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2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So f...Teravus Ovares1-7/+118
2008-01-13Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...Tedd Hansen1-10/+22
2008-01-13* Removed a debug message that I left in there....Teravus Ovares1-1/+1
2008-01-13* Fixed an overflow in the land managerTeravus Ovares4-102/+383
2008-01-12Thank you very much, Kinoc for implementing llGetSubString and llDeleteSubStr...Charles Krinke1-6/+35
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
2008-01-12* In the interests of making life difficult for everyone, the Grid Server now...Adam Frisby1-0/+1
2008-01-12Added notice on console to change storage_plugin if set to OpenSim.DataStore....alondria1-0/+2
2008-01-12If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use OpenSim.Fra...alondria1-1/+5
2008-01-12Set eolTedd Hansen12-3006/+3006
2008-01-12Welcome back LSO.Tedd Hansen12-0/+3018
2008-01-12Set eolTedd Hansen9-6855/+6855
2008-01-12Added license to new filesTedd Hansen13-18/+192
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen16-6894/+6941
2008-01-12* Trying something to see if it helps teleports and border crossingsTeravus Ovares1-3/+7
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen7-28/+69
2008-01-12ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen1-5/+33
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12Implements llModifyLand() - Still needs some tweaking to match LL's effect on...alondria1-0/+59
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares2-0/+12
2008-01-12*ech one thing didn't save from the last commitTeravus Ovares1-2/+2
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2-3/+4
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_Ba...alondria2-0/+18
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby1-0/+9
2008-01-12Set svn:eol-style.Jeff Ames5-489/+489
2008-01-12And one last time - removed duplicate exception dump :)Tedd Hansen1-2/+3
2008-01-12Minor fix to global exception handler - now only displays unhandled (full cra...Tedd Hansen1-1/+2
2008-01-12Added global exception handler with possibility of reporting crash details di...Tedd Hansen1-0/+39
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen2-10/+52
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen7-11/+489
2008-01-11Fix some warnings under mono.Jeff Ames2-3/+3
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey4-6/+13
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-0/+7
2008-01-11Turn off accidental hardcodingJustin Clarke Casey1-1/+1
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey3-16/+11
2008-01-10Added const definintions for sculpted prims.Tedd Hansen1-1/+7
2008-01-10Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey1-2/+2
2008-01-09* This update enables the web_login method.Teravus Ovares2-1/+12
2008-01-09default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague1-1/+1
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-1760/+0
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2-1/+11
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey6-57/+241
2008-01-08make Stopped a property of the SceneObjectPart instead of in theSean Dague2-12/+14
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-08* Removed superfluous and erroneous perms check on parts.lbsa711-392/+390
2008-01-08* Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa711-117/+106
2008-01-07Minor prim inventory method refactoringJustin Clarke Casey2-36/+21
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey3-6/+36
2008-01-07Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2-7/+2
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey3-47/+65