Commit message (Collapse) | Author | Files | Lines | ||
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2009-04-10 | * Tweak the character controller some more | Teravus Ovares | 2 | -191/+348 | |
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. | |||||
2009-04-10 | * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵ | Adam Frisby | 1 | -0/+2 | |
OnTouch capable scripts. | |||||
2009-04-09 | * Whoops, never saved the BulletDotNETScene.. Last commit continued..... | Teravus Ovares | 1 | -1/+1 | |
2009-04-09 | * Changes the timstep of the bullet world | Teravus Ovares | 2 | -11/+12 | |
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration | |||||
2009-04-09 | * Reinstated Scene Crossing tests, now with timeouts to check for race ↵ | Arthur Valadares | 1 | -16/+55 | |
conditions | |||||
2009-04-09 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 3 | -4/+3 | |
2009-04-09 | * Tagged long running tests with LongRunningAttribute. | lbsa71 | 7 | -15/+22 | |
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit. | |||||
2009-04-09 | * Remove Autooar module pending it's migration to the forge | Justin Clarke Casey | 1 | -99/+0 | |
2009-04-09 | * Allows MRMs to import libraries in the OpenSim bin directory. | Adam Frisby | 1 | -5/+16 | |
* Syntax: //@DEPENDS:library.dll | |||||
2009-04-09 | From: Christopher Yeoh <yeohc@au1.ibm.com> | Sean Dague | 3 | -0/+53 | |
The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script. | |||||
2009-04-09 | * Implements IObject.Materials[].* | Adam Frisby | 3 | -2/+93 | |
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); | |||||
2009-04-09 | * Implements IGraphics interface for MRM Scripting. | Adam Frisby | 6 | -6/+75 | |
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap. | |||||
2009-04-09 | * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); | Adam Frisby | 2 | -1/+50 | |
* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence) | |||||
2009-04-09 | * Limits MRM scripting to Region Master Avatar only. | Adam Frisby | 1 | -1/+4 | |
* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user). | |||||
2009-04-09 | * World.OnChat no longer fires if there is no chat text (prevents the typing ↵ | Adam Frisby | 1 | -2/+3 | |
animation packet from firing OnChat) | |||||
2009-04-09 | * Added additional debug testing info to Scene | Adam Frisby | 4 | -6/+57 | |
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.* | |||||
2009-04-09 | * Forgot to commit IEntity in last commit. | Adam Frisby | 2 | -0/+67 | |
* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;) | |||||
2009-04-09 | * Moves Name, GlobalID and WorldPosition into new IEntity interface. | Adam Frisby | 5 | -22/+98 | |
* Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e); | |||||
2009-04-09 | * Implements retrieving child primitives via World.Objects[id] (MRM) | Adam Frisby | 3 | -5/+16 | |
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM. | |||||
2009-04-09 | * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) | Adam Frisby | 2 | -0/+73 | |
* This is equivalent to LSL 'touch(int senders)' | |||||
2009-04-09 | * Fixed a number of culture-variant bugs in lsl implicit type conversions. | lbsa71 | 1 | -9/+11 | |
2009-04-09 | * argh. reverted untested fix that snuck into the last commit | lbsa71 | 1 | -2/+1 | |
2009-04-09 | * tagged some more database tests as such | lbsa71 | 1 | -1/+2 | |
2009-04-08 | * Introduced some experimental code with regards to asset data substitution | lbsa71 | 2 | -0/+11 | |
2009-04-08 | * Make it possible to store creator strings in user inventory items as well ↵ | Justin Clarke Casey | 9 | -29/+30 | |
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed. | |||||
2009-04-08 | * Fix the remainder of the packets that require sessionId checks. | Teravus Ovares | 1 | -32/+929 | |
2009-04-08 | * [SECURITY] Implements additional packet security checks for Object related ↵ | Adam Frisby | 1 | -0/+250 | |
packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately. | |||||
2009-04-08 | * [SECURITY] Implements a large number of new security checks into ↵ | Adam Frisby | 1 | -0/+269 | |
Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked. | |||||
2009-04-08 | Correct unit test for llAngleBetween() | Dahlia Trimble | 2 | -7/+3 | |
Reinstate patch for Mantis #3007 | |||||
2009-04-07 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 5 | -17/+17 | |
2009-04-07 | * Remove unnecessary build dependencies on the ExamplemoneyModule stub. | Teravus Ovares | 3 | -3/+0 | |
(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???) | |||||
2009-04-07 | * Ooops, really put this on the task queue and not texture | Justin Clarke Casey | 1 | -1/+1 | |
2009-04-07 | * Put AgentTextureCached? response packet on the task queue rather than the ↵ | Justin Clarke Casey | 1 | -3/+2 | |
wind queue * Thanks to rtomita for pointing this out. | |||||
2009-04-07 | * Apply http://opensimulator.org/mantis/view.php?id=3406 | Justin Clarke Casey | 1 | -0/+2 | |
* Makes Second Life environment sensor ranges and maximum response number configurable * Thanks Intimidated | |||||
2009-04-07 | * Apply http://opensimulator.org/mantis/view.php?id=3418 | Justin Clarke Casey | 1 | -6/+10 | |
* Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated! | |||||
2009-04-07 | * Apply http://opensimulator.org/mantis/view.php?id=3227 | Justin Clarke Casey | 5 | -0/+26 | |
* Implement "Add To Outfit" * Thanks FredoChaplin | |||||
2009-04-07 | temporarily revert llanglebetween patch until unit test can be updated - ↵ | Dahlia Trimble | 1 | -2/+2 | |
affects Mantis #3007 | |||||
2009-04-07 | remove defective test criteria from unit test for llAngleBetween | Dahlia Trimble | 1 | -4/+4 | |
2009-04-07 | From: Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 1 | -1/+9 | |
Fix null reference exception during close down of IRC module if the region was not actually initialized. | |||||
2009-04-07 | * Added finite testing to the character and object constructor | Teravus Ovares | 2 | -4/+35 | |
2009-04-07 | * Added a routine to check if a PhysicsVector and Quaternion is finite | Teravus Ovares | 3 | -45/+193 | |
* Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue. | |||||
2009-04-07 | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 2 | -3/+20 | |
2009-04-07 | Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers ↵ | Dahlia Trimble | 1 | -1/+4 | |
greater then Pi Radians. Also modified to use the system constant for Pi and prevent negative results. | |||||
2009-04-07 | * This fixes BulletDotNET so it can now be used on linux. | Teravus Ovares | 1 | -0/+2 | |
2009-04-07 | * BulletDotNET Updates. | Teravus Ovares | 2 | -59/+219 | |
* Should react somewhat normally to editing, and setting physics now. | |||||
2009-04-06 | Added some null-checks to Intimidated's patch in r9024. | Homer Horwitz | 1 | -5/+5 | |
Hopefully fixes Mantis #3415. | |||||
2009-04-06 | Applying Intimidated's patch to fix anim handling. | Melanie Thielker | 2 | -7/+32 | |
Fixes Mantis #3417 | |||||
2009-04-06 | Add copyright headers, formatting cleanup. | Jeff Ames | 13 | -35/+306 | |
2009-04-06 | Update svn properties. | Jeff Ames | 7 | -247/+247 | |
2009-04-06 | Thank you, Intimidated, for a patch too fix the movement animation handling | Melanie Thielker | 1 | -43/+183 | |
Fixes Mantis #3413 |