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2012-04-25Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...Melanie2-7/+47
2012-04-25Adapt some TeleportWithMomentum callsMelanie2-2/+2
2012-04-25Add try/catch around Json script method registration to avoild some issuesMic Bowman1-15/+24
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7
2012-04-24Slight rewording of output messages.Diva Canto1-1/+1
2012-04-24HG: Moved User-level code down to the HGEntityTransferModule where it belongs.Diva Canto2-14/+14
2012-04-25Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie1-1/+12
2012-04-25zero out SP velocity before calling SP.Teleport(), as the client expects (tho...Justin Clark-Casey (justincc)1-0/+1
2012-04-25refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2-17/+1
2012-04-25Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)3-1/+43
2012-04-25Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)1-15/+14
2012-04-25Comment out the noisier AVFACTORY log messages for now.Justin Clark-Casey (justincc)1-4/+6
2012-04-25Improve teleport log debug and error messages to tell us who is teleporting.Justin Clark-Casey (justincc)1-3/+14
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2-11/+42
2012-04-24SOG bug fix in UI object changesUbitUmarov1-11/+20
2012-04-24Minor improvements to loggingOren Hurvitz4-11/+16
2012-04-24OSSL: fixed the threat level check for osParseJSONNewOren Hurvitz1-1/+1
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)1-0/+1
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-24"save the catgirls"UbitUmarov2-18/+13
2012-04-23Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto4-8/+8
2012-04-24 display heatbeat sleep time in stats. This may not be good for general use, ...UbitUmarov1-0/+5
2012-04-24 fix Simulation time reportUbitUmarov1-0/+7
2012-04-24some reduction on time resolution efects on spare time reportUbitUmarov1-4/+8
2012-04-24*testing* changed stats time reports to be per reported frame and not acumul...UbitUmarov1-11/+64
2012-04-24Add online/offline indicator to "friends show" region console command.Justin Clark-Casey (justincc)1-3/+14
2012-04-24Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)6-49/+127
2012-04-23Replace common code to fetch self inventory item (as opposed to uuid) with Ge...Justin Clark-Casey (justincc)1-155/+76
2012-04-23refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_ApiJustin Clark-Casey (justincc)1-94/+42
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23Mantis 5977 Corrections to llRegionSayToTalun5-58/+100
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-22refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2-72/+12
2012-04-22Make TestSetPhysicsSinglePrim() actually add the object to the scene in order...Justin Clark-Casey (justincc)1-0/+2
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)6-32/+382
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov1-47/+93
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2-10/+20
2012-04-21refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)1-115/+117
2012-04-21Add test for setting physics in a linksetJustin Clark-Casey (justincc)1-2/+28
2012-04-21Add regression test for prim status when root prim in a new linkset is non-ph...Justin Clark-Casey (justincc)2-1/+20
2012-04-21Fix a bug where linking a non-physical prim with a physical prim as root woul...Justin Clark-Casey (justincc)2-0/+22
2012-04-21Add test for correct physics status on linking two physics objectsJustin Clark-Casey (justincc)1-2/+26
2012-04-21refactor: extract common setup code in SceneObjectStatusTestsJustin Clark-Casey (justincc)1-10/+16
2012-04-21Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2-3/+26
2012-04-21Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)1-116/+88
2012-04-20Improve bitmap disposal to do null checks and not to potentially try disposal...Justin Clark-Casey (justincc)1-4/+7
2012-04-20If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)1-12/+10
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov3-24/+104