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2010-10-16Actually set the PrivateBinPath in XEngine so relocating the scriptsMelanie2-6/+7
directory works
2010-10-13Comment a debug message so that it doesn't spew the console upon ↵Diva Canto1-1/+1
encountering unknown xml elements.
2010-10-13New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for ↵Diva Canto2-7/+1381
load oar and load xml2, but not for packing objects on crossings/TPs yet.
2010-10-13change default next owner persm to mod/trans to match SL.Melanie1-1/+4
2010-10-10Change the part for sound playback to be the root part / object UUID insteadMelanie1-8/+8
of the child prim because using the child prim plain doesn't work.
2010-10-10Change the part for sound playback to be the root part / object UUID insteadMelanie1-8/+8
of the child prim because using the child prim plain doesn't work.
2010-10-10Add group invites to the list of messages that get offlinedMelanie2-14/+15
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-09Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa1-2/+2
2010-10-09weird line endings fix commitTeravus Ovares (Dan Olivares)1-7/+7
2010-10-09Return error code instead of the last byte of the file if range is not ↵Latif Khalifa1-1/+9
satisfiable
2010-10-09In case when 1 single byte is requested (yes viewer does this)Latif Khalifa1-2/+2
start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
2010-10-09Fix a security relevant issue with take / take copyMelanie1-48/+62
2010-10-08Fix an infinite recursionMelanie1-1/+4
2010-10-08Guard against locking a nullref to avoid build breakMelanie1-0/+3
2010-10-08Change the order of actions to address a possible nullrefMelanie1-3/+2
2010-10-08Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie15-49/+69
halting visual behavior of large group deletes and eliminates the packet flood
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia1-1/+2
caching for meshing
2010-10-07Implement rezzing coalesced objectsMelanie1-136/+182
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-07Implement taking of coalesced objects.Melanie4-207/+276
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2010-10-06Plumb the path for multiple object deletesMelanie5-45/+44
2010-10-06Plumb the path for multiple object deletesMelanie5-45/+44
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie5-14/+20
functional
2010-10-06Convert worldview to GETMelanie1-7/+11
2010-10-06Convert worldview to GETMelanie1-7/+11
2010-10-06Change the URL /worldview to /worldview/<region id> to support multiregionMelanie2-3/+4
2010-10-06Convert the BMP to a JPEG image and return it. This should be testable.Melanie1-1/+7
2010-10-06Add the parameter plumbing and image generationMelanie2-2/+22
2010-10-06Add WOrldView request handler and plumbingMelanie2-0/+155
2010-10-06Fix incorrect class nameMelanie1-1/+1
2010-10-06Add WorldView module skeletonMelanie2-0/+81
2010-10-06Convert the map image modules to new style modulesMelanie3-12/+42
2010-10-05Add the view generating method to the image generator interfaceMelanie2-0/+7
2010-10-05Revert an accidental default value changeMelanie1-1/+1
2010-10-05Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie1-4/+14
2010-10-04Formatting cleanup.Jeff Ames7-16/+16
2010-10-05Make windlight set the default environment on startBlueWall1-0/+1
2010-10-04Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa1-0/+6
2010-10-04Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa1-0/+6
2010-10-03Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto1-5/+17
client ip address to agent circuit data, so that it's always there.
2010-10-04Fix a comment markerMelanie1-1/+1
2010-10-04Add linden prim renderer and update libOMVMelanie3-20/+35
2010-10-04Fix line endingsMelanie1-184/+184
2010-10-04Add linden prim renderer and update libOMVMelanie3-6/+6
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p
2010-10-03Adapt to core changesMelanie1-1/+1
2010-10-03Addign the new / renamed files for previous commitMelanie8-0/+2655
2010-10-03Initial port of the Warp3D map tile rendererMelanie7-1292/+4
2010-10-02Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto1-21/+34