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2008-04-07Refactor InventoryItemBase to do the following:Sean Dague6-142/+142
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07* Updated ODE.NET bindings to the ODE library.Teravus Ovares1-11/+15
* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey3-5/+22
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07* Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2-27/+36
items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
2008-04-07Update svn properties.Jeff Ames6-1065/+1065
2008-04-07Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke6-0/+1065
of search capability to OpenSim in the form of a configurable module.
2008-04-07* I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2-1/+2
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07Remove some dead code.Jeff Ames1-13/+0
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey5-11/+337
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-06Update svn properties.Jeff Ames8-593/+593
2008-04-06* Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby8-0/+593
* Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
2008-04-06* Various terrain engine fixesAdam Frisby9-89/+231
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-04-06* Fixed up some documentationTeravus Ovares2-13/+13
* Should help the sinking feeling when new avatar arrive in the scene.
2008-04-06* Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares1-7/+22
for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
2008-04-05* Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares1-8/+8
* This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
2008-04-05* The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares1-0/+10
the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
2008-04-04From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2-24/+7
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04* Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey1-1/+1
2008-04-03* Fixes Region/Estate panel in current Linden Official client.Teravus Ovares1-4/+7
* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03move NullStorage => OpenSim.Data.Null to be consistant withSean Dague2-152/+0
where other data storage assemblies are.
2008-04-03* Attempted resolution for mantis 854Justin Clarke Casey1-0/+3
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey3-2/+234
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03* Minor: fix doc glitchJustin Clarke Casey1-1/+1
2008-04-03* Adding request time limiting strategy for texture requests, though this ↵Justin Clarke Casey1-4/+12
isn't useable yet
2008-04-03* Resolve mantis 849Justin Clarke Casey6-9/+20
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).Teravus Ovares1-5/+12
2008-04-02from krtaylorSean Dague1-3/+6
Fixe for Mantis 821
2008-04-02Minor: just some method commentsJustin Clarke Casey2-3/+11
2008-04-02* Attempt to resolve mantis 873 by placing caps removal operations in a ↵Justin Clarke Casey1-13/+16
critical section
2008-04-02changing more references to OpenSim.DataSean Dague6-17/+17
2008-04-02* Add some temporary task inventory item inflation debug messages to ↵Justin Clarke Casey2-3/+3
investigate mantis 854
2008-04-02Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW1-6/+7
terrain as default seems better than the messed up terrain I was getting.
2008-04-02* Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares3-3/+11
needs to be updated still. * Adding some XMPP stuff that's incomplete.
2008-04-01* Fix for mantis #678Justin Clarke Casey2-3/+15
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01few more minor changes, needs prebuild to be ran.MW3-11/+6
2008-04-01a few small changesMW6-58/+67
2008-03-31* Set Svn Properties eol-style: |337Teravus Ovares3-3/+3
2008-03-31* Fix for terrain issue whereby loading or manipulating a terrain item from ↵Adam Frisby1-0/+2
the console would not cause the terrain to be saved to the Scene. (Mantis #845)
2008-03-31* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2-0/+11
* (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31* Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey2-35/+22
create new inventory folders * This mirrors the grid behaviour
2008-03-31* Fix problem where inventory code throws a swallowed exception on grid mode ↵Justin Clarke Casey1-1/+1
if the avatar has never logged in before
2008-03-31* Fix for mantis 131, 796Justin Clarke Casey1-4/+14
* Take copy now actually takes a copy into inventory rather than the original
2008-03-31Fixed typo in AvatarFactoryModule.csJeff Ames1-1/+1
2008-03-31Update svn properties.Jeff Ames5-409/+409
2008-03-30* Added competely untested MSSQLMapperlbsa711-2/+10
* Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30* Minor cleanupTeravus Ovares3-6/+5
2008-03-30* Quick fix. Re-enabled some code which registers the Terrain Module's ↵Adam Frisby1-1/+1
Commander with the scene (whoops).
2008-03-30**Big ass update warning**Adam Frisby18-63/+691
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.