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2007-11-05Fixed the MyNpcCharacter errorsMW1-4/+4
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa713-25/+29
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW6-63/+113
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-05prim cuts in ODEdan miller8-508/+499
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
2007-11-05Changed it so opensim.exe should scan for new application plugins every time ↵MW1-0/+1
its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
* Ignored some bins
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2-4/+15
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-04Some more refactoringMW7-195/+267
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code ↵MW1-42/+21
out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04normalized line endingsJeff Ames1-17/+17
2007-11-04Added forgotten IApplicationPlugin fileMW1-0/+17
2007-11-04normalized line endingsJeff Ames2-867/+867
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW3-14/+73
velocity.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW7-56/+70
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok3-56/+114
it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03First part of Scene refactoring:MW9-760/+1075
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen3-2/+31
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-15/+16
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok10-63/+114
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-02Added temporary try catch to udpserver while testing something out (will ↵MW1-1/+7
remove later)
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen5-52/+87
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01* Diuerse beavtificatemslbsa7121-99/+101
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok1-289/+312
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-11-01Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen11-3251/+0
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke4-9/+22
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first ↵Charles Krinke1-2/+19
transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
2007-10-31redefault to sqlite for all services, especially now thatSean Dague1-4/+4
we can run without a config file
2007-10-31* Added a streamhandler that does streams both in and outlbsa711-1/+1
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31some small changesMW4-10/+12
2007-10-31fixed filenames in log messagesJeff Ames6-8/+8
2007-10-31made illogical bitwise operations logicalJeff Ames4-7/+7
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke6-43/+177
all three physics plugins.
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax7-10/+29
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames4-26/+61
2007-10-30* Optimized usingslbsa71182-5541/+8023
* Shortened type references * Removed redundant 'this' qualifier
2007-10-30* Deleted .user filelbsa711-12/+0
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW65-87/+84
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-37/+43
* Fixed introduced bugs in ScenePresence
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa715-56/+80
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW11-23/+241
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames2-70/+70
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-28Added preliminary support for sitting on primsJeff Ames4-18/+113
2007-10-28*Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen1-15/+15
specify either a filename (will use the default config path, or you can specify a full path.