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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-08-10
Few small fixes
MW
7
-19
/
+19
2007-08-10
I'm sorry but it has now became a case of either it goes or I go, so I'm remo...
MW
1
-1
/
+1
2007-08-10
Some cleaning up and removed a few old files no longer in use.
MW
8
-75
/
+41
2007-08-10
Renamed Compiler.LSL to Compiler.LSO
Tedd Hansen
14
-32
/
+40
2007-08-10
Removed a piece of debug code
MW
1
-9
/
+0
2007-08-10
Fixed a couple of mistakes.
MW
1
-1
/
+1
2007-08-10
Made a few changes so that once we enable the sqlite data store (simple line ...
MW
7
-28
/
+123
2007-08-09
Couldn't leave this one alone. Data is now flowing both ways in
Sean Dague
1
-72
/
+79
2007-08-09
comment out load from sqlite as this blows up on object creation right now.
Sean Dague
1
-11
/
+14
2007-08-09
completely untest load prims from db code. Testing shortly
Sean Dague
1
-0
/
+16
2007-08-09
utility functions to convert from rows to new objects. untested
Sean Dague
1
-0
/
+87
2007-08-09
Removed 2 warnings. Added pointer comments to where to add hooks and modify f...
Tedd Hansen
4
-5
/
+9
2007-08-09
added GroupPosition
Sean Dague
1
-1
/
+13
2007-08-09
build update clauses correctly
Sean Dague
1
-1
/
+6
2007-08-09
some more typos about wrong table for shapes
Sean Dague
1
-3
/
+3
2007-08-09
use correct table name for shapes
Sean Dague
1
-1
/
+1
2007-08-09
SceneObjects should now (hopefully) call datastore.StoreObject().
MW
2
-2
/
+12
2007-08-09
pull out some uneeded attributes, and setup keys on primshapes dataset
Sean Dague
1
-3
/
+3
2007-08-09
prim.Shape -> primshapes table
Sean Dague
1
-3
/
+35
2007-08-09
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
5
-19
/
+25
2007-08-09
Deleted old LSLEngine files (those under Scene.Scripting)
MW
14
-2911
/
+2
2007-08-09
prim object -> prims table code
Sean Dague
1
-7
/
+52
2007-08-09
Removed spaces from directory names
Tedd Hansen
2
-0
/
+0
2007-08-09
make MonoSqliteDataStore compile with new objects
Sean Dague
1
-23
/
+23
2007-08-09
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
18
-250
/
+0
2007-08-09
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
18
-232
/
+300
2007-08-09
Making sure my local working copy is in sync with svn before I start the job ...
MW
5
-19
/
+21
2007-08-09
Transition between not flying / flying should be smoother
Brian McBee
1
-1
/
+6
2007-08-09
Start defining prim shape definition. Officially bed time now
Sean Dague
1
-7
/
+45
2007-08-09
decrease insanity level significantly by factoring all the columns into
Sean Dague
1
-102
/
+46
2007-08-09
intermediate checkin of code that compiles before I do something
Sean Dague
1
-4
/
+87
2007-08-09
Commit in the changes for all the parameter bindings for prims
Sean Dague
1
-2
/
+38
2007-08-08
* Checked in new tweaked Prebuild.exe
lbsa71
1
-0
/
+5
2007-08-08
worldmap now gets correctly updated when terrain changes
Brian McBee
1
-0
/
+2
2007-08-08
sigh, Data ... not Date. I'm dumb
Sean Dague
1
-0
/
+0
2007-08-08
name changes in MonoSqliteData store
Sean Dague
1
-2
/
+2
2007-08-08
rename to MonoSqliteDataStore
Sean Dague
1
-0
/
+0
2007-08-08
screwed up the move, removing this file to give us proper history tracking
Sean Dague
1
-213
/
+0
2007-08-08
missed this file
MW
1
-1
/
+2
2007-08-08
moving to new namespace as this is mono only
Sean Dague
2
-0
/
+213
2007-08-08
This chunk of code actually properly saves out some parameters of
Sean Dague
1
-6
/
+9
2007-08-08
when teleporting to a non-adjacent region, client was not getting new neighbours
Brian McBee
1
-1
/
+1
2007-08-08
databits are actually flowing to disk
Sean Dague
1
-34
/
+50
2007-08-08
Added checks to the last commit to make sure the xml files exist before it tr...
MW
1
-0
/
+3
2007-08-08
The startup set of assets in the local asset server can now be set from a xml...
MW
2
-3
/
+32
2007-08-08
Commit works?
Tedd Hansen
1
-0
/
+1
2007-08-08
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...
MW
1
-1
/
+1
2007-08-08
Rotated the terrain textures that are created for world map by 90 degree as s...
MW
1
-1
/
+1
2007-08-08
Added ScriptEngine to solution (prebuild.xml)
Tedd Hansen
3
-3352
/
+0
2007-08-08
Added ScriptEngine.DotNetEngine
Tedd Hansen
29
-0
/
+8188
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