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2008-11-22Adding region up/down notifications to the PresenceModule. MessagingMelanie Thielker1-0/+42
Server portion remains to be implemented
2008-11-22Change the presence event signaturesMelanie Thielker1-2/+8
2008-11-22Check in the presence module skeletonMelanie Thielker1-0/+100
2008-11-22Enclose the inter-region IM sending in a try-catch for now to find possibly ↵Homer Horwitz1-178/+188
missed exceptions.
2008-11-22- Add a warning if the agent data of the destination of an IM isn't foundHomer Horwitz1-0/+6
- Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM.
2008-11-22Removing some direct console output for outputting ImprovedInstantMessage ↵Homer Horwitz1-1/+0
packets.
2008-11-22Fix build breakMelanie Thielker1-1/+1
2008-11-22Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker1-2/+2
have no entry set, part 1
2008-11-22Update svn properties, minor formatting cleanup.Jeff Ames2-2/+2
2008-11-22First stage group permissions plumbingMelanie Thielker4-0/+45
2008-11-22Mantis #2442Melanie Thielker4-7/+18
Attempt to reinstate the Object Entry flag in parcel settings
2008-11-21Introducing IPresenceModuleMelanie Thielker1-0/+44
2008-11-21- No need to build a list of regions and then only the first one.Homer Horwitz1-2/+4
- I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works.
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker21-436/+436
the internals of the permissions module adapter sane
2008-11-21* Comment out unused access time method in MSSQLJustin Clarke Casey1-1/+0
* This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey18-187/+240
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-21* Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2-2/+17
deleter by hand * After the crank, assert that the object has now been removed from the scene
2008-11-21Update svn properties, minor formatting cleanup.Jeff Ames5-12/+11
2008-11-21* Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2-4/+12
things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
2008-11-21* On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey3-15/+21
the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
2008-11-21* minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey1-1/+1
2008-11-21* Improve and correct messages given to the user when permission is denied ↵Justin Clarke Casey1-3/+8
for a particular OSSL function * I don't believe that the extra information given is anything that couldn't be worked out by trial and error
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker7-195/+116
2008-11-21Allow selecting group objects and selecting objects by owner from theMelanie Thielker1-0/+5
parcel dialog.
2008-11-21Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker4-8/+16
of objects by owner name
2008-11-21Prevent a null reference when giving items.Melanie Thielker1-0/+6
2008-11-20* refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey3-15/+17
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20* Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey3-13/+40
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20* Add a scratch test for removing a client from a sceneJustin Clarke Casey2-2/+19
2008-11-20* Add forgotton tag to existing remove scene object testJustin Clarke Casey2-0/+27
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey7-7/+1003
root agent scene test
2008-11-20From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague3-6/+9
Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
2008-11-19* Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey6-9/+69
connection (though not yet an actual ScenePresence)
2008-11-19Guard against a strange nullref in ODEMelanie Thielker1-0/+5
2008-11-19Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke4-5/+52
Implementing "Play sound inworld". Currently a WIP .
2008-11-19Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke2-2/+53
Attached patch implements llCollisionSound. Thanks T. Sado.
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker16-297/+301
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker22-545/+430
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19Ensure that the physics representation of a deleted object is also removedMelanie Thielker1-1/+1
2008-11-19Fix deleting object that have been persisted already from the DBMelanie Thielker2-1/+6
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker4-5/+1
texture sending. Grain of salt not included.
2008-11-18Remove perts of jhurliman's AD security patch that had slipped inMelanie Thielker1-8/+0
2008-11-18Prevent a nullref when building new prims while others watchMelanie Thielker2-1/+3
2008-11-18Apply JHurliman's texture sender patchMelanie Thielker1-10/+43
2008-11-18* Added and removed debug information relating to client connectionsAdam Frisby4-3/+11
* Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
2008-11-17Prevent the texture downloader from locking a null object when a downloadMelanie Thielker1-0/+3
hits bad data
2008-11-17Make newly created prims be the correct groupMelanie Thielker5-9/+10
2008-11-17Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker1-25/+33
2008-11-17Fix a few small issues with the progressive texture-download:Homer Horwitz2-11/+12
- The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
2008-11-17Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker4-1/+28
group