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2012-04-30refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 ↵Justin Clark-Casey (justincc)1-73/+75
into SendControlsToScripts() (instead of SendControlToScripts()).
2012-04-30Fixed: scripted controls didn't work if the avatar was sitting downOren Hurvitz1-9/+15
This fixes a bug introduced in 6473674bbf6ce006512083902e8ff1796d8c8b22
2012-04-28Comment out debug [ASYNC DELETER] messages for now.Justin Clark-Casey (justincc)1-5/+5
2012-04-28Remove mono compiler warning. Adjust message log to error from infoJustin Clark-Casey (justincc)1-2/+2
2012-04-28Put scene object related console commands into new "Objects" help category ↵Justin Clark-Casey (justincc)2-13/+17
rather than "Regions"
2012-04-27Revert "Revert "Implement bulk inventory update over CAPS (not recursive by ↵Justin Clark-Casey (justincc)1-1/+47
design,"" This reverts commit a90b0e302c110068cec0ee7109e796d2d5fdab4d. Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27Revert "Implement bulk inventory update over CAPS (not recursive by design,"Justin Clark-Casey (justincc)1-47/+1
This reverts commit 6e7f13a72d4e43f8ca564247e0b56bf5706bbdb1.
2012-04-27Add flags information (phantom, physics, etc.) to "show object" and "show ↵Justin Clark-Casey (justincc)1-0/+2
part" console commands
2012-04-27Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2-20/+32
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc.
2012-04-27If a Grid God teleports then include the Godlike teleport flag. This can ↵Oren Hurvitz3-9/+45
affect the starting position in the destination region.
2012-04-27Use DotNetZip to compress OARs and IARs.Oren Hurvitz2-2/+8
DotNetZip provides much better compression than standard .NET.
2012-04-27minor: style adjustments in SensorRepeat, mainly related to patch from stoehrJustin Clark-Casey (justincc)1-3/+4
2012-04-27Fixing wrong position of llSensor, SensePoint wasnt following the rotation ↵Stefan_Boom1-8/+22
of the root prim.
2012-04-27MapImageService: changed the event at which the map tiles are uploaded, ↵Diva Canto1-3/+12
because they were being uploaded before the region was registered with the grid
2012-04-27Minor change in error message (HG teleport failures)Diva Canto1-1/+1
2012-04-27Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)43-206/+126
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
2012-04-26OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.Oren Hurvitz1-13/+12
OSSL permissions are now controlled in OpenSim.ini.
2012-04-26When creating an OAR, objects where the user is the Creator are always ↵Oren Hurvitz1-2/+7
included, regardless of their permissions. The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26Tweak log messages on local region to region teleport path to help with ↵Justin Clark-Casey (justincc)5-25/+48
problem resolution.
2012-04-26Add a version of osNpcSay that takes a channel number Mantis 5747Talun6-10/+144
osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵Justin Clark-Casey (justincc)1-35/+35
analysis complexity
2012-04-26minor: Add more detail to unauthorized caps client messageJustin Clark-Casey (justincc)1-1/+4
2012-04-26minor: Add region name to dropped inbound packet messageJustin Clark-Casey (justincc)1-1/+3
2012-04-26minor: Add avatar name to removing agent log messageJustin Clark-Casey (justincc)1-2/+2
2012-04-25Comment out avatar move to target message for now.Justin Clark-Casey (justincc)1-3/+3
2012-04-25Add a configuration switch to turn on/off the use of the trashMic Bowman2-1/+3
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
2012-04-25Port Avination link order to make OpenSim behave like SL. Make Primstar ↵Melanie2-7/+47
scripts work. Fixes Mantis #5990
2012-04-25Add try/catch around Json script method registration to avoild some issuesMic Bowman1-15/+24
with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971
2012-04-24Slight rewording of output messages.Diva Canto1-1/+1
2012-04-24HG: Moved User-level code down to the HGEntityTransferModule where it belongs.Diva Canto2-14/+14
2012-04-25Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie1-1/+12
2012-04-25zero out SP velocity before calling SP.Teleport(), as the client expects ↵Justin Clark-Casey (justincc)1-0/+1
(though this is also effectively done by physics at the moment)
2012-04-25refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2-17/+1
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)3-1/+43
2012-04-25Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)1-15/+14
2012-04-25Comment out the noisier AVFACTORY log messages for now.Justin Clark-Casey (justincc)1-4/+6
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25Improve teleport log debug and error messages to tell us who is teleporting.Justin Clark-Casey (justincc)1-3/+14
2012-04-24Minor improvements to loggingOren Hurvitz4-11/+16
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24OSSL: fixed the threat level check for osParseJSONNewOren Hurvitz1-1/+1
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ↵Justin Clark-Casey (justincc)1-0/+1
from ODEPrim.SetGeom. This occurred in 7a574be3fd from Sat 21 Apr 2012. This should fix collision detection. Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-23Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto4-8/+8
2012-04-24Add online/offline indicator to "friends show" region console command.Justin Clark-Casey (justincc)1-3/+14
Improve output table formatting.
2012-04-24Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)6-49/+127
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help. Threat level high.
2012-04-23Replace common code to fetch self inventory item (as opposed to uuid) with ↵Justin Clark-Casey (justincc)1-155/+76
GetSelfInventoryItem() However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_ApiJustin Clark-Casey (justincc)1-94/+42
There's no point look up an item ID that we already have.
2012-04-23Mantis 5977 Corrections to llRegionSayToTalun5-58/+100
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-22refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2-72/+12
2012-04-22Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵Justin Clark-Casey (justincc)1-0/+2
order to test more code paths.
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)6-32/+382
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since ↵Justin Clark-Casey (justincc)2-10/+20
disableBody() sets Body == IntPtr.Zero on all code paths.