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2010-10-06Add the parameter plumbing and image generationMelanie2-2/+22
2010-10-06Add WOrldView request handler and plumbingMelanie2-0/+155
2010-10-06Fix incorrect class nameMelanie1-1/+1
2010-10-06Add WorldView module skeletonMelanie2-0/+81
2010-10-06Convert the map image modules to new style modulesMelanie3-12/+42
2010-10-05Add the view generating method to the image generator interfaceMelanie2-0/+7
2010-10-05Revert an accidental default value changeMelanie1-1/+1
2010-10-05Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie1-4/+14
2010-10-04Formatting cleanup.Jeff Ames7-16/+16
2010-10-05Make windlight set the default environment on startBlueWall1-0/+1
2010-10-04Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa1-0/+6
2010-10-03Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto1-5/+17
client ip address to agent circuit data, so that it's always there.
2010-10-04Fix a comment markerMelanie1-1/+1
2010-10-04Add linden prim renderer and update libOMVMelanie3-20/+35
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p
2010-10-03Adapt to core changesMelanie1-1/+1
2010-10-03Addign the new / renamed files for previous commitMelanie8-0/+2655
2010-10-03Initial port of the Warp3D map tile rendererMelanie7-1292/+4
2010-10-02Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto1-21/+34
2010-10-02So, the client can have an old idea of the object properties for the object ↵Melanie1-0/+24
when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not.
2010-10-02Reapplying the parts of the prior revert that were not derived from theMelanie3-5/+5
original patch
2010-10-02Revert "Forward-port 0.6 fix"Melanie3-17/+5
This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
Thank you.
2010-09-30Prevent dropping someone else's attachmentsMelanie1-0/+3
2010-09-30Forward-port 0.6 fixMelanie3-5/+17
2010-09-30Fix an inventory fetch issueMelanie1-0/+3
2010-09-29Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman1-11/+1
2010-09-29Part two of the previous commit, making IGridUserService.LoggedOut() more ↵John Hurliman3-5/+5
flexible without changing current behavior
2010-09-29Made IGridUserService.SetLastPosition() more flexible to allow different ↵John Hurliman3-6/+11
possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
2010-09-27Restrict top colliders / top scripts to estate managersMelanie1-0/+3
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27Quash the region ID on intersim messages. That prevents people from determiningMelanie1-1/+1
another avatars location
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
2010-09-27Restrict inventory items added in a transaction to folder belongingMelanie1-0/+6
to the connected client.
2010-09-26When receiving intersim IM, don't let the spoof protection bombMelanie1-1/+2
2010-09-26Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie3-8/+9
for a trailing slash on exports/
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26adding configurable j2kDecodeCache pathBlueWall4-8/+18
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
2010-09-26Add configurable path to script engine assembliesBlueWall4-15/+25
Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
2010-09-25Prevent spoofing the agent name on text IMMelanie1-1/+2
2010-09-25Fix a minor economy issueMelanie1-1/+4
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2-3/+3
made more useful. If a separate UUID parameter is better for the future then this can be added later on.
2010-09-24If the uuid gatherer fails to find the asset containing gesture metadata, ↵Justin Clark-Casey (justincc)1-0/+7
then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977
2010-09-24Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵Kevin Cozens1-100/+104
functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice.
2010-09-21Fix a typoMelanie1-3/+3
2010-09-21Refactor script create permission into the perms moduleMelanie2-15/+23
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2-2/+41
scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
2010-09-18Clarify help text for use of file paths with console command "create region".Marck1-1/+1