aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-03-15Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵MW1-0/+1
now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-14* Fix for Justincc's bug report #768 - Terrain looks rather phallic.Adam Frisby1-3/+6
2008-03-14* Remove stupid bug I just introduced where delinking would only delink one ↵Justin Clarke Casey1-12/+1
prim at a time. * Teaches me not to say stuff like 'this is now working'
2008-03-14* Minor - error message should be a warning. SpellingJustin Clarke Casey2-2/+2
2008-03-14* The rest of the fix necessary for mantis #766 - terse updates brokenJustin Clarke Casey3-16/+43
* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14Fix Mantis 636Sean Dague1-1/+1
2008-03-14* As yet incomplete fix for mantis #766 - terse updates brokenJustin Clarke Casey3-3/+27
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here
2008-03-14* You can leave godmode if you want now.Teravus Ovares4-6/+18
* Fixed a compile error.
2008-03-14* Added null root part guardlbsa714-22/+18
* Normalized some UUID handling * Compacted a few Contains/Add into Set
2008-03-14Attempt to fix mantis #741, could not replicate it myself. But the error ↵MW1-130/+137
was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
2008-03-14attempt to try to fix mantis issue # 613, which seems to be a threading ↵MW1-8/+8
issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.
2008-03-14Update svn properties.Jeff Ames5-265/+265
2008-03-14* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby10-213/+336
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)Teravus Ovares3-3/+70
2008-03-14* Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares9-18/+196
2008-03-14Update svn properties.Jeff Ames7-969/+969
2008-03-13some hackery with the VectorRenderModule to let you pass in a canvasSean Dague1-2/+13
size. Helps make the fonts crisp when using vector renderer as a text board.
2008-03-13* Added cautionary README.txtlbsa712-1/+10
2008-03-13* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa719-1139/+961
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.
2008-03-13* Put back a comment I just inexplicably zappedJustin Clarke Casey1-1/+1
2008-03-13Just a few commentsJustin Clarke Casey1-1/+5
2008-03-13* Very minor comment change to reflect the fact that eliminating spurious ↵Justin Clarke Casey1-2/+4
delink prim updates is low priority
2008-03-13remove the rex based voice chat. No current client implements this,Sean Dague4-716/+0
and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13* Change opensim.ini.example guidance on asset_database setting to be ↵Justin Clarke Casey1-10/+2
"local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13* Fix Mantis 761 (linking and delinking prims rapidly caused prims to ↵Justin Clarke Casey5-19/+55
'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now
2008-03-12there was a single instance where the log4net object was notSean Dague1-1/+1
static readonly. I suspect this was the cause of mantis #500.
2008-03-12* Fix mantis 757.Justin Clarke Casey4-26/+32
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-12* Don't abort (and keep failing) the update if one Entity gives us an ↵Justin Clarke Casey2-31/+44
exception when we try to update it * This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12* Since remoting exceptions occur quite often in some cases (e.g. when a ↵Justin Clarke Casey1-31/+65
neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey3-7/+16
* Reduce 'asset not found' console debug spam
2008-03-12Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW3-9/+11
thanks Grumly57.
2008-03-12* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2-2/+64
* Fixed a bug with the Smooth Area brush.
2008-03-12* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2-1/+4
2008-03-12Update svn properties.Jeff Ames1-51/+51
2008-03-12* Updated Terrain ModuleAdam Frisby1-3/+3
* Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12* Refactored some terrain brushes to move out some common functions into ↵Adam Frisby10-122/+79
TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-11Refactor out some duplicate code.Jeff Ames2-5/+5
2008-03-11* Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey1-1/+4
isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11* Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey1-1/+5
the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby1-2/+2
2008-03-11Eliminated several compiler warning messagesJohan Berntsson1-13/+1
2008-03-11The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson1-18/+5
2008-03-10* Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2-3/+22
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10ODEPluginTeravus Ovares11-0/+111
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares13-12/+259
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-09* Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2-66/+75
* Everyone try to push a physical prim across a region border now.
2008-03-09* Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby1-9/+19
closer. Bugs may be due to the water distribution pattern.
2008-03-09ODE PluginTeravus Ovares2-56/+75
* More cleanup * Less noise
2008-03-09Update svn properties.Jeff Ames1-339/+339
2008-03-09* Fix to the OlsenSphere brush to make it more powerful.Adam Frisby3-1/+341
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.