aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-08-22Fixed typo.MW4-6/+6
2007-08-22Added forgotten file.MW3-5/+147
Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script.
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW7-57/+200
scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-21auto create sqlite database if it doesn't exist. This works, but needs someSean Dague1-85/+161
cleaning up prior to release. However this should make it easy for people to start using sqlite storage.
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW7-2/+70
subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21Hopefully fixed the problem of users avatars not always showing up when ↵MW2-6/+19
either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
2007-08-21Old group is now deleted from datastore when you link groups/prims, so that ↵MW2-3/+2
the new group can be stored correctly.
2007-08-21Think linking prims should now work correctly (if its not then please ↵MW1-1/+2
someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]
2007-08-21A bit more work on prim building related code. Think most of the building ↵MW2-8/+7
tools are now connected up and its now just a case of doing some bug fixing.
2007-08-21Shift and Drag copying should now work correctly. [This was one of those ↵MW6-18/+60
stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it) Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) ↵MW7-264/+352
from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-20Added Property to SceneObjectGroup to allow the UUID of the region it is in ↵MW1-0/+10
to be read.
2007-08-20The regionUUID is now being passed to the datastore calls.MW9-34/+65
2007-08-20Instant Messages between users in the same region should actually now work.MW8-51/+34
2007-08-20Some minor changes + krinkec's updates to ll* functions.Tedd Hansen3-11/+68
2007-08-19Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵Tedd Hansen2-34/+53
in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19small clean up.MW5-14/+39
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW11-91/+472
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-19Code comments on recent changes in EventQueueManagerTedd Hansen2-12/+48
2007-08-19Sped up EventQueueManager response time (scripts now respond quickly). Added ↵Tedd Hansen1-39/+117
support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-19Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵Tedd Hansen3-39/+70
times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-19Moved script loading from ScriptManager to AppDomainManager. Now increases ↵Tedd Hansen2-33/+36
scripts loaded count in AppDomain properly.
2007-08-19More prep work for adding prims to ODE physicsBrian McBee4-33/+96
2007-08-18Did I forget to add IScript.cs? Yes I did...Tedd Hansen1-0/+12
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen8-137/+107
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee4-11/+33
need for collisions. not hooked in yet.
2007-08-18Added (theoretical) AppDomain cleanup code.Tedd Hansen1-17/+89
2007-08-18Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen4-53/+98
(no security yet). *phew* that only took me 12 hours of coding...
2007-08-18Script loads into separate AppDomain without errors. Events and llFunctions ↵Tedd Hansen3-4/+5
not working yet.
2007-08-18Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵Tedd Hansen2-4/+7
folder - hopefully solves compile problem on Linux.
2007-08-18LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen7-277/+341
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen8-60/+64
2007-08-18Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen7-14/+534
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen9-457/+563
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18When teleporting to distant region, you can now go to the point you want to ↵Brian McBee1-1/+2
go to, instead of the default 128,128
2007-08-18llstrenglength (thanks ldvoipeng!)Brian McBee1-1/+13
2007-08-18lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee1-1/+1
2007-08-17* Applied dalien's terrain help patch (thanks!)Adam Frisby1-1/+9
2007-08-17* Added new terrain-sim <simname> <terrain commands...> function to run ↵Adam Frisby2-1/+20
terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen10-24/+29
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17Removed RAIL test from startup for now...Tedd Hansen2-1/+3
2007-08-17Added RAIL.dllTedd Hansen2-1/+42
Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup
2007-08-17krinkec's updates to ll* interface and functions.Tedd Hansen2-7/+14
2007-08-17*Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen1-5/+7
2007-08-16* Added support for the IMG-format loader to terrain's load-tile function.Adam Frisby1-0/+41
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa7115-50/+147
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW4-6/+23
with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa7121-78/+148
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16Deleted old inventoryCache.csMW9-358/+28
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW8-65/+201
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).