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2008-05-14* Applying patch from Melanie to expose godlevel to modules.Adam Frisby1-0/+5
2008-05-14* Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2-0/+15
2008-05-14From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-40/+2
More scipt engine cleanup - removed not needed or improper use of NotImplemented and Console.WriteLine
2008-05-14* Added standard copyright and removed un-necessary using of ↵Teravus Ovares1-1/+0
libsecondlife.Packets
2008-05-14* Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares4-38/+44
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14More formatting cleanup. Minor refactoring.Jeff Ames1-7/+1
2008-05-14Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares3-2/+17
2008-05-14More formatting cleanup.Jeff Ames9-46/+61
2008-05-14Formatting cleanup.Jeff Ames27-155/+152
2008-05-14* Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares1-0/+1
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares5-26/+60
* Down to 65 warnings.
2008-05-14* Removed 19 warningsTeravus Ovares6-7/+7
2008-05-14* Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares4-27/+62
2008-05-14* Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares1-0/+7
2008-05-14* Applying Melanie's FriendList related crash patch. She discovered that ↵Teravus Ovares1-1/+8
.NET throws a different error then mono does. Thanks Melanie!
2008-05-13* Tweaked a regex that was returning invalid results in some cases.Teravus Ovares1-1/+1
2008-05-13*Locked objects can now be unlockedmingchen1-1/+1
2008-05-13*Locked objects now delete after accepting warning as expectedmingchen1-9/+9
2008-05-13* Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey1-8/+3
2008-05-13* Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey3-21/+29
directly to the world
2008-05-13*Fixed compile error on last commitmingchen1-1/+2
2008-05-13*Objects now delete correctlymingchen1-4/+5
2008-05-13* Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby1-2/+2
fixing a really dumb bug.
2008-05-13* Some more bulletx physics fixes from Jed (DeepThink)Adam Frisby1-14/+14
2008-05-13*Complete redo of the permissions modulemingchen14-612/+855
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-13* Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares3-3/+62
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13* Fixed directory not found when saving Mesh previews (my bad, I was testing)Teravus Ovares1-1/+1
2008-05-13* Committing meshmerizer patch from Dahlia. Thanks Dahlia!Teravus Ovares1-185/+269
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) * The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow. * The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-12my last patch didn't actually get the sun to possition correctly, butSean Dague1-3/+5
now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.
2008-05-12move the sun based on localtime instead of utc. Now it won't set for me atSean Dague1-4/+10
3pm any more.
2008-05-12Move animation handling from ScenePresence into its own class.Jeff Ames3-152/+259
2008-05-12* If a region running in grid mode fails to login to the grid service, ↵Justin Clarke Casey5-18/+38
startup will now terminate instead of carrying on (and thus burying the error message)
2008-05-12* Minor: Initial cleaning up of some of the grid sim login messagesJustin Clarke Casey1-0/+5
2008-05-12From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-22/+53
This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage.
2008-05-12Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames1-1/+3
(bug #1239).
2008-05-12Refactoring animation handling in ScenePresence.Jeff Ames1-143/+101
2008-05-12Formatting cleanup.Jeff Ames5-90/+65
2008-05-11Update svn properties.Jeff Ames2-763/+763
2008-05-11* Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵Teravus Ovares1-0/+5
shouts, 'This is my sim, get out!'
2008-05-110001199: [PATCH] Add support for default animations Teravus Ovares4-8/+89
From Melanie... Thanks Melanie! .
2008-05-11* Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares1-1/+14
a rootpart that isn't found. Added a way to tell if it's an attachment.
2008-05-11* Changed implicit string conversion to LSL_Types.LSLString in money event ↵Teravus Ovares3-3/+6
of the key of the payer to an Explicit one. * Fixes Mantis: #1045
2008-05-11* Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!Adam Frisby1-4/+36
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby6-6/+781
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares3-58/+99
Properties.
2008-05-10* More OutPacket refactors.Teravus Ovares4-157/+26
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares3-21/+33
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares3-19/+45
2008-05-10* Experiment in Zerocoding.Teravus Ovares4-12/+35
2008-05-09* Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵Justin Clarke Casey3-4/+5
merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure