Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-07 | Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵ | Justin Clark-Casey (justincc) | 1 | -6/+5 | |
VS and WEBSTATS | |||||
2012-02-07 | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed. | |||||
2012-02-07 | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 | |
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | |||||
2012-02-07 | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 6 | -34/+117 | |
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | |||||
2012-02-05 | Revert my two quick fixes for the lag issue and put in the real fix, which | Melanie | 1 | -1/+2 | |
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that. | |||||
2012-02-05 | Revert "Remove checks on ban list expiry on every move. To be re-added on ↵ | Melanie | 1 | -4/+4 | |
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56. | |||||
2012-02-05 | Revert "Check ban list for a particular parcel only when an avatar moves ↵ | Melanie | 2 | -17/+4 | |
into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461. | |||||
2012-02-05 | Make configuration uniform | BlueWall | 1 | -3/+3 | |
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini. | |||||
2012-02-05 | Check ban list for a particular parcel only when an avatar moves into it. | Melanie | 2 | -4/+17 | |
This restores functionality remove in the last commit without reintroducing the performance penalty. | |||||
2012-02-05 | Remove checks on ban list expiry on every move. To be re-added on parcel | Melanie | 1 | -4/+4 | |
boundary crossing only as soon as I'm properly awake. This should fix recent performance issues | |||||
2012-02-04 | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 1 | -1/+1 | |
variable in OpenSim.ini and Regions.ini match | |||||
2012-02-04 | Quiet the map module logging | BlueWall | 1 | -2/+2 | |
2012-02-04 | Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
eventually be used by llCastRay(), though OpenSim does not use these yet. | |||||
2012-02-04 | Correct RC_* LSL constants used by llCastRay(). | Justin Clark-Casey (justincc) | 1 | -12/+12 | |
Many thanks to WhiteStar for doing the research on this. | |||||
2012-02-04 | Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵ | Justin Clark-Casey (justincc) | 3 | -22/+21 | |
if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873 | |||||
2012-02-03 | Change SceneObjectSerializer to use common ↵ | Justin Clark-Casey (justincc) | 1 | -74/+29 | |
ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging. | |||||
2012-02-03 | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵ | Dan Lake | 1 | -4/+7 | |
triggering events on a potentially null Scene | |||||
2012-02-03 | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵ | Justin Clark-Casey (justincc) | 1 | -14/+16 | |
presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872 | |||||
2012-02-03 | Fix: Covenant changed time not set ↵ | PixelTomsen | 4 | -6/+8 | |
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-02-03 | Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵ | Snoopy Pfeffer | 3 | -8/+8 | |
corresponding RemoteAdmin parameter | |||||
2012-02-03 | Corrected console help texts for "save iar" | Snoopy Pfeffer | 1 | -2/+2 | |
2012-02-02 | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵ | Dan Lake | 1 | -6/+6 | |
objects does not create a Scene or EventManager so triggering events crashes some tests | |||||
2012-02-02 | OpenSim tests do not always create an EventManager so calls to trigger ↵ | Dan Lake | 1 | -2/+6 | |
events during tests must check for null EventManager | |||||
2012-02-02 | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2 | -20/+22 | |
2012-02-02 | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more | Melanie | 6 | -66/+139 | |
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts) | |||||
2012-02-02 | D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
llGetLinkNumber(). | |||||
2012-02-02 | Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api | Justin Clark-Casey (justincc) | 2 | -1/+7 | |
It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489 | |||||
2012-02-02 | Improve reliability of script state saving by covering various saving | Melanie | 2 | -14/+17 | |
and loading scenarios which resulted in loss of continuity on item ids | |||||
2012-02-01 | Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵ | Dan Lake | 2 | -10/+36 | |
with region heartbeats | |||||
2012-02-01 | Small optimization to last commit | Melanie | 1 | -5/+5 | |
2012-02-01 | Fix copy/paste errors | Melanie | 2 | -3/+3 | |
2012-02-01 | Prevent a changed attachment that has been saved from being saved again. | Melanie | 1 | -0/+1 | |
2012-02-01 | Straighten out some attachment mess. Don't save attachment states for HG | Melanie | 2 | -12/+19 | |
visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim. | |||||
2012-01-31 | HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵ | Diva Canto | 1 | -1/+1 | |
Uri.ToString() drops the port when it's port 80. | |||||
2012-02-01 | Lay out script status in property per row format, since getting too long for ↵ | Justin Clark-Casey (justincc) | 1 | -6/+12 | |
console lines. | |||||
2012-02-01 | Add count of events queued for a particular script in "scripts show" console ↵ | Justin Clark-Casey (justincc) | 1 | -4/+9 | |
command | |||||
2012-02-01 | Make script console commands only show for selected region. | Justin Clark-Casey (justincc) | 1 | -0/+9 | |
2012-02-01 | Implement "xengine status" console command to show various xengine stats | Justin Clark-Casey (justincc) | 1 | -4/+28 | |
2012-01-31 | Add "show part uuid" and "show part name" console commands. | Justin Clark-Casey (justincc) | 1 | -7/+97 | |
These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts. | |||||
2012-01-31 | Implement "show object name <name>" console command to show details of an ↵ | Justin Clark-Casey (justincc) | 1 | -8/+49 | |
object with the given name | |||||
2012-01-31 | Get rid of the "no objects found" feedback for now - this doesn't work well ↵ | Justin Clark-Casey (justincc) | 1 | -11/+13 | |
if a command is executed over multiple scenes. | |||||
2012-01-31 | Implement "show object uuid <uuid>" console command. | Justin Clark-Casey (justincc) | 2 | -5/+62 | |
This will show details about a part with the given uuid if it's found. | |||||
2012-01-31 | Add more user feedback if an object isn't found for which delete was requested. | Justin Clark-Casey (justincc) | 1 | -0/+15 | |
2012-01-31 | Add the name of a deleted object to the console output | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-01-31 | If a particular region is selected in the console, only try to delete ↵ | Justin Clark-Casey (justincc) | 1 | -16/+21 | |
objects in that region, rather than in every region on the simulator The old wrong behaviour was in place before the command was extracted to a module. | |||||
2012-01-31 | Move object delete commands into a commands region module, in preparation ↵ | Justin Clark-Casey (justincc) | 2 | -104/+206 | |
for adding similar show commands. | |||||
2012-01-31 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2012-01-31 | Remove scene object null check on SceneGraph.AddSceneObject(). Complain ↵ | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
explicitly if there's an attempt to add any object with a zero UUID. Callers themselves need to check that they're not attempting to add a null scene object. | |||||
2012-01-31 | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵ | Justin Clark-Casey (justincc) | 2 | -0/+8 | |
scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development. |