Commit message (Collapse) | Author | Files | Lines | ||
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2014-01-20 | Check agent permissions before modifying an object's materials. Also, when ↵ | Oren Hurvitz | 1 | -10/+21 | |
creating a Material asset, set the current agent as the Creator. | |||||
2014-01-20 | When asked to change the Material for one face, change only that face; not ↵ | Oren Hurvitz | 1 | -18/+5 | |
the default material | |||||
2014-01-20 | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 9 | -446/+265 | |
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | |||||
2014-01-20 | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 1 | -1/+1 | |
2014-01-20 | - Materials: support the viewer removing the material (in which case ↵ | Oren Hurvitz | 1 | -35/+42 | |
matsMap["Material"] is missing) - Reduced logging | |||||
2014-01-18 | Following on from 50ea2e0, only fetch scene presence for check if ↵ | Justin Clark-Casey (justincc) | 1 | -17/+38 | |
lightscript function has failed initial IsEstateManagerOrOwner() check | |||||
2014-01-18 | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 1 | -3/+9 | |
isn't in the scene | |||||
2014-01-18 | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 1 | -10/+0 | |
2014-01-18 | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2014-01-18 | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2014-01-18 | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
2014-01-18 | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 1 | -6/+1 | |
2014-01-18 | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 1 | -33/+10 | |
using() construct to ensure filestream is always closed | |||||
2014-01-18 | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 1 | -50/+47 | |
Passed in asset is always not null | |||||
2014-01-17 | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 1 | -0/+20 | |
2014-01-17 | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
it. Instantiation is unnecessary. | |||||
2014-01-17 | Revert "Fixed: Windlight functions caused an error if called when the ↵ | Justin Clark-Casey (justincc) | 1 | -9/+3 | |
script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet. | |||||
2014-01-17 | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 1 | -3/+9 | |
isn't in the scene | |||||
2014-01-16 | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 1 | -36/+33 | |
2014-01-16 | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
small window for race conditions on duplicate CompleteMovement calls | |||||
2014-01-16 | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2 | -56/+65 | |
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | |||||
2014-01-16 | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 4 | -127/+4 | |
2009 and was superseded by ISimulationService | |||||
2014-01-10 | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 1 | -7/+32 | |
(like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed. | |||||
2014-01-10 | Fixed llTextBox error message text | David Rowe | 1 | -1/+1 | |
2014-01-10 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 | |
2014-01-10 | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 1 | -5/+5 | |
b) Move the other prims in the reverse direction to compensate | |||||
2014-01-10 | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 1 | -7/+16 | |
lowest-common-denominator of all the sub-objects | |||||
2014-01-10 | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 1 | -4/+15 | |
the same creator | |||||
2014-01-10 | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 4 | -32/+24 | |
its main permissions | |||||
2014-01-10 | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 4 | -94/+92 | |
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | |||||
2014-01-08 | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 2 | -8/+19 | |
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | |||||
2014-01-04 | Some missing definitions needed for successful compilation. | Robert Adams | 2 | -2/+4 | |
2014-01-04 | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 5 | -34/+76 | |
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs | |||||
2014-01-04 | Dynamically adjust to the number of visual params sent. | Melanie | 1 | -1/+1 | |
2013-12-21 | Add lsl arg syntax checking for control event | Justin Clark-Casey (justincc) | 2 | -9386/+9716 | |
2013-12-21 | refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for ↵ | Justin Clark-Casey (justincc) | 1 | -7907/+7903 | |
consistency | |||||
2013-12-21 | Add arg checking for at_target lsl event | Justin Clark-Casey (justincc) | 2 | -8828/+9158 | |
2013-12-21 | Add lsl event arg checking for at_rot_target | Justin Clark-Casey (justincc) | 2 | -8915/+9306 | |
2013-12-21 | Add lsl event argument checking for attach and on_rez | Justin Clark-Casey (justincc) | 2 | -8593/+8946 | |
2013-12-18 | Create regression test TestSendAgentGroupDataUpdate() for groups agent data ↵ | Justin Clark-Casey (justincc) | 2 | -6/+65 | |
sending | |||||
2013-12-16 | Fix issue with editing notes for other avatars | BlueWall | 1 | -2/+2 | |
2013-12-16 | This is the acutal sitting avatar crossing code. This commit implements the | Melanie | 1 | -2/+152 | |
actual crossing mechanics for seated avatars, using the supporting code from the previous commits. Physics is not supported yet, although some few bits for them are already in place due to the earlier code drops. With this commit, crossing sitting avatar by "editing" the prim across the border, by using llSetPos or keyframe motion may already be possible. Vehicles will come next. | |||||
2013-12-14 | Extend TestLlGetNotecardLine() regression test to contain chars that are two ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
bytes in utf8 | |||||
2013-12-14 | Wrap analysis of the particle system in the UUID Gatherer in a separate ↵ | Justin Clark-Casey (justincc) | 1 | -3/+12 | |
try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion. | |||||
2013-12-14 | After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵ | Justin Clark-Casey (justincc) | 1 | -3/+5 | |
console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented | |||||
2013-12-14 | Convert if-blocks to return statements in small functions such as ↵ | Eva Comaroski | 1 | -15/+5 | |
GetStartParameter(). | |||||
2013-12-14 | Make WindParamSet success a console message rather than a log message. | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890 | |||||
2013-12-14 | minor: Make wind console commands print out to console rather than log | Justin Clark-Casey (justincc) | 1 | -14/+21 | |
2013-12-14 | Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and ↵ | Justin Clark-Casey (justincc) | 2 | -11/+11 | |
NPC tests until positions are known to be stable. Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor | |||||
2013-12-14 | Fix build break in test from previous commit 54cc229 - hadn't realized ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
ScenePresence inst var name was slightly different |