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2011-04-15Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...Diva Canto2-25/+12
2011-04-15refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)1-42/+59
2011-04-15minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)1-4/+3
2011-04-15refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)1-143/+159
2011-04-14Add ColladaMesh switchBlueWall2-3/+21
2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)7-15/+15
2011-04-15remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)1-1/+3
2011-04-15extend TestLoadCoalesecedItem() to check loaded object ids and positionsJustin Clark-Casey (justincc)1-1/+7
2011-04-15Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)5-32/+90
2011-04-14implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)2-4/+48
2011-04-14simplify InventoryArchiveTestCase setupJustin Clark-Casey (justincc)1-18/+2
2011-04-14simplify TestSaveItemToIarV0_1()Justin Clark-Casey (justincc)1-18/+2
2011-04-14simplify TestRezObject()Justin Clark-Casey (justincc)1-17/+1
2011-04-14Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)1-3/+1
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2-41/+20
2011-04-13Comment out the warning if the prioritizer runs without a fullyMic Bowman1-1/+5
2011-04-13Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)1-54/+13
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)3-5/+24
2011-04-13refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)3-16/+39
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)2-7/+11
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)7-9/+374
2011-04-13Add ColladaMesh switchBlueWall2-3/+21
2011-04-13factor out some test code into the SetUp()Justin Clark-Casey (justincc)1-14/+15
2011-04-13Add a regression test for rezzing a single object into a scene from user inve...Justin Clark-Casey (justincc)3-1/+145
2011-04-12force mesh proxy for simple box prims with path cutdahlia2-0/+6
2011-04-12Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to Open...Diva Canto11-12/+2
2011-04-12Implemented terrain save-tile command. Does the opposite of load-tile. For no...Diva Canto7-0/+132
2011-04-12Bug fix in object serialization -- sculpt data was wrong.Diva Canto1-1/+1
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2-26/+2
2011-04-12If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)1-1/+1
2011-04-12Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)1-7/+13
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2-5/+58
2011-04-11minor: remove now inaccurate commentJustin Clark-Casey (justincc)1-1/+1
2011-04-11minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-10/+4
2011-04-11minor: adjust some spacing and indentationJustin Clark-Casey (justincc)1-10/+10
2011-04-11Implimented HTTP_VERIFY_CERT for llHttpRequestE. Allen Soard1-3/+31
2011-04-11create "config show" as a region console command synonym for "config get".Justin Clark-Casey (justincc)1-5/+13
2011-04-11Make it more obvious when it happens that DLL plugin loading fails. Improve ...Justin Clark-Casey (justincc)1-1/+2
2011-04-11Removed some priority queue debugging codeMic Bowman1-80/+0
2011-04-10Changed the "not in scene" check in the prioritizier to justMic Bowman1-2/+3
2011-04-10Split the priority queue class into a seperate file. LLClientViewMic Bowman2-205/+245
2011-04-10Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman1-2/+2
2011-04-10Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-10Implements adaptive queue management and fair queueing forMic Bowman2-120/+304
2011-04-08Add support for the new display name related functions in LSL. This does notMelanie5-4/+97
2011-04-08trivial whitespace removal to trigger a panda rebuildJustin Clark-Casey (justincc)1-11/+3
2011-04-06Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)1-1/+1
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2-4/+28
2011-04-06Improve previous ILandObject method doc.Justin Clark-Casey (justincc)3-49/+87
2011-04-06Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2-18/+48