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2011-07-04Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)2-39/+74
This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled.
2011-07-04refactor: Split file cache manipulation code into separate methods, as has ↵Justin Clark-Casey (justincc)1-102/+131
already been done for the memory cache
2011-07-04Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)2-0/+84
Disabled temporarily since file system caching disrupts subsequent test runs
2011-07-02If a user has the rights to edit a parcel's properties, then also allow them ↵Justin Clark-Casey (justincc)1-4/+4
always to enter that parcel. This is patch http://opensimulator.org/mantis/view.php?id=5567 Thanks Snoopy!
2011-07-02Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)4-4/+73
the scene presence exists
2011-07-02refactor: simplify existing npc code by creating them directly rather than ↵Justin Clark-Casey (justincc)1-102/+37
indirectly via a timer no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
2011-07-01Make default serverside_object_permissions = true since this better matches ↵Justin Clark-Casey (justincc)2-2/+2
user expectations. It also matches the default setting in the OpenSim.ini.example file
2011-07-01fix build break I just introducedJustin Clark-Casey (justincc)1-2/+1
2011-07-01Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)4-27/+164
If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests. Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling. This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads. Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
2011-06-29Allow physics proxy generation for meshes using new asset format.dahlia2-5/+21
Fix an invalid cast exception while decoding new mesh asset format.
2011-06-29Don't follow inventory links of links.Justin Clark-Casey (justincc)1-1/+4
This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder No viewer has been observed to set these up as of yet. If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion
2011-06-29refactor: simplify redundant double containing folder checkJustin Clark-Casey (justincc)1-2/+4
2011-06-29If an inventory link target is in the same folder as the source, then don't ↵Justin Clark-Casey (justincc)1-1/+6
recursively request that folder. Currently, this should never actually happen but certainly best to handle this case
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)7-43/+85
This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-28[PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams()Makopoppo1-0/+2
crashes throwing System.NullReferenceException Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28[PATCH] osSetSpeed() will accept float numberMakopoppo3-4/+4
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28[PATCH] Get osGetWindParam() and osSetWindParam() accessibleMakopoppo3-15/+14
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28[PATCH 1/2] Fixed the function names of some OSSL functions shown asMakopoppo1-3/+3
threat-level check error message Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-27minor: temporarily comment out the local status notify friends messages seen ↵Justin Clark-Casey (justincc)1-1/+1
on login/logout, since it's a bit noisy on the console. Please uncomment if/when this is still needed.
2011-06-24Changed actual default values of 'ServiceConnectorModule' and ↵Makopoppo3-3/+3
'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions
2011-06-24Optionally, don't delete previously compiled scripts on startupOren Hurvitz1-5/+14
2011-06-24Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)2-6/+195
works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24RegionReady Module:BlueWall1-0/+2
Add notification to neighbors when logins are enabled.
2011-06-24minor: method documentationJustin Clark-Casey (justincc)1-6/+8
2011-06-24Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)4-16/+54
rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-16Added a couple of guards and warnings to the MapImage/MapImageServiceModule.Diva Canto1-2/+12
2011-06-15Add localID to physical object creation functions.Mic Bowman5-5/+25
2011-06-15Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman1-4/+9
prim. Thanks, MisterBlue
2011-06-15Added an expiring cache for region information to theMic Bowman2-2/+169
RemoteGridService connector. Timeout is currently set at five minutes. Negative results are not cached. The result is that operations like send an instant message do not have to go through the grid service every time.
2011-06-14tweak messages. Make verbose inventory item save message give the item name ↵Justin Clark-Casey (justincc)2-3/+5
as well as item id and asset id
2011-06-13Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto1-22/+49
the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13Same processing of the "/" in the MapImageService Cap as the one in the ↵Diva Canto1-0/+6
login service.
2011-06-13Added experimental new capability URL called MapImageService meant to work ↵Diva Canto1-0/+119
with Kokua viewer if devs are willing to do it.
2011-06-13match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi1-5/+7
2011-06-12A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto1-6/+12
2011-06-12First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto3-4/+347
some issues with the zoom level -- TBD.
2011-06-11A few more cleanups on the way to close ↵Diva Canto1-11/+3
http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
2011-06-11Only send AgentOnline to the client if the friendsOnline list has elements. ↵Diva Canto1-1/+1
Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
2011-06-10Added a Sleep in between each site call, to slow the xml-rpc requests down.Diva Canto1-37/+40
2011-06-10More tweaking on the UserAgentServiceConnector: add constructor that does ↵Diva Canto1-1/+1
not do DNS lookup, and use that for friends notification.
2011-06-103rd way of reseting the HG Map. This time, don't use the grid service; ↵Diva Canto3-79/+71
instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
2011-06-11If the flotsam asset cache console command "fcache clear" is specified on ↵Justin Clark-Casey (justincc)1-11/+26
its own, clear both memory and file caches
2011-06-11Make the internal flotsam asset cache defaults match ↵Justin Clark-Casey (justincc)1-29/+35
config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present. For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
2011-06-10When serializing objects, stop accidentally using the green text colour ↵Justin Clark-Casey (justincc)1-1/+1
value for alpha This addresses http://opensimulator.org/mantis/view.php?id=5111
2011-06-10Save the sun's position in OARsOren Hurvitz2-0/+5
2011-06-10minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)3-0/+17
future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10New method for resetting the map on HG: do it only once upon changing grids, ↵Diva Canto2-33/+59
and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
2011-06-10partial update for new mesh asset format - handle both old and new formats ↵dahlia1-1/+5
for physics mesh
2011-06-10minor: add method doc to make it clear that click action is fired when the ↵Justin Clark-Casey (justincc)1-1/+10
click action is changed, not when a prim is clicked
2011-06-09The map breakage is actually at 2048!Diva Canto1-3/+3