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2011-09-02Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)1-2/+0
2011-09-02Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2-5/+14
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)3-30/+7
2011-09-02Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2-27/+29
2011-09-02move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-63/+85
2011-09-02factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-40/+48
2011-09-01refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()Justin Clark-Casey (justincc)1-3/+8
2011-09-01remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...Justin Clark-Casey (justincc)1-7/+4
2011-09-01refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...Justin Clark-Casey (justincc)1-219/+215
2011-09-01use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...Justin Clark-Casey (justincc)1-1/+1
2011-09-01Remove pointless NRE check in IAM.RezObject() since this can never occurJustin Clark-Casey (justincc)1-15/+1
2011-09-01Remove code which was automatically deleting non-root prims from scene object...Justin Clark-Casey (justincc)1-0/+4
2011-09-01If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)1-5/+4
2011-09-01refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2-24/+6
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)12-205/+119
2011-09-01refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)1-17/+6
2011-09-01Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2-10/+1
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)16-424/+274
2011-08-31Fix a bug where the non-root parts of rezzed objects that had previously been...Justin Clark-Casey (justincc)1-1/+12
2011-08-31Don't set a GridUser entry for NPCs.Justin Clark-Casey (justincc)1-1/+4
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)6-25/+37
2011-08-31refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2-17/+3
2011-08-31get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2-35/+16
2011-08-31In WorldCommModule, replace the useless Attachments == null check with Attach...Justin Clark-Casey (justincc)1-2/+1
2011-08-31remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)1-1/+1
2011-08-31minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2-2/+3
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)7-72/+98
2011-08-30remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)1-1/+1
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)3-6/+1
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)5-26/+38
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)6-47/+103
2011-08-30add Name property to ISceneEntityJustin Clark-Casey (justincc)1-2/+5
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)5-29/+16
2011-08-30Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2-6/+20
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)6-17/+131
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams2-15/+23
2011-08-28Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams1-62/+1
2011-08-28Add level of detail specification to optionally reduce the number of vertices...Robert Adams2-5/+42
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2-4/+18
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)1-3/+22
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)4-44/+41
2011-08-27refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)1-4/+4
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)15-109/+81
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams3-129/+228
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)7-27/+26
2011-08-26refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2-41/+35
2011-08-26refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2-11/+12
2011-08-26refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)1-32/+38
2011-08-26comment out verbose test logging from last commitJustin Clark-Casey (justincc)1-1/+1
2011-08-26add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)1-0/+33