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2008-06-06Minor formatting cleanup.Jeff Ames6-20/+20
2008-06-05Mantis#1460. Thank you, CMickeyb for a patch that addresses:Charles Krinke1-10/+23
I'm getting an unhandled exception in openxmlrpcchannel during simulator initialization. I have two objects in different regions that open remote data channels in the state_entry event. It appears that the state_entry call is executing before the postinitialize method is called in xmlrpcmodule (the exception occurs because m_openChannels is not initialized).
2008-06-05Mantis#1459. Thank you kindly, CMickeyb for a patch that:Charles Krinke1-2/+5
the function that reports errors in event handling is not computing the line numbers correctly for windows paths (and probably linux paths). As a result, the conversion to int throws an exception. note... i'm not sure why we extract the line number, convert it to an int, then convert it back to a string... but hey... :-)
2008-06-05* Applied 9085B_[5004]_xengine_abort_regression.patch from #1437lbsa711-0/+2
Thank you, Melanie. And Thank you ckrinke. Bigups!
2008-06-05Mantis#1438. Thank you kindly, Melanie for a patch that:Charles Krinke1-17/+63
This patch implements the llLoopSound patch from Xantor for the XEngine
2008-06-05Mantis#1437. Patch 3 of 4. Thank you kindly, Melanie for:Charles Krinke2-10/+65
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-05Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:Charles Krinke1-0/+11
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-05Mantis#1437. Patch one of four. Thank you kindly, Melanie for:Charles Krinke6-37/+95
Corrects the XEngine's script startup semantics. Completes llRequestAgentData Implements llDetectedLink Fixes a few minor issues
2008-06-05Mantis#1455. Thank you kindly, Mikem for a patch that addressesCharles Krinke1-1/+0
the client thread terminating when creating a new script.
2008-06-05Mantis#1451. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2-10/+65
LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
2008-06-05* This sends collision events to the script engine. Teravus Ovares6-28/+348
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
2008-06-05* Don't create ghost prim when rezzing objects from inventoryTeravus Ovares1-1/+2
2008-06-05Update svn properties.Jeff Ames1-25/+25
2008-06-05* minor: Yet another minor logging message tweak following on from the last ↵Justin Clarke Casey1-1/+1
commit
2008-06-05* minor: Increase verbosity of "new user request denied" incoming session ↵Justin Clarke Casey1-1/+4
warning for debugging purposes
2008-06-05* refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey1-5/+5
* 5000 commits in this repository!
2008-06-05* If a client thread crashes, make an attempt to notify the client and clean ↵Justin Clarke Casey1-4/+58
up the resources
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey4-13/+34
* Not yet ready for public use
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey4-7/+7
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey3-19/+199
* However, still not actually archiving anything except textures
2008-06-04Update svn properties.Jeff Ames1-129/+129
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey3-18/+133
* Ignoring it on reload as of yet
2008-06-04change clientCircuits_reverse to a synchronized hash table. ThisSean Dague1-35/+45
removes a lock on every SendPacketTo call, which was shown to have good performance benefits by the IBM China Research Lab.
2008-06-04* Start recording abnormal client thread terminationsJustin Clarke Casey1-0/+4
2008-06-04* Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares1-0/+9
ODEPlugin. This may, or may not fix anything.
2008-06-04Mantis#1447. Thank you kindly, Kinoc for a patch that:Charles Krinke1-3/+4
llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-04Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke1-4/+30
This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
2008-06-04Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke1-0/+1
"Hooks up the plumbing from previous patch"
2008-06-04Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke1-0/+22
that solves "trees are too small when rezzed"
2008-06-04Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke4-1/+53
plumbs in the events for on_rez.
2008-06-04applied patch from mantis #1268 , thanks mikemMW1-0/+4
2008-06-04* From DahliaTeravus Ovares1-21/+36
* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) * The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. * Thanks Dahlia!!!!
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames49-770/+786
2008-06-04* If a ThreadAbortException reaches AuthUser() then let it pass through ↵Justin Clarke Casey1-0/+4
unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off
2008-06-03* minor: Remove my own stupidity in the last doc comment - it wouldn't ↵Justin Clarke Casey1-3/+1
actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though
2008-06-03* minor: Change comment on last commit. My English - not so good.Justin Clarke Casey1-3/+4
2008-06-03* Stop the crash to bash of the entire region server when a client thread ↵Justin Clarke Casey1-22/+36
fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
2008-06-03* experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey1-0/+9
* no other prim items are archived yet
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey3-6/+5
2008-06-03temporarily disable the last bit of code as it prevents startup on Sean Dague1-1/+2
mono. Need to sort that out with DJ shortly.
2008-06-03From: Dong Jun Lan <landj@cn.ibm.com>Sean Dague1-0/+6
Set udp flags correctly to prevent "Socket forcibly closed by host" errors.
2008-06-03* minor: Attempted method documentation clarifications related to last two ↵Justin Clarke Casey1-3/+3
commits
2008-06-03* Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey1-8/+1
2008-06-03* Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey1-9/+3
* May help with mantis 1434 though I doubt it
2008-06-03* This should fix presence issues.Teravus Ovares2-2/+9
2008-06-03* It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵Teravus Ovares1-1/+1
Dropping.' message
2008-06-02remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague1-12/+6
to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
2008-06-02* experimental: Once we've received all the required assets from the asset ↵Justin Clarke Casey1-1/+13
service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)
2008-06-02* experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey1-2/+11
not all faces have the same texture
2008-06-02* This update enables grid wide presence updates.Teravus Ovares2-11/+129
* You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.