Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-11-29 | * Locking on local scope variable does not make sense - every thread will ↵ | lbsa71 | 1 | -28/+22 | |
have its own * Locking on value, then changing it does not make sense - lock will happen on old reference * Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy | |||||
2007-11-29 | Changed to doing only 1 request to the grid server from main map. Hopefully ↵ | Brian McBee | 1 | -9/+1 | |
we are not requesting too much in one gulp. | |||||
2007-11-29 | * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵ | Teravus Ovares | 5 | -133/+205 | |
issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference. | |||||
2007-11-28 | I believe this turns throttling back on. I had expected | Sean Dague | 1 | -8/+8 | |
that the Queue would come in by reference, but it didn't appear to be. | |||||
2007-11-28 | merged ClientView into a non partial class. Will | Sean Dague | 5 | -3246/+3090 | |
make it easier to start breaking this up into more discreet functional classes | |||||
2007-11-28 | Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵ | MW | 5 | -36/+30 | |
LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param. | |||||
2007-11-28 | * Disambiguation in the 'sim is restarting message' that tells you 'which' ↵ | Teravus Ovares | 1 | -2/+2 | |
sim is restarting in the area. | |||||
2007-11-28 | * Restaring the sim works fine in grid mode now. Sims announce themselves ↵ | Teravus Ovares | 10 | -43/+147 | |
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine. | |||||
2007-11-27 | build ThrottleCheck function to clear up bits of the throttle | Sean Dague | 1 | -71/+27 | |
code. Fix typo on throttling Task packets incorrectly | |||||
2007-11-27 | moved out nested class to it's own file | Sean Dague | 2 | -15/+44 | |
2007-11-27 | some variable renames to help me read the throttle code | Sean Dague | 3 | -68/+68 | |
2007-11-27 | Fixed bug, where the clients in a region weren't told to kill a user's ↵ | MW | 2 | -0/+12 | |
avatar when that user teleported to a different region. | |||||
2007-11-27 | Remove unused function, one less warning | Sean Dague | 1 | -7/+0 | |
2007-11-27 | Fixed an event in the events chain in inter-region communications. | Teravus Ovares | 6 | -70/+284 | |
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode. | |||||
2007-11-26 | MainMap workaround. Map still does not fill in automatically, but one click ↵ | Brian McBee | 1 | -1/+9 | |
on map should return a decent portion of it. | |||||
2007-11-26 | * Disabled primitive count updates on Parcels for the moment, until we can ↵ | Adam Frisby | 1 | -0/+4 | |
move parcels into a module. | |||||
2007-11-26 | * Restarting regions with the estate tools works in sandbox mode. I'm still ↵ | Teravus Ovares | 8 | -25/+211 | |
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. | |||||
2007-11-25 | Added Region name to the terrain texture description that gets sent to the ↵ | Brian McBee | 1 | -0/+2 | |
asset server | |||||
2007-11-25 | Added new configuration item to User Server: X and Y of region to send user ↵ | Brian McBee | 1 | -1/+2 | |
to if their logon region is down. Known good region, sort of. | |||||
2007-11-25 | Rez new prims ON the ground, not halfway buried. Mantis 33. | Brian McBee | 1 | -4/+10 | |
2007-11-25 | * Added the ability to restart your individual sims from within them using ↵ | Teravus Ovares | 8 | -5/+287 | |
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again. | |||||
2007-11-25 | Ignore nullreferenceexception in removeclient. The avatar is already gone. | Brian McBee | 1 | -0/+5 | |
2007-11-25 | fixed order of map block requests to grid server. flipped map texture, as it ↵ | Brian McBee | 2 | -2/+17 | |
was upside down. | |||||
2007-11-24 | * Removed references to "new LLUUID()", replaced with LLUUID.Zero. | Adam Frisby | 2 | -2/+2 | |
