-05-29* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey2-9/+4
2009-05-29* Add save xml2 serialization testJustin Clarke Casey3-5/+73
2009-05-29* minor: move common serialization test code into fixture setupJustin Clarke Casey1-6/+17
2009-05-29* Add xml2 load testJustin Clarke Casey2-2/+143
2009-05-29some clean up of sculpt map caching codeDahlia Trimble2-6/+5
remove a redundant debug message
2009-05-29reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble3-12/+18
2009-05-29disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble3-10/+15
can be found
2009-05-29null test for texture assets when using cached sculpt mapDahlia Trimble1-2/+3
addresses mantis #3735