Commit message (Collapse) | Author | Files | Lines | ||
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2007-12-12 | * Fixed a catch error. | Teravus Ovares | 1 | -1/+1 | |
2007-12-12 | * Added Object count to sim stats (it's incorrect, however, it'll be fixed) | Teravus Ovares | 3 | -7/+24 | |
2007-12-12 | * Fixed agent counts on the Simulator stats pane | Teravus Ovares | 1 | -1/+1 | |
2007-12-12 | * Killed hard coded heart after stats update | Teravus Ovares | 1 | -2/+9 | |
* Did some voodoo math on the sim FPS to make the values 0-50 | |||||
2007-12-12 | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 10 | -34/+335 | |
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. | |||||
2007-12-12 | * Temporarily sisabled neighbour cache for regions in the ↵ | Teravus Ovares | 1 | -0/+5 | |
SceneCommunicationService * This will fix the grid mode (not seeing regions) issue | |||||
2007-12-12 | * Start listening for client connections immediately after a region ↵ | Teravus Ovares | 4 | -15/+34 | |
initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing. | |||||
2007-12-11 | put in a try block to catch the ForEach loop dying. | Sean Dague | 2 | -4/+11 | |
2007-12-11 | debug to catch any users of the stop interface | Sean Dague | 1 | -1/+1 | |
2007-12-11 | consolidate client view exit paths, this seems to | Sean Dague | 2 | -37/+33 | |
cause a different synchronization issue in other shutdown routines, though I'm not sure why | |||||
2007-12-11 | * Added some locking to help race conditions in the neighbors lists | Teravus Ovares | 1 | -30/+42 | |
2007-12-11 | force a flush before client shutdown, so no important packets are lost | Sean Dague | 2 | -7/+48 | |
2007-12-11 | minor restructure of ClientView.cs to get all the attributes | Sean Dague | 1 | -105/+93 | |
and properties to the top of the class definition. | |||||
2007-12-11 | Couple of more small changes | MW | 2 | -9/+20 | |
2007-12-11 | Minor cleanup/refactoring of ScenePresence. | Jeff Ames | 1 | -76/+47 | |
Changes flying animation to hover when not moving (as per Teravus's suggestion). | |||||
2007-12-11 | A few minor changes/additions/fixes. | MW | 4 | -3/+17 | |
2007-12-11 | * The 'Create' functions should be called to factor up a new, otherwise ↵ | lbsa71 | 2 | -0/+14 | |
empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that | |||||
2007-12-11 | Implementing updateinventoryfolder: Should now be able to rename folders in ↵ | Brian McBee | 3 | -0/+16 | |
inventory | |||||
2007-12-11 | refactor SunModule a bit to make more sensible | Sean Dague | 1 | -7/+12 | |
2007-12-11 | added copyright notices | Jeff Ames | 14 | -3/+395 | |
2007-12-10 | default day's to a more sensible 24 hrs instead of 0.5. You | Sean Dague | 1 | -1/+1 | |
can still change this in the config file if you want something different. | |||||
2007-12-10 | Great Salutations to Alondria for providing implementations for: | Charles Krinke | 2 | -27/+271 | |
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working. | |||||
2007-12-10 | * Added comments to many methods in the listed files. | Teravus Ovares | 3 | -64/+184 | |
2007-12-10 | * More refactoring to prepare for draw distance based agent sim notification. | Teravus Ovares | 2 | -11/+28 | |
2007-12-10 | Changed how TextureDownloadModule is initialised, due to some weird ↵ | MW | 1 | -4/+10 | |
behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread). | |||||
2007-12-10 | Refactored animation handling in ScenePresence. Now maintains a list of ↵ | Jeff Ames | 5 | -91/+124 | |
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into | |||||
2007-12-10 | more work on texture downloading. | MW | 4 | -106/+180 | |
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes. | |||||
2007-12-10 | added musings on llInstantMessage | Jeff Ames | 1 | -0/+8 | |
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 87 | -160/+160 | |
notice of doom | |||||
2007-12-10 | refactored ChatModule a bit. | Jeff Ames | 6 | -103/+55 | |
misc cleanup and code convention fixes. | |||||
2007-12-10 | * Hooked up the GridComm event ChildDataUpdate to the scene. | Teravus Ovares | 6 | -6/+115 | |
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim. | |||||
2007-12-09 | Added a call to m_host.SendFullUpdateToAllClients(). | Charles Krinke | 1 | -4/+5 | |
Thank you to Alondria for suggesting this solution to getting kan-ed#2 to work with the llSetScale call. | |||||
2007-12-09 | Some progress on 4 of the llParticleSystem members | Charles Krinke | 1 | -4/+4 | |
that needed to be cast to libsecondlife.LLColor. | |||||
2007-12-09 | "list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ↵ | Charles Krinke | 2 | -2/+2 | |
Thanks to ChrisD/Gromit for pointing these out. | |||||
2007-12-09 | removed old debugging code from IM and chat modules | Jeff Ames | 2 | -7/+0 | |
2007-12-09 | * Added more info to ChildAgentDataUpdate | Teravus Ovares | 1 | -0/+22 | |
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier) | |||||
2007-12-09 | change PacketQueue to take the byte[] throttle instead | Sean Dague | 2 | -5/+3 | |
of the Packet to set the throttles | |||||
2007-12-09 | * Added some inter-region comms glue for allowing sims to chat amongst ↵ | Teravus Ovares | 3 | -0/+134 | |
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any. | |||||
2007-12-09 | added more packet handling stubs | Jeff Ames | 1 | -0/+12 | |
2007-12-08 | hackish code to allow emptying of trash. This really should be done on the ↵ | Brian McBee | 3 | -1/+11 | |
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong. | |||||
2007-12-08 | Allow moving, deleting, and restoring objects in inventory. | Brian McBee | 4 | -0/+53 | |
Note: only tested in grid mode, and emptying trash is still not implemented. | |||||
2007-12-08 | * Added back the regionup code so people in nearby sims can see a downed sim ↵ | Teravus Ovares | 1 | -3/+3 | |
coming back up. | |||||
2007-12-07 | * All remoting calls are now using Serializable values | Teravus Ovares | 2 | -9/+9 | |
* There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required. | |||||
2007-12-07 | Enabled the TextureDownloadModule, so that hopefully I might get some ↵ | MW | 4 | -34/+30 | |
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend. | |||||
2007-12-07 | move to PacketQueue for throttling. This has been tested with a couple | Sean Dague | 2 | -621/+50 | |
of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process. | |||||
2007-12-07 | further screwing around with the PacketQueue data structure. | Sean Dague | 1 | -39/+149 | |
Nearly time to replace a chunk of ClientView with this. | |||||
2007-12-07 | * Serialized data properly for the InterRegionSingleton InformRegionChild method | Teravus Ovares | 2 | -3/+3 | |
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking. | |||||
2007-12-07 | Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵ | MW | 6 | -188/+291 | |
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance. | |||||
2007-12-07 | * miniscule changes just to keep myself in synch | lbsa71 | 1 | -1/+3 | |
2007-12-07 | Updates to LibSL revision 1498. Thanks Johan! | Adam Johnson | 8 | -45/+42 | |