Commit message (Collapse) | Author | Files | Lines | ||
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2007-12-01 | small bit of refactoring | MW | 1 | -1/+11 | |
2007-12-01 | the fix, so that trunk works again | MW | 2 | -5/+1 | |
2007-12-01 | Part 1 of a commit. This revision will not compile, part 2 will be added in ↵ | MW | 4 | -26/+72 | |
a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual. | |||||
2007-11-30 | mod packetqueue to use the throttle class container | Sean Dague | 1 | -75/+52 | |
2007-11-30 | the packet throttle stuff is duped enough that a | Sean Dague | 1 | -0/+95 | |
seperate container for this probably makes the limits easier to understand | |||||
2007-11-30 | starting to fill out PacketQueue, refactoring as I go. This | Sean Dague | 1 | -0/+252 | |
doesn't link into the rest of the code yet, and won't until it is complete. | |||||
2007-11-30 | Patch for mantis 0000015: Textures don't display in the object | Sean Dague | 2 | -4/+20 | |
properties window From Justin Casey (IBM) | |||||
2007-11-30 | *Refactored the initial raytracer so it doesn't use the Parent reference. | Teravus Ovares | 3 | -23/+48 | |
*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client. | |||||
2007-11-30 | added support for a console command script to be ran every 20 minutes (will ↵ | MW | 1 | -0/+20 | |
make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so.. | |||||
2007-11-30 | small change to OnSceneGroupMove event (in SceneEvents.cs) | MW | 2 | -10/+14 | |
2007-11-30 | * Refactored away permissions and physics flag duplications | lbsa71 | 1 | -31/+5 | |
2007-11-30 | * Made RegionUp virtual | lbsa71 | 1 | -1/+1 | |
2007-11-30 | * Removed permissions flag appliance from Xml deserialization | lbsa71 | 5 | -48/+66 | |
* Various code convention compliance | |||||
2007-11-30 | * Extended our semi-stupid implementation of in world object permissions to ↵ | Teravus Ovares | 6 | -13/+206 | |
show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best. | |||||
2007-11-30 | * Temporary fix for 'User already online' issue in standalone mode. | Teravus Ovares | 2 | -1/+12 | |
* Revert this once we get a working logoff. | |||||
2007-11-29 | add a few more parens to make sure that throttling condition | Sean Dague | 1 | -1/+1 | |
is really happening the way we want it to. | |||||
2007-11-29 | * Fixed neighbour range bug | lbsa71 | 9 | -58/+57 | |
* Various refactorings | |||||
2007-11-29 | * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵ | Teravus Ovares | 3 | -90/+108 | |
that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim. | |||||
2007-11-29 | *Added more information about the sim that you're connecting to in remoting ↵ | Teravus Ovares | 1 | -5/+15 | |
during the sim, regionup message. *Added the main cause for the remoting error to the console display. *This will make it easier to debug future remoting issues. | |||||
2007-11-29 | * Added a 50 second restart notify timer that gets reset when new regions ↵ | Teravus Ovares | 2 | -28/+32 | |
come up to give servers that host a lot of sims a long time to start listening. | |||||
2007-11-29 | * minor refactorings | lbsa71 | 2 | -7/+7 | |
2007-11-29 | * Locking on local scope variable does not make sense - every thread will ↵ | lbsa71 | 1 | -28/+22 | |
have its own * Locking on value, then changing it does not make sense - lock will happen on old reference * Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy | |||||
2007-11-29 | Changed to doing only 1 request to the grid server from main map. Hopefully ↵ | Brian McBee | 1 | -9/+1 | |
we are not requesting too much in one gulp. | |||||
2007-11-29 | * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵ | Teravus Ovares | 5 | -133/+205 | |
issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference. | |||||
2007-11-28 | I believe this turns throttling back on. I had expected | Sean Dague | 1 | -8/+8 | |
