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2013-01-22Add regression test for co-op stop of an infinite jump loopJustin Clark-Casey (justincc)1-8/+41
2013-01-22Add do-while co-op termination testJustin Clark-Casey (justincc)1-2/+30
2013-01-22Add single and comound while loop co-op termination testJustin Clark-Casey (justincc)1-0/+44
2013-01-22Fix bug in generating termination checks in compound statement for loop.Justin Clark-Casey (justincc)2-3/+27
2013-01-22factor out common code in existing co-op termination regression testsJustin Clark-Casey (justincc)1-55/+24
2013-01-22Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-o...Justin Clark-Casey (justincc)1-0/+4
2013-01-22minor: comment out Console.WriteLine debugging message in XEngineJustin Clark-Casey (justincc)1-1/+1
2013-01-22Add regression test TestStopOnLongForLoop()Justin Clark-Casey (justincc)1-0/+59
2013-01-22refactor: rename XEngineTest to more descriptive XEngineBasicTestsJustin Clark-Casey (justincc)1-0/+0
2013-01-17Implement non-wait co-operative termination of scripts for XEngine in additio...Justin Clark-Casey (justincc)7-77/+271
2013-01-16Complete removal of the now unused state queueMelanie2-15/+4
2013-01-16Changed a couple of debug messages at the request of osgrid.Diva Canto1-2/+2
2013-01-15BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams1-0/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams5-28/+30
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams4-17/+51
2013-01-15BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams1-3/+3
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)18-54/+327
2013-01-16Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)7-289/+13
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)7-13/+289
2013-01-15Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)15-79/+109
2013-01-15BulletSim: tweeks to improve hover.Robert Adams1-5/+21
2013-01-15BulletSim: temporarily disable banking and direction deflectionRobert Adams2-10/+29
2013-01-15BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams1-1/+14
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-3/+3
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2-12/+7
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams5-18/+36
2013-01-14refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...Justin Clark-Casey (justincc)1-72/+55
2013-01-14BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2-25/+36
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams10-32/+106
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams12-22/+82
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams4-50/+162
2013-01-11Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams1-2/+2
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2-62/+91
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams4-65/+59
2013-01-11BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams1-1/+1
2013-01-10add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-11Implement a workaround solution for saving manual script state changes by the...Justin Clark-Casey (justincc)1-5/+19
2013-01-11Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2-1/+20
2013-01-11Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)1-52/+2
2013-01-10Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)1-2/+43
2013-01-10Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)5-138/+350
2013-01-10refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)1-10/+1
2013-01-10minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)1-1/+1
2013-01-10minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)1-1/+1
2013-01-10Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)1-2/+0
2013-01-10Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2-13/+36
2013-01-10On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...Justin Clark-Casey (justincc)1-0/+3
2013-01-10Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)3-35/+81
2013-01-10Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)3-32/+153
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams2-8/+12