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2008-01-16Added (experimental) terrain elevate command to allow whole terrain to be ↵Tedd Hansen2-0/+33
elevated with positive or negative values
2008-01-16* Fix mantis 345 - it is now possible to duplicate prims directly in the ↵Justin Clarke Casey4-97/+133
region again without breakage * This includes their inventories * Also, this revision properly synchronizes prim inventory crud.
2008-01-16* Fixed a packet counting issue that I introducedTeravus Ovares3-30/+36
* Fixed a bunch of goofy math for calculating the sim stats counters * Made most of the sim stats counters additive so it's easy to change the sim stats interval * Changed the sim stats send interval to 3 seconds
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey7-60/+98
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16First part of changing prim's permission flags to use the correct enum ↵MW3-59/+53
(libsl PermissionMask)
2008-01-16* Slowed down the sim stats update to once every 5 seconds because the ↵Teravus Ovares2-24/+29
network accounting required it... with it being the lowest updated stat. * Time dilation is off now.. because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common * Slowing down the network accounting update will probably fix the red issue.
2008-01-16* fixed a race condition where several UDP-generated threads would collide ↵lbsa711-19/+18
on accessing AckList * introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catch
2008-01-16* Reverted bugfx that really should go into separate commitlbsa711-18/+19
2008-01-16* More work on getting the database framework to actually worklbsa711-19/+18
2008-01-16* Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares1-2/+13
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares4-10/+93
accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares3-0/+39
SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-16* Refactored the SimStatsReporter to reuse the same packet and packet blocks ↵Teravus Ovares3-25/+110
over and over again instead of creating 1 a second. * Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead.
2008-01-15* Added some comments to the linkset positioning codeTeravus Ovares1-4/+20
2008-01-15* Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares1-0/+6
2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares4-39/+33
* Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
2008-01-15* Mother of all commits:Adam Frisby50-139/+364
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14* First pass at collidable linksetsTeravus Ovares4-41/+154
* There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
2008-01-14Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵Justin Clarke Casey1-8/+11
server hits something terminal. This was the original intention, but the line order was slightly wrong.
2008-01-14Remove unused SOG constructorJustin Clarke Casey1-8/+0
2008-01-14ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen1-2/+2
2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares1-7/+118
far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
2008-01-13Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ↵Tedd Hansen1-10/+22
settings. Also added exception handling if string->float conversion still should fail for some reason.
2008-01-13* Removed a debug message that I left in there....Teravus Ovares1-1/+1
2008-01-13* Fixed an overflow in the land managerTeravus Ovares4-102/+383
* Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
2008-01-12Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke1-6/+35
llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
2008-01-12* In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby1-0/+1
now actually checks your authentication keys rather than ignoring them.
2008-01-12Added notice on console to change storage_plugin if set to ↵alondria1-0/+2
OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
2008-01-12If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria1-1/+5
OpenSim.Framework.Data.SQLite.dll during runtime.
2008-01-12Set eolTedd Hansen12-3006/+3006
2008-01-12Welcome back LSO.Tedd Hansen12-0/+3018
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Set eolTedd Hansen9-6855/+6855
2008-01-12Added license to new filesTedd Hansen13-18/+192
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen16-6894/+6941
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12* Trying something to see if it helps teleports and border crossingsTeravus Ovares1-3/+7
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen7-28/+69
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen1-5/+33
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria1-0/+59
on how much to effect the land.
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares2-0/+12
** jumping ** crouching ** landing on prim
2008-01-12*ech one thing didn't save from the last commitTeravus Ovares1-2/+2
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2-3/+4
Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2-0/+18
LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby1-0/+9
method.
2008-01-12Set svn:eol-style.Jeff Ames5-489/+489
2008-01-12And one last time - removed duplicate exception dump :)Tedd Hansen1-2/+3
2008-01-12Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen1-1/+2
crash) exceptions.
2008-01-12Added global exception handler with possibility of reporting crash details ↵Tedd Hansen1-0/+39
directly to developers (disabled for now)
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen2-10/+52
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.