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2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker10-4/+16
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-08-23Patch #9171Melanie Thielker3-6/+53
Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
2008-08-22* Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares5-182/+704
* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
2008-08-22* Allow an exception generated in ProcessOutPacket to travel up the stackJustin Clarke Casey1-27/+16
* It is dealt with correctly further up, at which point the user is also notified and the failure recorded as a statistic
2008-08-22bug fixes:Dr Scofield1-1/+2
- GridInfoServices was not paying attention to location of ini file - typo in RemoteAdminPlugin
2008-08-22Cleaned up some warningsDahlia Trimble1-2/+2
2008-08-22Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble3-56/+56
references to save memory as it was unused
2008-08-21Mantis#904. Thank you kindly, Jonc for a patch that solves:Charles Krinke1-3/+9
LocalLoginService does not send the last position coords in the login response. This patch fixes the issue.
2008-08-21Mantis#1990. Thank you kindly, Nlin and M.Igarashi for a patch that:Charles Krinke1-0/+6
This patch improves LSL conformance by inserting a 0.2 second delay into llSetPos/llSetRot, as the function specification states. Thanks to M. Igarashi for the patch.
2008-08-20Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker7-8/+157
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames3-4/+4
2008-08-19Fixes the previous commit of llMakeLink for Shared/Melanie Thielker1-2/+2
2008-08-19Mantis #2001Melanie Thielker2-2/+62
Thank you, nlin, for a patch that implements part of llCreateLink - DotNetEngine implementation by nlin. - Shared/ port by me.
2008-08-19Mantis #1999Melanie Thielker1-0/+3
Allow the sim owner to add estate managers to any estate on the sim
2008-08-19Packet type exclusion (Mantis #2004)Melanie Thielker1-2/+4
Exclude SimStats packets from ack appending.
2008-08-19Attachment persistence (Mantis #1711)Melanie Thielker1-10/+19
Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
2008-08-19Moves one file to it's proper locationMelanie Thielker1-0/+43
2008-08-19Fix region crossings and access to inventory after changing regions withinMelanie Thielker4-7/+50
the same simulator
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames4-9/+8
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
2008-08-19Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2-11/+45
Attachments now persist across logouts. Mostly untested.
2008-08-19* This reverts a change where m_regions[RegionHandle] was replaced instead ↵Teravus Ovares1-2/+7
of removed in LocalBackEndServices It used to be like the change above a long long time ago but we found that it caused intermittent neighbor connectivity issues. I added comments above it so that it's looked at more closely next time.
2008-08-19Sync OpenSim/Region/ScriptEngine/{Common,Shared}/LSL_Types.cs.Mike Mazur2-91/+106
2008-08-19Apply Godfrey's patch (originally in r5872) to Shared/LSL_Types.cs as well.Mike Mazur1-2/+94
2008-08-19Update svn properties, formatting cleanup.Jeff Ames4-59/+31
2008-08-19Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker4-21/+50
Attachments now save to MySQL. No reattach on login yet.
2008-08-18* It appears that sometimes some IClientAPI reference is not being released, ↵Justin Clarke Casey2-5/+56
resulting in continual execution of the CheckConnectivity timer method * For now, just turn off this timer when we close the connection * Also some minor help refactoring creeps in to this revision.
2008-08-18Change LowpriorityTask to be ThrottleType.Task | ThrottleType.LowPriority to ↵Melanie Thielker2-8/+8
make the flag nature of this value more clear.
2008-08-18* maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares1-4/+7
2008-08-18* Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares1-10/+177
projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
2008-08-18* Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares1-20/+65
using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
2008-08-18* Text/comment cleanup in MapImageModuleTeravus Ovares1-30/+6
2008-08-18Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames2-78/+79
2008-08-18Formatting cleanup.Jeff Ames100-2028/+1983
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames4-48/+48
2008-08-17Change the deselect processing to prevent gratuituous full updateMelanie Thielker1-14/+42
when an attachment is deselected.
2008-08-17Mantis#1974. Thank you BlueWall for a patch that:Charles Krinke1-0/+42
adds handling for PRIM_PHYSICS, PRIM_PHANTOM in llSetPrimitiveParams()
2008-08-17Add some locking on m_undo in SceneObjectPartMelanie Thielker1-15/+25
2008-08-17* Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2-100/+478
generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
2008-08-17Add the IInventoryModule interface and a sample method callMelanie Thielker2-13/+32
to Scene.INventory.cs
2008-08-17Patch for Adam: Add two new permissions options to Opensim.ini.exampleMelanie Thielker1-3/+7
and the permissions module
2008-08-17* half of the attachmentpoint skull fixTeravus Ovares1-0/+17
* There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames3-46/+54
2008-08-16Mantis#1971. Thank you kindly, BlueWall for a patch that:Charles Krinke1-2/+40
The included patch enable handling for PRIM_FULLBRIGHT in llSetPrimitiveParams().
2008-08-16* re-order an operation to check for NaNs in the maptile shadow routine.Teravus Ovares1-4/+4
2008-08-16* Move GridInfoService into Framework.Communications and eliminate ↵Justin Clarke Casey1-1/+1
Common.Communications for now (since this was the only class in that project)
2008-08-16* Insert a new 'set log level [level] command on the console'Justin Clarke Casey2-1/+1
* The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands * Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log * This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code. * But I think that it's a little more user friendly to make this doable via the console.
2008-08-16* One more terrain shadow debug helper.Teravus Ovares1-15/+29
2008-08-16Mantis#1970. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke1-20/+9
This patch improves fetching of inventory from several minutes to a few seconds.
2008-08-16Mantis#1969. Thank you kindly, Tyre for a patch that:Charles Krinke1-15/+26
Type casting the normalized vector 'lookat' to int results to <0,0,0>. This patch also adds an overload to RequestNeighbourInfo (currently unused) that will come handy for some features I'm working on.
2008-08-16Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke8-2/+356
Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.