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2012-06-08Instead of retrieving the known client again in LLUDPServer.RemoveClient(), c...Justin Clark-Casey (justincc)1-21/+10
2012-06-08If logging a client out due to ack timeout, do this asynchronously rather tha...Justin Clark-Casey (justincc)2-10/+20
2012-06-08Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)4-93/+103
2012-06-08Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet n...Justin Clark-Casey (justincc)1-8/+1
2012-06-08Store already retrieve IClientAPI in IncomingPacket structure for later use r...Justin Clark-Casey (justincc)2-15/+16
2012-06-08Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...Justin Clark-Casey (justincc)4-82/+74
2012-06-08Go back to calling IncomingCloseAgent() in the "kick user" command for consis...Justin Clark-Casey (justincc)2-7/+1
2012-06-08Remove duplicate update of user count in Scene.IncomingCloseAgent()Justin Clark-Casey (justincc)3-14/+27
2012-06-08Fix bug with "kick user" reducing agent counts by 2 instead of 1.Justin Clark-Casey (justincc)3-22/+24
2012-06-07Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)4-32/+26
2012-06-07Don't send kill object messages to clients when a child agent is closed.Justin Clark-Casey (justincc)1-18/+21
2012-06-07Log warning if we try to remove a UDP client that has already been removed.Justin Clark-Casey (justincc)1-0/+6
2012-06-07Allow the thread watchdog to accept an alarm method that is invoked if the ti...Justin Clark-Casey (justincc)2-8/+71
2012-06-06minor: Change log messages on Warp3DImageModule to show they are from this mo...Justin Clark-Casey (justincc)1-7/+9
2012-06-06Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name...Justin Clark-Casey (justincc)1-0/+0
2012-06-06Actively dispose of Bitmaps in Warp3D image module and world map module once ...Justin Clark-Casey (justincc)3-215/+248
2012-06-06enabling all corners of a sim to be set in one callSignpostMarv1-1/+11
2012-06-06Ensure closure of bitmap and memory stream with using() statements in WorldVi...Justin Clark-Casey (justincc)1-7/+8
2012-06-05Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen f...Justin Clark-Casey (justincc)1-2/+0
2012-06-05minor: Add user feedback when executing fix-phantomsJustin Clark-Casey (justincc)1-0/+2
2012-06-05Allow fix-phantoms command to appear even if CombineContiguousRegions = false...Justin Clark-Casey (justincc)1-13/+11
2012-06-05Mantis 4597 AgentPaused packet is ignored.Talun1-3/+15
2012-06-05Remove unused ScenePresence list structure in llGetAgentList()Justin Clark-Casey (justincc)1-1/+0
2012-06-05Scale down per frame MS stats to match scaled simulator FPS stat.Justin Clark-Casey (justincc)1-1/+1
2012-06-05Start sending spare frame time MS viewer stat. Make frame time correctly dis...Justin Clark-Casey (justincc)2-78/+124
2012-06-04Properly show per frame millisecond statistics per frame, not as amount of ti...Justin Clark-Casey (justincc)1-22/+41
2012-06-04Add replaceable region modules to the "show modules" commandBlueWall1-29/+49
2012-06-04Correct the delegate specification in EventManager.TriggerTerrainTainted. Loo...Robert Adams1-1/+1
2012-06-04Remove the "Profile" config as it's covered by the replaceable interfaceMelanie1-8/+0
2012-06-01Instead of updating sim stats root agent, child, objects and scripts accounts...Justin Clark-Casey (justincc)2-33/+14
2012-06-01Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)1-0/+21
2012-06-01If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)1-0/+4
2012-06-01Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)1-1/+16
2012-06-01Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)1-7/+46
2012-06-01Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)1-7/+36
2012-06-01Remove recent optional native collision frame milliseconds statJustin Clark-Casey (justincc)1-13/+1
2012-06-01Add optional stat that records milliseconds spent notifying collision listene...Justin Clark-Casey (justincc)1-0/+14
2012-06-01Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)1-7/+31
2012-06-01Add option native step frame ms statJustin Clark-Casey (justincc)1-9/+21
2012-06-01Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)1-7/+21
2012-06-01Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)1-4/+22
2012-06-01Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)1-6/+6
2012-06-01Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)1-9/+4
2012-06-01minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)1-9/+9
2012-06-01Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)1-5/+34
2012-06-01Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)1-19/+13
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)5-60/+252
2012-05-29Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)1-0/+189
2012-05-29Fix collision filtering. The filter should be checked on the receiving part!Melanie1-9/+9
2012-05-28refactor: factor out entity transfer state machine into a separate class to m...Justin Clark-Casey (justincc)3-239/+330