that the Queue would come in by reference, but it didn't appear to be. | |||||
2007-11-28 | merged ClientView into a non partial class. Will | Sean Dague | 5 | -3246/+3090 | |
make it easier to start breaking this up into more discreet functional classes | |||||
2007-11-28 | Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵ | MW | 5 | -36/+30 | |
LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param. | |||||
2007-11-28 | * Disambiguation in the 'sim is restarting message' that tells you 'which' ↵ | Teravus Ovares | 1 | -2/+2 | |
sim is restarting in the area. | |||||
2007-11-28 | * Restaring the sim works fine in grid mode now. Sims announce themselves ↵ | Teravus Ovares | 10 | -43/+147 | |
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine. | |||||
2007-11-27 | build ThrottleCheck function to clear up bits of the throttle | Sean Dague | 1 | -71/+27 | |
code. Fix typo on throttling Task packets incorrectly | |||||
2007-11-27 | moved out nested class to it's own file | Sean Dague | 2 | -15/+44 | |
2007-11-27 | some variable renames to help me read the throttle code | Sean Dague | 3 | -68/+68 | |
2007-11-27 | Fixed bug, where the clients in a region weren't told to kill a user's ↵ | MW | 2 | -0/+12 | |
avatar when that user teleported to a different region. | |||||
2007-11-27 | Remove unused function, one less warning | Sean Dague | 1 | -7/+0 | |
2007-11-27 | Fixed an event in the events chain in inter-region communications. | Teravus Ovares | 6 | -70/+284 | |
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode. | |||||
2007-11-26 | MainMap workaround. Map still does not fill in automatically, but one click ↵ | Brian McBee | 1 | -1/+9 | |
on map should return a decent portion of it. | |||||
2007-11-26 | * Disabled primitive count updates on Parcels for the moment, until we can ↵ | Adam Frisby | 1 | -0/+4 | |
move parcels into a module. | |||||
2007-11-26 | * Restarting regions with the estate tools works in sandbox mode. I'm still ↵ | Teravus Ovares | 8 | -25/+211 | |
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. | |||||
2007-11-25 | Added Region name to the terrain texture description that gets sent to the ↵ | Brian McBee | 1 | -0/+2 | |
asset server | |||||
2007-11-25 | Added new configuration item to User Server: X and Y of region to send user ↵ | Brian McBee | 1 | -1/+2 | |
to if their logon region is down. Known good region, sort of. | |||||
2007-11-25 | Rez new prims ON the ground, not halfway buried. Mantis 33. | Brian McBee | 1 | -4/+10 | |
2007-11-25 | * Added the ability to restart your individual sims from within them using ↵ | Teravus Ovares | 8 | -5/+287 | |
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again. | |||||
2007-11-25 | Ignore nullreferenceexception in removeclient. The avatar is already gone. | Brian McBee | 1 | -0/+5 | |
2007-11-25 | fixed order of map block requests to grid server. flipped map texture, as it ↵ | Brian McBee | 2 | -2/+17 | |
was upside down. | |||||
2007-11-24 | * Removed references to "new LLUUID()", replaced with LLUUID.Zero. | Adam Frisby | 2 | -2/+2 | |
2007-11-24 | * Added some bounds checks to the sendLandUpdate packet to deal with agents ↵ | Adam Frisby | 1 | -4/+4 | |
coming in from foreign regions. * Updated bounds-check of getLandObject to check for >= 256 rather than > 256. | |||||
2007-11-24 | * Changed reference to NullReferenceException to ↵ | Teravus Ovares | 1 | -1/+1 | |
System.NullReferenceException for Linux | |||||
2007-11-24 | Test storing terrain texture to grid assetserver on startup. Needed for main ↵ | Brian McBee | 1 | -1/+14 | |
map functionality. | |||||
2007-11-24 | * Added a way for the Region master user to kick individual users from their ↵ | Teravus Ovares | 6 | -21/+97 | |
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message. | |||||
2007-11-24 | Make remoting errors because of missing adjacent regions a little more user ↵ | Brian McBee | 1 | -20/+36 | |
and console friendly |