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2007-11-18flying in POS should be a bit smootherJeff Ames1-4/+15
2007-11-18* Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares1-13/+23
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares13-74/+76
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18cleaned up some mono compiler warningsJeff Ames12-77/+65
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames5-43/+97
2007-11-18* Found several cases where prim set physical were not subscribing to ↵Teravus Ovares5-0/+26
physics events.
2007-11-18Made the background (ie empty space) colour of the exported map image blue.MW1-0/+2
2007-11-18Added "export-map <filename>" console command to the region server that will ↵MW2-0/+56
export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW8-64/+99
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-18For every problem there's a solution that is simple, neat and wrong.Dalien Talbot1-4/+1
Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :)
2007-11-18Looks like we're requesting the mapblocks for every agent - including Dalien Talbot1-1/+4
childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.
2007-11-18Second try at having a bandaid for the multiple logins crashDalien Talbot1-1/+8
2007-11-18Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot1-9/+3
different place...
2007-11-18Trap the error during the logout with connections to multiple sims on Dalien Talbot1-3/+9
the same box (error in closecircuit) - temp band-aid, should have a better fix.
2007-11-18Prevent the region crash in gridmode on bringing up the mapDalien Talbot1-5/+13
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot3-0/+11
2007-11-17improved avatar logic -- walk up low steps now, sortadan miller1-5/+21
2007-11-17minor POS tweak for speeddan miller1-5/+4
2007-11-17* Fix Null comparison for MonoTeravus Ovares1-2/+2
2007-11-17* Fixed space related SimCrasher ODE error when a prim disables itself ↵Teravus Ovares1-0/+37
because it's out of bounds and user moves it back into the space.
2007-11-17* fixed goofy documentation errorTeravus Ovares1-1/+1
2007-11-17* Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares1-0/+55
It's still unhandled, and useful data can be sent to the packet throttler :D
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW3-4/+16
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-17Out of a fog of alcohol and adenovirus, I present - POS!dan miller2-32/+219
EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV
2007-11-17minor cleanup of some dodgy bitsJeff Ames2-33/+15
2007-11-17added some POS gravityJeff Ames1-22/+17
2007-11-17* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵Teravus Ovares1-2/+4
work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts
2007-11-17* ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵Teravus Ovares1-2/+18
box to no longer be matching the client's view of where it should be.
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares4-23/+45
never stops.
2007-11-16*Added the TimeDilation property to Scenemingchen1-0/+5
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if ↵Teravus Ovares2-17/+41
you see a difference.
2007-11-16More cleaning up when deleting regions from a instance. NOTE: ↵MW7-17/+28
IGridServices.DeregisterRegion() method needs implementing for grid mode.
2007-11-16fixed some AssemblyInfo filesJeff Ames2-4/+4
2007-11-16added dummy POS physics pluginJeff Ames2-0/+359
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ↵Teravus Ovares3-56/+176
go )
2007-11-16* Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares1-1/+7
object updates since unlinking.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa717-29/+30
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15make Stopped a bit sloppier which should help address any float round off issuesSean Dague1-6/+7
2007-11-15* ODE - Started the refactoring process to allow breaking up the scene into ↵Teravus Ovares1-97/+146
smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation..
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa712-8/+15
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares7-5/+112
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14added first attempt at storing stopped physical objectsSean Dague1-1/+17
2007-11-14Added "show regions" console command that displays the list of regions in ↵MW1-3/+10
that instance and their X , Y locations. (as requested/suggested by ckrinke)
2007-11-14clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague1-21/+19
sure this remains working for you.
2007-11-14managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague1-0/+5
this means .net is fixed.
2007-11-14bury connect creation deeper down in case this is what .NET hatesSean Dague1-0/+1
2007-11-14random shot in the darkSean Dague1-3/+4
2007-11-14* ODE removes an unnecessary lock.Teravus Ovares1-3/+2
2007-11-14* Removes the console enumeration errors on sim start.Teravus Ovares1-10/+20
2007-11-14remove limit stanza, see if this helps.Sean Dague1-1/+1