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2011-05-24Revert "Make client event handlers for money only work on root agents"BlueWall1-30/+6
This reverts commit a8913141c081202eb1f988901a4ac0988bbd72a2. Pulling this back until some testing under various money modules can be done. Need to be able to make purchases as a child agent.
2011-05-24Make client event handlers for money only work on root agentsBlueWall1-6/+30
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2-1/+10
backup is not used.
2011-05-24Create a method to force the script engine to save state from outsideMelanie2-4/+11
2011-05-24Add an event for an orderly region shutdown that fires once per region beforeMelanie2-0/+27
the SceneGraph is torn down.
2011-05-23Fix Mantis #4429: Allow llGiveInventory to work across sim borders.Melanie1-9/+23
2011-05-22Add stubs for unimplemented lsl functionsBlueWall1-18/+67
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)25-25/+0
OpenSim.Tests.Common instead
2011-05-21rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)1-4/+4
2011-05-21refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)1-1/+1
2011-05-21refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)1-8/+2
2011-05-21move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)1-21/+2
TastInventoryHelpers class
2011-05-21refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)1-13/+3
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)5-19/+19
other test helper names
2011-05-21refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)1-12/+3
UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+3
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)4-25/+17
copy/pasting code with small differences
2011-05-20refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)1-6/+6
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2-3/+43
GetSOP method
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2-0/+26
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)3-2/+49
2011-05-20Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)1-2/+12
Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20ScriptEngine/Shared: Fix bug 5473 (v2).Kim King1-2/+4
2011-05-19Add stub for llGetLinkNumberOfSides(integer link)BlueWall1-0/+6
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-17don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)1-1/+4
we're inspecting in order to send the required inventory folders
2011-05-17convert tabs to spacesJustin Clark-Casey (justincc)1-2/+2
2011-05-17Fixup documentation for AutoBackupModule.Kim King1-7/+4
2011-05-14refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)1-21/+22
ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
2011-05-14refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2-9/+10
instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)1-18/+4
rather than duping the algo
2011-05-14Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)1-6/+5
instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
2011-05-14Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)1-2/+5
2011-05-14When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz3-12/+20
2011-05-14Swapped the two restart command descriptions each otherMakopoppo1-2/+2
2011-05-14Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)1-18/+27
To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
2011-05-13Fix the cert validation handler so that it will not block other parts ofMelanie1-2/+10
the server doing ssl successfully.
2011-05-12Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto1-0/+3
2011-05-13Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)3-3/+29
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-12Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)1-0/+4
id item slot
2011-05-12Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)1-2/+29
I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
2011-05-10Somewhat reverting the last commit. The viewer ignores 255's on tiles that ↵Diva Canto1-3/+3
were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker.
2011-05-09Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵Diva Canto2-2/+2
other value 254 too. Meanings taken from libomv.
2011-05-09Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵Diva Canto2-2/+2
regions above 4096 primarily.
2011-05-09Fixes gray tiles on map search for viewers 1.Diva Canto3-6/+9
2011-05-08The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto2-6/+5
more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
2011-05-09Convert the prim count module into a permissionsmoduleMelanie1-17/+17
2011-05-09Incremental - Just did some cleanup of comments and class name change to ↵E. Allen Soard1-11/+3
clean up from using BareBonesNonShared as a template.
2011-05-09Incremental patch to add config options to enable/disable the prim limits ↵E. Allen Soard1-1/+19
module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
2011-05-09Adds an optional module to enforce prim limits on a given parcel Takes into ↵E. Allen Soard1-0/+163
account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script