2007-11-24 | * Added some bounds checks to the sendLandUpdate packet to deal with agents ↵ | Adam Frisby | 1 | -4/+4 | |
coming in from foreign regions. * Updated bounds-check of getLandObject to check for >= 256 rather than > 256. | |||||
2007-11-24 | * Changed reference to NullReferenceException to ↵ | Teravus Ovares | 1 | -1/+1 | |
System.NullReferenceException for Linux | |||||
2007-11-24 | Test storing terrain texture to grid assetserver on startup. Needed for main ↵ | Brian McBee | 1 | -1/+14 | |
map functionality. | |||||
2007-11-24 | * Added a way for the Region master user to kick individual users from their ↵ | Teravus Ovares | 6 | -21/+97 | |
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message. | |||||
2007-11-24 | Make remoting errors because of missing adjacent regions a little more user ↵ | Brian McBee | 1 | -20/+36 | |
and console friendly | |||||
2007-11-24 | * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵ | Teravus Ovares | 5 | -18/+59 | |
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... | |||||
2007-11-24 | *Shared Modules have feelings too! -- Shared Region Modules that are found ↵ | mingchen | 2 | -2/+10 | |
in DLLs are now correctly loaded automagically. | |||||
2007-11-24 | * Added a nice 'The Region is going down.' message to the user when the sim ↵ | Teravus Ovares | 5 | -3/+60 | |
owner issues 'shutdown' on the console. | |||||
2007-11-23 | *Fixed bug causing parcel prim counts to stop updating. | mingchen | 1 | -0/+13 | |
2007-11-23 | *Fixed bug that resulted in most land settings being sent to the client. ↵ | mingchen | 1 | -1/+1 | |
Media settings/parcel name are now correctly sent. | |||||
2007-11-23 | * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵ | lbsa71 | 1 | -5/+4 | |
CurrentScene (as that is not set initially, and hence the command was a bit unintuitive) | |||||
2007-11-23 | * added some functions for use in raytracing. They're kind of crappy now, ↵ | Teravus Ovares | 6 | -0/+224 | |
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D | |||||
2007-11-23 | Fixed Terrain rescale command | Brian McBee | 1 | -1/+1 | |
2007-11-22 | * Added more comments | Teravus Ovares | 2 | -7/+10 | |
* Tweaked the esoteric throttler parameters again. | |||||
2007-11-22 | * Added another code path to skip the packet throttle queues when there's no ↵ | Teravus Ovares | 1 | -7/+73 | |
need to queue the packet up. | |||||
2007-11-22 | * Quelled a Log format exception in the logging routines. | Teravus Ovares | 2 | -5/+10 | |
* Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list. | |||||
2007-11-22 | Created a client driven packet throttler. The sim now respects the client's ↵ | Teravus Ovares | 3 | -21/+434 | |
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising. | |||||
2007-11-22 | * Added code to capture the draw distance setting from the client. | Teravus Ovares | 4 | -13/+113 | |
* Added a support function to InnerScene to calculate the distance between two vectors. | |||||
2007-11-21 | Fixed bug that can lead to infinitive loops | MW | 1 | -0/+6 | |
2007-11-21 | * Did some initial work for prim crossing. Just glue so far. | Teravus Ovares | 11 | -11/+321 | |
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. | |||||
2007-11-20 | fix for mantis #2 from Justin Casey (IBM) | Sean Dague | 2 | -3/+12 | |
2007-11-20 | patch for llDie from Kurt Taylor (IBM) | Sean Dague | 1 | -1/+1 | |
2007-11-20 | per chi11ken: adding check for out-of-bounds avatars in POS | Brian McBee | 1 | -0/+18 | |
2007-11-20 | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 1 | -0/+10 | |
2007-11-20 | fixed potential reference invalidation and array out of bounds exception in ↵ | Jeff Ames | 1 | -2/+4 | |
basicphysics | |||||
2007-11-20 | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 1 | -21/+26 | |
load in POS |