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2011-12-20Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto1-2/+2
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)3-36/+44
2011-12-19Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)1-1/+4
2011-12-19Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)1-1/+7
2011-12-19Fix race condition where the appearance update timer could be stopped just af...Justin Clark-Casey (justincc)1-3/+6
2011-12-19Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)5-47/+74
2011-12-17Provide user feedback on execution of "backup" region console commandJustin Clark-Casey (justincc)1-1/+2
2011-12-17Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)1-8/+13
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)6-21/+43
2011-12-16Changed the async approach on close child agents. This may improve crossings ...Diva Canto2-7/+7
2011-12-17If a startup simulator script is present, run it after the normal region sele...Justin Clark-Casey (justincc)1-12/+12
2011-12-17refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2-142/+81
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)4-27/+11
2011-12-16Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)1-0/+6
2011-12-16Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)1-1/+1
2011-12-16Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...Justin Clark-Casey (justincc)2-11/+10
2011-12-16Sends the consistent child agent position upon creation of the child agent in...Diva Canto1-1/+12
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2-15/+15
2011-12-16HG minor bug fix and marked one method obsolete in UAS.Diva Canto1-1/+4
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)1-5/+0
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)4-24/+27
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)3-35/+56
2011-12-15minor fix to MegaRegions, typo spotted by Ubit!nebadon1-1/+1
2011-12-14minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)1-1/+8
2011-12-14Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)1-13/+6
2011-12-14Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)1-45/+14
2011-12-13Just adding a comment to SendFullUpdatToClientDan Lake1-0/+2
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake1-11/+3
2011-12-13In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...Justin Clark-Casey (justincc)2-4/+6
2011-12-12minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)1-2/+1
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake6-50/+57
2011-12-11Mantis 5816: osParseJSON Decoding Problemsnebadon3-191/+72
2011-12-10Implement handler for TeleportCancel inbound packetMelanie3-0/+14
2011-12-09minor: remove a mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-12-09Print out one log message for every missing baked texture, rather than two.Justin Clark-Casey (justincc)1-22/+4
2011-12-09Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)1-24/+38
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)5-44/+9
2011-12-09remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-4/+0
2011-12-09Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.Justin Clark-Casey (justincc)1-4/+5
2011-12-09Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)1-4/+6
2011-12-09Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)1-0/+2
2011-12-08Don't reply with an ack packet if the client is not authorized.Justin Clark-Casey (justincc)2-45/+31
2011-12-08Extend TestAddClient() to check that the first packet received is an ack packetJustin Clark-Casey (justincc)3-93/+116
2011-12-08Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suiteJustin Clark-Casey (justincc)1-1/+1
2011-12-08Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)3-109/+138
2011-12-08Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)3-16/+9
2011-12-08minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+1
2011-12-08When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)1-6/+6
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)9-73/+85
2011-12-08Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)1-17/+28