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2011-08-31remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)1-1/+1
2011-08-31minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2-2/+3
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)7-72/+98
The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase. It also improves liveness. This might improve attachment anomolies when performing region crossings.
2011-08-30remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)1-1/+1
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)3-6/+1
remove some now duplicated method doc
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)5-26/+38
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)6-47/+103
This adds an incomplete IScenePresence to match ISceneEntity
2011-08-30add Name property to ISceneEntityJustin Clark-Casey (justincc)1-2/+5
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)5-29/+16
2011-08-30Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2-6/+20
If the inventory service is configured not to allow deletion then these will not disappear from inventory
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)6-17/+131
Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams2-15/+23
2011-08-28Move GetMeshKey from buried inside Meshmerizer to a public method on ↵Robert Adams1-62/+1
PrimitiveBaseShape Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28Add level of detail specification to optionally reduce the number of ↵Robert Adams2-5/+42
vertices in generated prim meshes Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2-4/+18
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ↵Justin Clark-Casey (justincc)1-3/+22
crossing. On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the movement registered to the client when it exited the initial region. If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key. This bug was probably introduced a few weeks ago. Surprised that nobody brought it up.
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one ↵Justin Clark-Casey (justincc)4-44/+41
stored in the root part's state field.
2011-08-27refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)1-4/+4
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)15-109/+81
pointless duplication of identical values
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams3-129/+228
to hulls for physical objects.
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)7-27/+26
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26refactor: move SOG.DetachToGround() to ↵Justin Clark-Casey (justincc)2-41/+35
AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
2011-08-26refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene ↵Justin Clark-Casey (justincc)2-11/+12
object group direct
2011-08-26refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)1-32/+38
2011-08-26comment out verbose test logging from last commitJustin Clark-Casey (justincc)1-1/+1
2011-08-26add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)1-0/+33
2011-08-26refactor: move sog.DetachToInventoryPrep() into ↵Justin Clark-Casey (justincc)3-36/+23
AttachmentsModule.DetachSingleAttachmentToInv()
2011-08-26Downgrade warning about not saving unchanged attachment to debug instead, ↵Justin Clark-Casey (justincc)1-1/+4
and change text to better indicate what it's saying
2011-08-26Fix a very recent regression from llAttachToAvatar() fix where I ↵Justin Clark-Casey (justincc)1-5/+1
accidentally stopped normal script state persistence on login/logout and attach/detach
2011-08-25llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2-51/+111
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-24Remove forcing of phantom on ground attached objects - attachments can be ↵Justin Clark-Casey (justincc)3-7/+2
both non-phantom and flagged as physical. As per Melanie
2011-08-24remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)1-3/+0
IsDeleted is never set for an SP, even though it's on EntityBase. It might be an idea to set it in the future
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)3-10/+5
2011-08-24extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)1-9/+14
2011-08-24Make objects attached from the ground phantomJustin Clark-Casey (justincc)2-2/+12
2011-08-24add SOG helper properties IsPhantom, IsTemporary, etc. to improve code ↵Justin Clark-Casey (justincc)1-20/+46
readability use these in some sog methods
2011-08-24return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)1-8/+4
2011-08-24refactor: move Scene.Inventory.attachObjectAssetStore() into ↵Justin Clark-Casey (justincc)2-86/+100
AttachmentsModule.AddSceneObjectAsAttachment()
2011-08-24get rid of pointless grp null check in attachObjectAssetStore()Justin Clark-Casey (justincc)1-73/+69
2011-08-24minor: remove hardcoded region numbers with the region size constant and a ↵Justin Clark-Casey (justincc)1-2/+2
currently hardcoded offset
2011-08-24refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2-2/+2
2011-08-24add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2-2/+32
2011-08-24Fix llAttachToAvatar()Justin Clark-Casey (justincc)6-24/+80
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-23rename AttachmentsModule.ShowDetachInUserInventory() to ↵Justin Clark-Casey (justincc)4-23/+14
DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
2011-08-23remove mono compiler warningsJustin Clark-Casey (justincc)9-16/+4
2011-08-23replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)1-51/+27
2011-08-23replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)1-7/+28
2011-08-23Protect a check for default texture entry when setting alpha values. ApparentlyMic Bowman1-3/+10
if all faces have their own textures then the default texture is null
2011-08-23Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)1-6/+1
2011-08-23If an object failed to attach due to an exception, then try and detach it ↵Justin Clark-Casey (justincc)1-1/+2
from the avatar's list of attachments as well as delete it from the scene. This may help with the "Inconsistent attachment state" errors seen on teleport. See http://opensimulator.org/mantis/view.php?id=5644 and linked reports