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2012-08-24Lock disposal of separate gdi+ objects under different threads since this ↵Justin Clark-Casey (justincc)1-26/+42
prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, the native malloc heap can become corrupted, possibly due to a double free(). This may be due to bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed under lock.
2012-08-24Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ↵Justin Clark-Casey (justincc)1-3/+5
avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-24Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)11-23/+50
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-24Fix llDialog responses so that they can be heard throughout the region. This ↵Melanie1-1/+1
now conforms to the behaviour in SL.
2012-08-24minor: Make xengine debug message on script load a scripting loading message ↵Justin Clark-Casey (justincc)1-7/+9
instead. This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-24Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-24Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-49/+74
2012-08-24Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)1-2/+7
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-24adding ATTACH_*_PEC constantsSignpostMarv1-0/+2
2012-08-24Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2-39/+50
thread has retreived it after checking whether the NPC exists.
2012-08-24Release http-in URLs when llResetScript is calledMelanie1-0/+6
2012-08-03Strip experimental tag from --publish option of "save oar" region console ↵Justin Clark-Casey (justincc)1-8/+7
command
2012-08-03Fix old regression that stopped saving parcel owner data in OARs.Justin Clark-Casey (justincc)1-1/+1
This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03Fix build break.Justin Clark-Casey (justincc)1-1/+1
2012-08-03BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams3-16/+45
collisions on objects that don't care are not reported up.
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
2012-08-03Update settings loading in AvatarFactoryModule which should have been in ↵Justin Clark-Casey (justincc)1-4/+4
last commit 205f2326
2012-08-03Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵Justin Clark-Casey (justincc)2-4/+9
DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
2012-08-03Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵Justin Clark-Casey (justincc)1-1/+1
functional change.
2012-08-03Fix the recent windows compile error by putting newFont for case "R" in ↵Justin Clark-Casey (justincc)1-3/+8
VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.
2012-08-03Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵Justin Clark-Casey (justincc)1-1/+7
[Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03attempting to fix a build issueSignpostMarv1-2/+2
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-08-03refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)3-3/+3
FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
2012-08-03Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this ↵Justin Clark-Casey (justincc)1-3/+4
is already its default value as it's a struct.
2012-08-03ImprovedTerseObjectUpdate packet does not support shape updates, thus ↵SignpostMarv1-1/+1
scheduling terse updates will not (and does not) update shape information in the viewer
2012-08-03Fixed a rare bug that caused Save OAR to fail because it thought it had ↵Oren Hurvitz1-5/+11
timed-out The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
2012-08-03Save membership fee to the database when a group is created.Kevin Cozens1-25/+25
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2-6/+27
trying to find a corrupted memory problem. Update DLL and SO.
2012-08-03Delete old blank SOGSpamTestJustin Clark-Casey (justincc)1-37/+0
2012-08-03Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ↵Justin Clark-Casey (justincc)1-253/+316
textures. The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement. This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-02Initialize the Rezzing object to UUID.ZeroMelanie1-3/+4
2012-08-02Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)1-0/+75
2012-08-02reduced-complexity implementation of function to get rezzing object keySignpostMarv5-1/+29
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-01Create the ability for physics modules to request assets on demand byMelanie3-0/+22
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
2012-08-01Look up the NPC module when the SensorRepeat class is created, rather than ↵Justin Clark-Casey (justincc)1-5/+6
on every single sensor sweep.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2-5/+3
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams2-7/+11
to be consistant with parameter data structure
2012-07-31Resolve a deadlock between INPCModule and SensorRepeat by replacing the ↵Justin Clark-Casey (justincc)1-35/+43
SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep. A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal. Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status. This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31Fix bug in SoundModule.TriggerSound() where every sound update to an avatar ↵Justin Clark-Casey (justincc)1-3/+6
would base its gain calculation on the previous avatar's gain, instead of the original input gain. This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31Adds support to ScriptModuleComms for region modules to exportMic Bowman3-2/+74
constants to the script engine.
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams6-29/+164
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
2012-07-29Return world rotation on llGetObjectDetails()'s OBJECT_ROTMelanie1-1/+11
2012-07-28LSL/OSSL lacks Math.Min & Math.Max implementations.SignpostMarv3-0/+54
2012-07-27Avoid a race condition between the scene shutdown thread and the update ↵Justin Clark-Casey (justincc)1-3/+5
thread since commit c150320 (Thu Jul 26 15:27:18 2012) c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown. However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation. This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked. This should not affect the few other places that use this flag.
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵Justin Clark-Casey (justincc)1-4/+2
is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27Remove duplicated IScenePresence.PresenceType. This is already in ↵Justin Clark-Casey (justincc)1-2/+0
ISceneAgent.PresenceType from which IScenePresence inherits. No other code changes required.
2012-07-27Remove a couple of compiler warnings pointed out by SignpostMarvJustin Clark-Casey (justincc)1-2/+0
2012-07-27Fix issue where RegionCombinerModule was not removing regions from its ↵Justin Clark-Casey (justincc)1-0/+2
dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded).
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2-4/+4
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams4-235/+409
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.