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2013-04-04refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply...Justin Clark-Casey (justincc)1-10/+4
2013-04-04Fix bug where outstanding llHTTPRequests for scripts were not being aborted w...Justin Clark-Casey (justincc)3-32/+76
2013-04-03minor: Stop falsely logging that a teleport was being aborted on client logou...Justin Clark-Casey (justincc)1-3/+1
2013-04-03Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent val...Justin Clark-Casey (justincc)1-11/+2
2013-04-03Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than...Justin Clark-Casey (justincc)1-5/+6
2013-04-03fix minor race condition in SOP.SitTargetPositionLL where inconsistency could...Justin Clark-Casey (justincc)1-1/+1
2013-04-03minor: Make SOP.UpdateOffset() more consistent by checking against the same o...Justin Clark-Casey (justincc)1-7/+7
2013-04-02Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass()...Justin Clark-Casey (justincc)1-4/+4
2013-04-02BulletSim: create axis lock constraint with proper orientation andRobert Adams1-4/+2
2013-04-01BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams3-6/+20
2013-04-01BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams1-15/+18
2013-04-02Use Output instead of OutputFormat in appropriate places of XEngine status re...Justin Clark-Casey (justincc)1-2/+2
2013-04-02minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.Updat...Justin Clark-Casey (justincc)1-2/+0
2013-04-02Fix what appears to be a bug in HGUserManagementModule where it enables on th...Justin Clark-Casey (justincc)1-2/+1
2013-03-31BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams1-1/+8
2013-03-31BulletSim: not quite functional axis lock code.Robert Adams5-35/+43
2013-03-31BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams1-23/+23
2013-03-31BulletSim: fix line endings in BSActor*Robert Adams2-291/+302
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams5-112/+149
2013-03-31BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams4-74/+311
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie3-10/+74
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie3-11/+66
2013-03-30In the flotasm asset cache, if we get a request for a file that we're activel...Justin Clark-Casey (justincc)1-25/+27
2013-03-30refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to Infor...Justin Clark-Casey (justincc)1-9/+9
2013-03-29refactor: move the append magic number processing for attachments back up int...Justin Clark-Casey (justincc)1-6/+6
2013-03-29Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens4-65/+195
2013-03-29Check viewer 2/3 attachment calls against avatar appearance attachment data r...Justin Clark-Casey (justincc)3-26/+23
2013-03-29Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)4-2/+31
2013-03-29Revert "Try eliminating the pause before auto-reteleporting for a megaregion ...Justin Clark-Casey (justincc)1-1/+1
2013-03-29Add Location (relative), Rotation (Relative) and Rotation (World) to "show pa...Justin Clark-Casey (justincc)1-0/+3
2013-03-29Try eliminating the pause before auto-reteleporting for a megaregion now that...Justin Clark-Casey (justincc)1-1/+1
2013-03-29Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...Justin Clark-Casey (justincc)1-18/+0
2013-03-28Stop attempts to update/add existing attachments in user inventory when telep...Justin Clark-Casey (justincc)4-24/+25
2013-03-28Add "debug attachments" console command to allow highly verbose attachment lo...Justin Clark-Casey (justincc)1-61/+109
2013-03-28minor: remove some mono compiler warnings from EntityTransferModuleJustin Clark-Casey (justincc)1-5/+0
2013-03-28minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)1-27/+27
2013-03-28If the viewer has already rezzed any attachments itself, then ignore the simu...Justin Clark-Casey (justincc)3-11/+19
2013-03-28Fix regression tests by making a new NPC always trigger simulator side attach...Justin Clark-Casey (justincc)1-2/+2
2013-03-28Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...Justin Clark-Casey (justincc)3-39/+32
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams5-22/+35
2013-03-28BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams1-21/+29
2013-03-28Add back a log message when we attempt a megaregion auto-reteleportJustin Clark-Casey (justincc)1-0/+4
2013-03-28minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if...Justin Clark-Casey (justincc)1-4/+7
2013-03-28Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region...Justin Clark-Casey (justincc)1-1/+1
2013-03-28Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly...Justin Clark-Casey (justincc)2-4/+13
2013-03-28On the North and East sides of a megaregion, only consider regions within 256...Justin Clark-Casey (justincc)1-2/+2
2013-03-28minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)1-1/+1
2013-03-28Make HGLureModule track god like lures as well as normal lures, to see if thi...Justin Clark-Casey (justincc)1-1/+2
2013-03-28Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)1-0/+23
2013-03-28Remove some Console.WriteLines accidentally left in last commit cfb20f09Justin Clark-Casey (justincc)1-2/+0