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2008-05-15Committing Xantor's LLEuler3Rot still broken fix patch. Mantis 001235. ↵Teravus Ovares1-97/+44
Thanks Xantor!
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares9-114/+309
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-15remove my UserAppearance object, switch all code to useSean Dague1-3/+3
AvatarAppearance instead.
2008-05-15minor refactor of some properties for readabilitySean Dague3-15/+15
2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague3-241/+17
move the appearance sending bits to ScenePresence
2008-05-15add some additional bits to AvatarAppearance to make thisSean Dague1-0/+39
a more data friendly object
2008-05-15* Added about half of the planned ODE physics options to OpenSim.ini.example.Teravus Ovares3-61/+133
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
2008-05-15* Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ↵Teravus Ovares2-17/+326
Thanks Melanie! * Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript.. and a few more. The functionality in the default module returns true.
2008-05-15* Got rid of an old crufty sleep that was being called. Thanks for your ↵Teravus Ovares1-1/+1
support in load testing Adam's simulator was what pointed this old crufty sleep out. * Please, we need more load tests with profilers running. :D
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares8-42/+92
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares11-17/+38
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14* Start recording as a statistic the number of times we start blocking ↵Justin Clarke Casey1-2/+4
repetitive client requests for the same missing texture * This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14* Start recording initial complete avatar inventory retrieval failures from ↵Justin Clarke Casey1-1/+5
the region server * In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton. If this fails, login is halted completely. * Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
2008-05-14* Refactor additional stats collection common code into base opensim serverJustin Clarke Casey2-15/+2
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-14* Fixed attaching objects that are in-world.Teravus Ovares2-3/+3
2008-05-14* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey4-20/+13
direct call to Scene
2008-05-14* Fixed deleting prim.Teravus Ovares1-1/+1
2008-05-14From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey1-1/+1
* small patch that fixes a compiler warning (struct comparison against null again, my favourites) in LSL_BuiltIn_Commands. LSL_Types.key has a Boolean operator that can be used here.
2008-05-14* Fixed situations where objects would jump back or scale incorrectly with ↵Teravus Ovares1-1/+1
Scale both sides checked. * This probably makes build tools work again. yay.
2008-05-14From: Dr Scofield <DrScofield@xyzzyxyzzy.net>Sean Dague1-11/+16
the attached patch set adds the (still work-in-progress but already working) RestPlugin base class and the RestRegionPlugin code. we are using XML serialization. currently working: GET /admin/regions/ -> returns UUID list of known regions GET /admin/regions/<UUID> -> returns detailed region information we'll be adding support for POST/DELETE/PUT and also for /admin/regions/<UUID>/name etc.
2008-05-14From: Dr Schofield <hud@zurich.ibm.com>Justin Clarke Casey3-7/+7
Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
2008-05-14* Applying patch from Melanie to expose godlevel to modules.Adam Frisby1-0/+5
2008-05-14* Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2-0/+15
2008-05-14From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey1-40/+2
More scipt engine cleanup - removed not needed or improper use of NotImplemented and Console.WriteLine
2008-05-14* Added standard copyright and removed un-necessary using of ↵Teravus Ovares1-1/+0
libsecondlife.Packets
2008-05-14* Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares4-38/+44
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14More formatting cleanup. Minor refactoring.Jeff Ames1-7/+1
2008-05-14Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares3-2/+17
2008-05-14More formatting cleanup.Jeff Ames9-46/+61
2008-05-14Formatting cleanup.Jeff Ames27-155/+152
2008-05-14* Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares1-0/+1
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares5-26/+60
* Down to 65 warnings.
2008-05-14* Removed 19 warningsTeravus Ovares6-7/+7
2008-05-14* Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares4-27/+62
2008-05-14* Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares1-0/+7
2008-05-14* Applying Melanie's FriendList related crash patch. She discovered that ↵Teravus Ovares1-1/+8
.NET throws a different error then mono does. Thanks Melanie!
2008-05-13* Tweaked a regex that was returning invalid results in some cases.Teravus Ovares1-1/+1
2008-05-13*Locked objects can now be unlockedmingchen1-1/+1
2008-05-13*Locked objects now delete after accepting warning as expectedmingchen1-9/+9
2008-05-13* Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey1-8/+3
2008-05-13* Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey3-21/+29
directly to the world
2008-05-13*Fixed compile error on last commitmingchen1-1/+2
2008-05-13*Objects now delete correctlymingchen1-4/+5
2008-05-13* Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵Adam Frisby1-2/+2
fixing a really dumb bug.
2008-05-13* Some more bulletx physics fixes from Jed (DeepThink)Adam Frisby1-14/+14
2008-05-13*Complete redo of the permissions modulemingchen14-612/+855
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-13* Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares3-3/+62
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13* Fixed directory not found when saving Mesh previews (my bad, I was testing)Teravus Ovares1-1/+1
2008-05-13* Committing meshmerizer patch from Dahlia. Thanks Dahlia!Teravus Ovares1-185/+269
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) * The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow. * The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-12my last patch didn't actually get the sun to possition correctly, butSean Dague1-3/+5
now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server.