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2009-08-31* Get rid of some debug info and kill the code to make a large AABB until I ↵Teravus Ovares (Dan Olivares)1-13/+24
can figure out how to detect the fact that the system is done starting up new regions.
2009-08-31* Fix attachment cross issues with new borders.Teravus Ovares (Dan Olivares)3-2/+25
2009-08-31* When the RegionCombinerModule is active add an extra set of borders with ↵Teravus Ovares (Dan Olivares)1-1/+56
Infinite distances around the whole AABB of the region
2009-08-31switching Archiver to "new" region module schemedr scofield (aka dirk husemann)2-6/+25
2009-08-31cleaning up RegionReadyModule:dr scofield (aka dirk husemann)2-24/+45
- wrong namespace - converted to "new" region module
2009-08-31Change the return value if the compiler to "object" to allow compilersMelanie4-7/+7
to return dynamic method objects
2009-08-31oops. fixing missing argument.dr scofield (aka dirk husemann)1-1/+1
2009-08-31adding log message to vector render to inform about default font being useddr scofield (aka dirk husemann)1-0/+1
2009-08-31- making font name used by VectorRenderModule configurable: can be setdr scofield (aka dirk husemann)4-3/+27
via [VectorRender] font_name = "Comic Sans MS" in OpenSim.ini - adding osSetFontName OSSL function
2009-08-31Remove typo version of ReplaceableInterface property from RegionCombinerModule.Jeff Ames2-3/+1
2009-08-30* Fixes a teleport issue when teleporting out of a region to a different one.Teravus Ovares (Dan Olivares)1-0/+6
2009-08-30* whoops, forgot the other class initializer.Teravus Ovares (Dan Olivares)1-4/+4
2009-08-30* When the RegionCombinerModule is off, make borders have an infinite aabb ↵Teravus Ovares (Dan Olivares)2-6/+26
perpendicular to the cardinal
2009-08-29Ok, merging the RegionCombinerModule with master.Teravus Ovares (Dan Olivares)1-4/+5
2009-08-29* Rename the RegionCombiner Module from PhysicsCombinerTeravus Ovares (Dan Olivares)4-28/+37
2009-08-29* Fix the reason why physical vehicles have a problem in virtual regions.Teravus Ovares (Dan Olivares)1-1/+2
2009-08-29* Fixes looking up parcel permissions in virtual regions.Teravus Ovares (Dan Olivares)1-3/+183
2009-08-29* Only lock the Borders when they're being changed, otherwise one avatar's ↵Teravus Ovares (Dan Olivares)2-68/+184
movement could hinder another avatar's movement.
2009-08-29Add a slow cache cleaner thread. By default, the thread starts a cleanupMelanie1-7/+47
sweep every 10 minutes. If any texture data is older than 12 hours, it is regenerated and the memory cache is refreshed. After each decode, the thread delays for 5 seconds.
2009-08-29the beginning of some changes to the decode cache to address concerns aboutMelanie1-9/+30
system load. This commit effectively disables expiration.
2009-08-29Make the j2kDecodeCache expire after 50 minutes (configurable). Alse allowsMelanie1-4/+24
setting the path for it. This commit introduces NEW DEFAULT BEHAVIOR. To retain the old behavior (eternal cache) you will need to change your OpenSim.ini and set the timeout to 0.
2009-08-29Fix up WebFetchInventoryDescendents to really return all data needed,Melanie1-1/+17
especially the folder version and the subfolders. Fixes inventory search hang and folders not loading.
2009-08-28* Deal with teleports to other virtual regions in the same scene.Teravus Ovares (Dan Olivares)3-10/+113
2009-08-28Modify CAPS inventory code. Currently this is not executedMelanie1-3/+7
2009-08-28Implements osDrawPolygon, similar to already implemented osDrawFilledPolygonArthur Valadares4-0/+31
2009-08-28* Allow corner prim crossings. Previously this was only on a single ↵Teravus Ovares (Dan Olivares)3-32/+201
cardinal direction * Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-28Standardize FlotsamAssetCache headerJustin Clark-Casey (justincc)1-25/+25
Add mcortez to CONTRIBUTORS Other minor tidy of CONTRIBUTORS
2009-08-28Try to cache system folders if they aren't already there when one is requestedJustin Clark-Casey (justincc)1-0/+13
This operation can be performed legitimately on standalones without a logged in user
2009-08-28Pull out distinct cache system folders and drop cache methods in InventoryCacheJustin Clark-Casey (justincc)2-15/+46
2009-08-28Correct build breakJustin Clark-Casey (justincc)1-2/+2
2009-08-28minor: formatting and commentsJustin Clark-Casey (justincc)2-2/+5
2009-08-28minor: remove some commented out iar test codeJustin Clark-Casey (justincc)1-13/+0
2009-08-27Remove OpenSim.ini comments from the top of FlotsamAssetCache.cs to avoid ↵Justin Clark-Casey (justincc)1-51/+0
duplication and divergence with config-include/FlotsamCache.ini.example
2009-08-27Apply http://opensimulator.org/mantis/view.php?id=3829Justin Clark-Casey (justincc)1-1/+1
Fix file access violation on Flotsam cache Thanks mcortez
2009-08-26* Another attempt at fixing the random spurious test error.Teravus Ovares (Dan Olivares)2-0/+17
* This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that.
2009-08-26Add copy constructor to PhysicsVector.Jeff Ames1-0/+5
2009-08-26Formatting cleanup, minor refactoring.Jeff Ames4-16/+9
2009-08-25Implemented osPenCap, that sets EndCap and StartCap to Pen. This allows ↵Arthur Valadares4-7/+85
using arrow, diamond, round and flat caps. * Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
2009-08-22* Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out ↵Diva Canto7-26/+59
folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set. * Removed left-overs from AssetInventoryServer.
2009-08-21Adds osDrawPolygon to OSSL. Works a little different then other OS Drawing ↵Arthur Valadares5-18/+98
functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far. * Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
2009-08-21* It turns out that Physics heightmap values were being stored in managed ↵Teravus Ovares (Dan Olivares)3-65/+96
memory in _heightmap and using multiple heightmaps caused them all to overwrite each other and the last one was the heightmap for all of the regions. This fixes that. It also reduces the terrain resolution to half.
2009-08-21Add copyright header. Formatting cleanup.Jeff Ames4-20/+54
2009-08-20Made HandleFetchInventoryDescendents async, so that the client thread ↵Diva Canto1-2/+17
doesn't wait for the download of the entire inventory.
2009-08-21* oops. Mistake with value return.Adam Frisby1-0/+6
2009-08-21* Moves NPC Creation across AppDomains to prevent a major perfomance issue.Adam Frisby2-18/+70
2009-08-20Putting the inventory packets back to ThrottleOutPacketType.Asset, because ↵Diva Canto1-6/+6
that didn't work.
2009-08-20Changed most of inventory packets to LowPriority, to see if that helps with ↵Diva Canto1-6/+6
freezing on searching large inventories.
2009-08-21* Make cache, actually cache.Adam Frisby1-1/+5
2009-08-21* Implements a cache in NPCModule for Appearance.Adam Frisby1-1/+11
2009-08-21* Once more into the breach!Adam Frisby1-1/+4