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2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby6-6/+781
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares3-58/+99
Properties.
2008-05-10* More OutPacket refactors.Teravus Ovares4-157/+26
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares3-21/+33
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares3-19/+45
2008-05-10* Experiment in Zerocoding.Teravus Ovares4-12/+35
2008-05-09* Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey3-4/+5
merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure
2008-05-09m_logs always need to be private static readonly otherwise weSean Dague4-4/+4
get close errors.
2008-05-09*Land/Parcel upates are now correct with a significant movement by the Clientmingchen4-21/+19
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09* Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey1-4/+4
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
2008-05-09From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey1-0/+12
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
2008-05-09* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. ↵Adam Frisby1-20/+29
Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
2008-05-09Update svn properties.Jeff Ames4-710/+710
2008-05-09* Fix opensim region server shutdown.Justin Clarke Casey2-43/+7
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares5-68/+209
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-09Thank you, Melanie for a patch that helps conversionCharles Krinke1-0/+15
from a string to a vector in OSSL.
2008-05-09Thank you, Melanie for a patch that:Charles Krinke3-129/+129
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
2008-05-09* Minor tweak to TerrainChannelAdam Frisby2-7/+8
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-09* Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵Teravus Ovares1-3/+21
orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details!
2008-05-09* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2-1/+251
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
2008-05-08* remove 2 warnings.Teravus Ovares1-1/+1
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen11-207/+658
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares1-31/+38
perms are in line with project goals.
2008-05-08* Removed ODELock message since it wasn't telling us anything important and ↵Teravus Ovares1-1/+1
people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene.
2008-05-08* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby1-0/+1
2008-05-08* Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby3-5/+179
(Thanks middlelink!)
2008-05-08* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby4-292/+351
2008-05-08* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh ↵Adam Frisby1-3/+172
collision into BulletX plugin. Additional work to come in the next few days.
2008-05-08From: Michael Osias <mosias@us.ibm.com>Sean Dague1-0/+1
Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178
2008-05-08From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague1-2/+2
Introduce time dilation in scripts.
2008-05-08* You can haz more spring cleaning.Adam Frisby5-27/+8
* Eventually this codebase will be clean. >_>
2008-05-08* Spring cleaning, round 3029Adam Frisby35-3460/+5
2008-05-08* Fixes Prim ExtraParams Teravus Ovares1-12/+1
* Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code.
2008-05-08* Reduced sleep durations in a number of files.Adam Frisby2-4/+2
2008-05-08* Some refactorings.Adam Frisby5-3/+107
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-07* For no good reason (since there are a hundred million other things to ↵Justin Clarke Casey3-37/+51
fix), change formatting of version information printed to the log * Push printing down into OpenSimMain so both console and consoleless configurations will get it
2008-05-07* Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey1-4/+7
DEBUG level) rather than Console.Writeline
2008-05-07* Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey3-83/+125
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
2008-05-07* Temporary fix for Mantis 1177.Adam Frisby1-1/+2
2008-05-07*Fixed bug causing Object Duplication to not correctly follow permissionsmingchen1-1/+4
2008-05-07* Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares1-9/+9
sitting on an object.
2008-05-07* Fix minor local inventory service log typoJustin Clarke Casey1-1/+1
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby6-34/+140
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07enable velocity on our full update, as I think I know why Sean Dague1-2/+2
this didn't previously work
2008-05-07seriously hope this gives us rotation and rotational velocitySean Dague1-1/+1
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares5-4/+44
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07check in a new approach to thisSean Dague1-1/+7
2008-05-07ok, reverting the bad packet fill in, going to try this againSean Dague1-86/+4
slightly differently
2008-05-07make prims reliable to see how that effects this update pathSean Dague1-0/+1
2008-05-07this change probably causes an earthshattering kaboom, andSean Dague1-4/+85
sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.