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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-09-01
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
1
-7
/
+4
2011-09-01
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
1
-219
/
+215
2011-09-01
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-01
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
1
-15
/
+1
2011-09-01
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-09-01
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-09-01
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2
-24
/
+6
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
12
-205
/
+119
2011-09-01
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
1
-17
/
+6
2011-09-01
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2
-10
/
+1
2011-09-01
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
16
-424
/
+274
2011-08-31
Fix a bug where the non-root parts of rezzed objects that had previously been...
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-08-31
Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
6
-25
/
+37
2011-08-31
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2
-17
/
+3
2011-08-31
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2
-35
/
+16
2011-08-31
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-08-31
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2
-2
/
+3
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
7
-72
/
+98
2011-08-30
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
3
-6
/
+1
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
5
-26
/
+38
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
6
-47
/
+103
2011-08-30
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
5
-29
/
+16
2011-08-30
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2
-6
/
+20
2011-08-30
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
6
-17
/
+131
2011-08-29
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2
-15
/
+23
2011-08-28
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
1
-62
/
+1
2011-08-28
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2
-5
/
+42
2011-08-27
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2
-4
/
+18
2011-08-27
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
1
-3
/
+22
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
4
-44
/
+41
2011-08-27
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-08-27
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
15
-109
/
+81
2011-08-26
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
3
-129
/
+228
2011-08-26
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
7
-27
/
+26
2011-08-26
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2
-41
/
+35
2011-08-26
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2
-11
/
+12
2011-08-26
refactor: remove common presence set up in attachments tests
Justin Clark-Casey (justincc)
1
-32
/
+38
2011-08-26
comment out verbose test logging from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-26
add regression test for detaching an attachment to the scene
Justin Clark-Casey (justincc)
1
-0
/
+33
2011-08-26
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
3
-36
/
+23
2011-08-26
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-26
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
1
-5
/
+1
2011-08-25
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Micheil Merlin
2
-51
/
+111
2011-08-24
Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
3
-7
/
+2
2011-08-24
remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-08-24
refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
3
-10
/
+5
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