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2008-10-03Attempt to prevent attached prims from being persisted. Attachments withMelanie Thielker1-1/+1
invisiprim refresh scripts get sent to the database and remain there when the agent logs out. This tries to prevent that.
2008-10-03Mantis#2307. Thank you kindly, Godfrey for a patch that solves:Charles Krinke1-11/+7
In Second Life's implementation of llParseString2List(), all spacer strings which occur within the source string are included in the resulting list. In OpenSim's implementation, any spacers occurring at the beginning of the string are discarded; furthermore, if multiple spacers occur between non-spacer elements, or at the end of the source string, only the first spacer is added to the resulting list; the remainder are discarded.
2008-10-03Mantis #2317Melanie Thielker4-3/+20
Thank you, fusspawn, for an implementation of osGetSimulatorVersion. This patch removes the llRequestSimulatorData(..., 128) hack and implements the functionality as an osFunction.
2008-10-02Mantis #2282.Homer Horwitz1-1/+1
Thanks tglion for the necessary info to solve an ArgumentOutOfRangeException during region start.
2008-10-02Added the first version of the MapSearchModule, which allows you to search forHomer Horwitz1-0/+119
regions in the in-world map. It currently only returns the first region that matches the search string; in a future version it will return more search results. Note: File added; run runprebuild.
2008-10-02- Fixed a small off by one error in sending MapBlocksHomer Horwitz1-1/+1
- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
2008-10-02Square hollow size in cylinder meshes were a little too small - fixed.Dahlia Trimble1-0/+2
2008-10-01- Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz4-2/+31
- Implemented llMapDestination.
2008-10-01* minor: oh, and comment out the now unused logger as wellJustin Clarke Casey1-2/+2
2008-10-01* minor: Comment out temporarily statistical counter I accidentally left in ↵Justin Clarke Casey1-1/+1
from the last commit
2008-10-01* Try bumping packet resend timeout up to 2 seconds instead of 1Justin Clarke Casey1-9/+22
* This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently reproduce this. * Might really need some throttling of packet send to the client on the OpenSim end.
2008-10-01* refactor: rename interface to put standard I prefix in frontJustin Clarke Casey3-5/+5
2008-10-01* Fix bug in LLPacketHandler where the tickcount when a packet was ↵Justin Clarke Casey2-9/+21
approximately sent was not being stored in the ack record * This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
2008-10-01a little (incomplete) hackery in the IRC module to allow run-time connection ↵Dahlia Trimble1-11/+74
changes
2008-10-01Added functions to find prims by nameJohan Berntsson2-0/+37
2008-10-01* Fixed a mangled Seed caps handler definition on login to region in ↵Teravus Ovares2-13/+127
standalone where port wasn't the http port. * Removed spurious warning message * More debug in EventQueueGet Module to figure out why we're loosing the handlers.
2008-09-30* Replacing Net.HttpListener with HttpServer. Teravus Ovares1-9/+10
* This is a HUGE update.. and should be considered fraut with peril. * SSL Mode isn't available *yet* but I'll work on that next. * DrScofld is still working on a radical new thread pump scheme for this which will be implemented soon. * This could break the Build! This could break your Grid!
2008-09-30initial version of a meeting concierge module.Dr Scofield1-0/+213
2008-09-30- a couple of minor code cleanups in RestInventoryServicesDr Scofield3-58/+71
- cleanups and more comments in ChatModule and IRCBridgeModule - adding Name support in ScenePresence
2008-09-30And one more. lThat should make all scripts start for everyoneMelanie Thielker1-1/+1
2008-09-30Add two more default script engine paramsMelanie Thielker2-2/+2
2008-09-30Add the default script engine to the script creation from archive loadingMelanie Thielker1-1/+1
to make scripts loaded from oar start
2008-09-30* Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby1-0/+4
and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
2008-09-30Allow create-region to load files from arbitrary locationsMelanie Thielker1-1/+6
2008-09-30* Get the code up to speed with my -#dev e-mail example. (uncomment out ↵Teravus Ovares1-1/+11
lines 227 - 235 to test.
2008-09-30Update svn properties, minor formatting cleanup.Jeff Ames2-7/+3
2008-09-30Mantis#2300. Thank you kindly, Idb for a patch that solves:Charles Krinke3-32/+33
A number of the deprecated functions had missing parameters causing compile errors. These included: llSound, llMakeExplosion, llMakeFountain, llMakeSmoke, llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
2008-09-29Mantis#2299. Thank you kindly, Idb for a patch that:Charles Krinke3-12/+20
OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
2008-09-29* minor: forgot this small tidy in the last checkinJustin Clarke Casey1-2/+1
2008-09-29* minor: tidy up async sog deleterJustin Clarke Casey1-19/+18
2008-09-29* minor: remove warningJustin Clarke Casey1-5/+5
2008-09-29* refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey3-83/+165
out to a separate class
2008-09-29ApplyImpulse now forwards impulse in both local and global modes.Dahlia Trimble1-6/+3
2008-09-29From: rob smart (smartrob@uk.ibm.com)Dr Scofield1-6/+22
minor fixes to osParseJSON.
2008-09-29* Fix http://opensimulator.org/mantis/view.php?id=2189 for real this timeJustin Clarke Casey1-1/+8
* Ignore any exception encountered during shutdown rather than aborting the quit command
2008-09-29* minor: remove warningsJustin Clarke Casey1-3/+3
2008-09-29* reactor: move inventory archive classes into separate Inventory/Archiver ↵Justin Clarke Casey3-6/+5
directory * This is not yet a real module (and is arguably not a region module anyway)
2008-09-29* refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey3-5/+5
2008-09-29* Move existing inventory module into a 'Transfer' namespace, since that is ↵Justin Clarke Casey1-1/+1
the functional it actually fulfills
2008-09-29* check in missing files that caused the previous build breakJustin Clarke Casey2-0/+487
2008-09-29* Apply http://opensimulator.org/mantis/view.php?id=2294Justin Clarke Casey2-75/+18
* This is an initial basic experimental code for inventory import and export from the region server * Probably not yet ready for general use * Thanks Kayne!
2008-09-29fixes future mantis from SachaMagne.Dr Scofield1-1/+1
2008-09-29Mantis #2293Melanie Thielker1-0/+3
Same fix for the DNE
2008-09-29Mantis #2293Melanie Thielker1-0/+3
Fix a null reference exception when the exception thrown by a script is not a TargetInvocationException
2008-09-28Implement the plumbing for llSetVehicleType from the LSLCharles Krinke10-1/+70
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
2008-09-28Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke4-0/+34
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
2008-09-28Added the plumbing for llSetVehicleRotationParamCharles Krinke10-1/+69
in the classes between the LSL implementation and the underlying physics engines.
2008-09-28A little bit further with LLSetVehicleVectorParam.Charles Krinke1-1/+8
2008-09-28Add explicit CultureInfo to the script compile thread in DotNetEngine toMelanie Thielker3-0/+11
ensure that scripts will compile on nonenglish systems
2008-09-28Plumb the connection though from llSetVehicleVectorParamCharles Krinke10-33/+78
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.